# Chat Data

### 1. Cannot Print 0 Or 1 At The Start Of The Line In xsChatData()¶

Description: If a 0 or 1 character occurs at the beginning of a string that is being chatted to the screen using xsChatData, then the 0 or 1 characters do not appear in the message.

Expected Behaviour: 0 or 1 should be shown correctly at the beginning of the line if used in an xsChatData function

Reproduction Steps:

1. Create a new scenario or RMS
2. Create a new XS script with the following code:
 1 2 3 4 5 6 7 8 9 void main() { // expected 1 the one at the start isn't visible but // prints  the one at the start isn't visible xsChatData("1 the one at the start isn't visible"); // expected 0 the zero at the start isn't visible but // prints  the zero at the start isn't visible xsChatData("0 the zero at the start isn't visible"); } 
3. Include the script in the scenario or RMS
4. When a game is played using the scenario or RMS, any 1 or 0 at the beginning of the lines are omitted in the resulting message on screen.