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Object Class

Written by: Alian713, Kramb


1. cArcherClass

Value: int 900

This is the ID used to target the Archer Class

2. cArtifactClass

Value: int 901

This is the ID used to target the Artifact Class

3. cTradeBoatClass

Value: int 902

This is the ID used to target the Trade Boat Class

4. cBuildingClass

Value: int 903

This is the ID used to target the Building Class

5. cVillagerClass

Value: int 904

This is the ID used to target the Villager Class

6. cSeaFishClass

Value: int 905

This is the ID used to target the Sea Fish Class

7. cInfantryClass

Value: int 906

This is the ID used to target the Infantry Class

8. cForageBushClass

Value: int 907

This is the ID used to target the Forage Bush Class

9. cStoneMineClass

Value: int 908

This is the ID used to target the Stone Mine Class

10. cPreyAnimalClass

Value: int 909

This is the ID used to target the Prey Animal Class

11. cPredatorAnimalClass

Value: int 910

This is the ID used to target the Predator Animal Class

12. cMiscellaneousClass

Value: int 911

This is the ID used to target the Miscellaneous Class

13. cCavalryClass

Value: int 912

This is the ID used to target the Cavalry Class

14. cSiegeWeaponClass

Value: int 913

This is the ID used to target the Siege Weapon Class

15. cTerrainClass

Value: int 914

This is the ID used to target the Terrain Class

16. cTreeClass

Value: int 915

This is the ID used to target the Tree Class

17. cTreeStumpClass

Value: int 916

This is the ID used to target the Tree Stump Class

18. cHealerClass

Value: int 917

This is the ID used to target the Healer Class

19. cMonkClass

Value: int 918

This is the ID used to target the Monk Class

20. cTradeCartClass

Value: int 919

This is the ID used to target the Trade Cart Class

21. cTransportShipClass

Value: int 920

This is the ID used to target the Transport Ship Class

22. cFishingBoatClass

Value: int 921

This is the ID used to target the Fishing Boat Class

23. cWarshipClass

Value: int 922

This is the ID used to target the Warship Class

24. cConquistadorClass

Value: int 923

This is the ID used to target the Conquistador Class

25. cWarElephantClass

Value: int 924

This is the ID used to target the War Elephant Class

26. cHeroClass

Value: int 925

This is the ID used to target the Hero Class

27. cElephantArcherClass

Value: int 926

This is the ID used to target the Elephant Archer Class

28. cWallClass

Value: int 927

This is the ID used to target the Wall Class

29. cPhalanxClass

Value: int 928

This is the ID used to target the Phalanx Class

30. cDomesticAnimalClass

Value: int 929

This is the ID used to target the Domestic Animal Class

31. cFlagClass

Value: int 930

This is the ID used to target the Flag Class

32. cDeepSeaFishClass

Value: int 931

This is the ID used to target the Deep Sea Fish Class

33. cGoldMine

Value: int 932

This is the ID used to target the Gold Mine

34. cShoreFish

Value: int 933

This is the ID used to target the Shore Fish

35. cCliffClass

Value: int 934

This is the ID used to target the Cliff Class

36. cPetardClass

Value: int 935

This is the ID used to target the Petard Class

37. cCavalryArcherClass

Value: int 936

This is the ID used to target the Cavalry Archer Class

38. cDoppelgangerClass

Value: int 937

This is the ID used to target the Doppelganger Class

39. cBirdClass

Value: int 938

This is the ID used to target the Bird Class

40. cGateClass

Value: int 939

This is the ID used to target the Gate Class

41. cSalvagePileClass

Value: int 940

This is the ID used to target the Salvage Pile Class

42. cResourcePileClass

Value: int 941

This is the ID used to target the Resource Pile Class

43. cRelicClass

Value: int 942

This is the ID used to target the Relic Class

44. cMonkWithRelicClass

Value: int 943

This is the ID used to target the Monk With Relic Class

45. cHandCannoneerClass

Value: int 944

This is the ID used to target the Hand Cannoneer Class

46. cTwoHandedSwordsmanClass

Value: int 945

This is the ID used to target the Two Handed Swordsman Class

47. cPikemanClass

Value: int 946

This is the ID used to target the Pikeman Class

48. cScoutCavalryClass

Value: int 947

This is the ID used to target the Scout Cavalry Class

49. cOreMineClass

Value: int 948

This is the ID used to target the Ore Mine Class

50. cFarmClass

Value: int 949

This is the ID used to target the Farm Class

51. cSpearmanClass

Value: int 950

This is the ID used to target the Spearman Class

52. cPackedUnitClass

Value: int 951

This is the ID used to target the Packed Unit Class

53. cTowerClass

Value: int 952

This is the ID used to target the Tower Class

54. cBoardingShipClass

Value: int 953

This is the ID used to target the Boarding Ship Class

55. cUnpackedSiegeUnitClass

Value: int 954

This is the ID used to target the Unpacked Siege Unit Class

56. cScorpionClass

Value: int 955

This is the ID used to target the Scorpion Class

57. cRaiderClass

Value: int 956

This is the ID used to target the Raider Class

58. cCavalryRaiderClass

Value: int 957

This is the ID used to target the Cavalry Raider Class

59. cLivestockClass

Value: int 958

This is the ID used to target the Livestock Class

60. cKingClass

Value: int 959

This is the ID used to target the King Class

61. cMiscBuildingClass

Value: int 960

This is the ID used to target the Misc Building Class

62. cControlledAnimalClass

Value: int 961

This is the ID used to target the Controlled Animal Class

63. cGoldFishClass

Value: int 963

This is the ID used to target the Gold Fish Class

64. cLandMineClass

Value: int 964

This is the ID used to target the Land Mine Class

65. cSentinelEndClass

Value: int 965

This marks the end of the unit class list