Object Attribute
Written by: Alian713, Kramb
1. cHitpoints¶
Value: int 0
This is the attribute Hit Points
2. cLineOfSight¶
Value: int 1
This is the attribute Line of Sight
3. cGarrisonCapacity¶
Value: int 2
This is the attribute Garrison Capacity
4. cUnitSizeX¶
Value: int 3
This is the attribute Unit Size X
5. cUnitSizeY¶
Value: int 4
This is the attribute Unit Size Y
6. cMovementSpeed¶
Value: int 5
This is the attribute Movement Speed
7. cRotationSpeed¶
Value: int 6
This is the attribute Rotation Speed
8. cArmor¶
Value: int 8
This is the attribute Armor
9. cAttack¶
Value: int 9
This is the attribute Attack
10. cAttackReloadTime¶
Value: int 10
This is the attribute Attack Reload Time
11. cAccuracyPercent¶
Value: int 11
This is the attribute Accuracy Percent
12. cMaxRange¶
Value: int 12
This is the attribute Max Range
13. cWorkRate¶
Value: int 13
This is the attribute Work Rate
14. cCarryCapacity¶
Value: int 14
This is the attribute Carry Capacity
15. cBaseArmor¶
Value: int 15
This is the attribute Base Armor
16. cProjectileUnit¶
Value: int 16
This is the attribute Projectile Unit
17. cIconGraphicsAngle¶
Value: int 17
This is the attribute Building Icon Override
18. cTerrainDefenseBonus¶
Value: int 18
This is the attribute Terrain Defense Bonus
19. cEnableSmartProjectile¶
Value: int 19
This is the attribute Projectile Smart Mode
20. cMinimumRange¶
Value: int 20
This is the attribute Minimum Range
21. cAmountFirstStorage¶
Value: int 21
This is the attribute Amount of 1st Resource Storage
22. cBlastWidth¶
Value: int 22
This is the attribute Blast Width
23. cSearchRadius¶
Value: int 23
This is the attribute Search Radius
24. cBonusResistance¶
Value: int 24
This is the attribute Bonus Damage Resistance
25. cIconId¶
Value: int 25
This is the attribute Icon ID
26. cAmountSecondStorage¶
Value: int 26
This is the attribute Amount of 2nd Resource Storage
27. cAmountThirdStorage¶
Value: int 27
This is the attribute Amount of 3rd Resource Storage
28. cFogFlag¶
Value: int 28
This is the attribute Fog Visibility
29. cOcclusionMode¶
Value: int 29
This is the attribute Occlusion Mode
30. cGarrisonType¶
Value: int 30
This is the attribute Garrison Type
31. cUnitSizeZ¶
Value: int 32
This is the attribute Unit Size Z
32. cCanBeBuiltOn¶
Value: int 33
This is the attribute Can Be Built On
33. cFoundationTerrain¶
Value: int 34
This is the attribute Foundation Terrain
34. cHeroStatus¶
Value: int 40
This is the attribute Hero Status
35. cAttackDelay¶
Value: int 41
This is the attribute Frame Delay
36. cTrainLocation¶
Value: int 42
This is the attribute Train Location
37. cTrainButton¶
Value: int 43
This is the attribute Train Button
38. cBlastAttackLevel¶
Value: int 44
This is the attribute Blast Attack Level
39. cBlastDefenseLevel¶
Value: int 45
This is the attribute Blast Defense Level
40. cShownAttack¶
Value: int 46
This is the attribute Shown Attack
41. cShownRange¶
Value: int 47
This is the attribute Shown Range
42. cShownMeleeArmor¶
Value: int 48
This is the attribute Shown Melee Armor
43. cShownPierceArmor¶
Value: int 49
This is the attribute Shown Pierce Armor
44. cNameId¶
Value: int 50
This is the attribute Object Name ID
45. cDescriptionId¶
Value: int 51
This is the attribute Short Description ID
46. cTerrainTable¶
Value: int 53
This is the attribute Terrain Restriction ID
47. cTraits¶
Value: int 54
This is the attribute Unit Trait
48. cTraitPiece¶
Value: int 56
This is the attribute Trait Piece
49. cDeadUnitId¶
Value: int 57
This is the attribute Dead Unit ID
50. cHotkeyId¶
Value: int 58
This is the attribute Hotkey ID
51. cMaxCharge¶
Value: int 59
This is the attribute Maximum Charge
52. cRechargeRate¶
Value: int 60
This is the attribute Recharge Rate
53. cChargeEvent¶
Value: int 61
This is the attribute Charge Event
54. cChargeType¶
Value: int 62
This is the attribute Charge Type
55. cCombatAbility¶
Value: int 63
This is the attribute Combat Ability
56. cAttackDispersion¶
Value: int 64
This is the attribute Attack Dispersion
57. cSecondaryProjectileUnit¶
Value: int 65
This is the attribute Secondary Projectile Unit
58. cBloodUnitId¶
Value: int 66
This is the attribute Blood Unit
59. cHitMode¶
Value: int 67
This is the attribute Projectile Hit Mode
60. cVanishMode¶
Value: int 68
This is the attribute Projectile Vanish Mode
61. cProjectileArc¶
Value: int 69
This is the attribute Projectile Arc
62. cAttackGraphic¶
Value: int 70
This is the attribute Attack Graphic
63. cStandingGraphic¶
Value: int 71
This is the attribute Standing Graphic
64. cStanding2Graphic¶
Value: int 72
This is the attribute Standing Graphic 2
65. cDyingGraphic¶
Value: int 73
This is the attribute Dying Graphic
66. cUndeadGraphic¶
Value: int 74
This is the attribute Undead Graphic
67. cWalkingGraphic¶
Value: int 75
This is the attribute Walking Graphic
68. cRunningGraphic¶
Value: int 76
This is the attribute Running Graphic
69. cSpecialGraphic¶
Value: int 77
This is the attribute Special Graphic
70. cObstructionType¶
Value: int 78
This is the attribute Obstruction Type
71. cBlockageClass¶
Value: int 79
This is the attribute Blockage Class
72. cSelectionEffect¶
Value: int 80
This is the attribute Selection Effect
73. cSpecialAbility¶
Value: int 81
This is the attribute Special Ability
74. cIdleAttackGraphic¶
Value: int 82
This is the attribute Idle Attack Graphic
75. cHeroGlowGraphic¶
Value: int 83
This is the attribute Hero Glow Graphic
76. cGarrisonGraphic¶
Value: int 84
This is the attribute Garrison Graphic
77. cConstructionGraphic¶
Value: int 85
This is the attribute Construction Graphic
78. cSnowGraphic¶
Value: int 86
This is the attribute Snow Graphic
79. cDestructionGraphic¶
Value: int 87
This is the attribute Destruction Graphic
80. cDestructionRubbleGraphic¶
Value: int 88
This is the attribute Destruction Rubble Graphic
81. cResearchingGraphic¶
Value: int 89
This is the attribute Researching Graphic
82. cResearchCompletedGraphic¶
Value: int 90
This is the attribute Research Completed Graphic
83. cDamageGraphic¶
Value: int 91
This is the attribute Damage Graphic
84. cSelectionSound¶
Value: int 92
This is the attribute Selection Sound
85. cSelectionSoundEvent¶
Value: int 93
This is the attribute Selection Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
86. cDyingSound¶
Value: int 94
This is the attribute Dying Sound
87. cDyingSoundEvent¶
Value: int 95
This is the attribute Dying Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
88. cTrainSound¶
Value: int 96
This is the attribute Train Sound
89. cTrainSoundEvent¶
Value: int 97
This is the attribute Train Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
90. cDamageSound¶
Value: int 98
This is the attribute Damage Sound
91. cDamageSoundEvent¶
Value: int 99
This is the attribute Damage Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
92. cResourceCost¶
Value: int 100
This is the attribute Resource Costs
93. cTrainTime¶
Value: int 101
This is the attribute Train Time
94. cTotalProjectiles¶
Value: int 102
This is the attribute Total Missiles
95. cFoodCost¶
Value: int 103
This is the attribute Food Costs
96. cWoodCost¶
Value: int 104
This is the attribute Wood Costs
97. cGoldCost¶
Value: int 105
This is the attribute Gold Costs
98. cStoneCost¶
Value: int 106
This is the attribute Stone Costs
99. cMaxTotalProjectiles¶
Value: int 107
This is the attribute Max Total Missiles
100. cGarrisonHealRate¶
Value: int 108
This is the attribute Garrison Heal Rate
101. cRegenerationRate¶
Value: int 109
This is the attribute Regeneration Rate
102. cPopulation¶
Value: int 110
This is the attribute Population
103. cMinConversionTimeMod¶
Value: int 111
This is the attribute Minimum Conversion Time Modifier
104. cMaxConversionTimeMod¶
Value: int 112
This is the attribute Maximum Conversion Time Modifier
105. cConversionChanceMod¶
Value: int 113
This is the attribute Conversion Chance Modifier
106. cFormationCategory¶
Value: int 114
This is the attribute Formation Category
107. cAreaDamage¶
Value: int 115
This is the attribute Area Damage
108. cDamageReflection¶
Value: int 118
This is the attribute Damage Reflection
109. cFriendlyFireDamage¶
Value: int 119
This is the attribute Friendly Fire Damage
110. cRegenerationHpPercent¶
Value: int 120
This is the attribute Regeneration Hp Percent
111. cButtonIconId¶
Value: int 121
This is the attribute Button Icon Id
112. cShortTooltipId¶
Value: int 122
This is the attribute Short Tooltip Id
113. cExtendedTooltipId¶
Value: int 123
This is the attribute Extended Tooltip Id
114. cHotkeyAction¶
Value: int 124
This is the attribute Hotkey Action
115. cChargeProjectileUnit¶
Value: int 125
This is the attribute Charge Projectile Unit
116. cAvailableFlag¶
Value: int 126
This is the attribute Available Flag
117. cDisabledFlag¶
Value: int 127
This is the attribute Disabled Flag
118. cAttackPriority¶
Value: int 128
This is the attribute Attack Priority
119. cInvulnerabilityLevel¶
Value: int 129
This is the attribute Invulnerability Level
120. cGarrisonFirepower¶
Value: int 130
This is the attribute Garrison Firepower
121. cAttack2Graphic¶
Value: int 131
This is the attribute Attack Graphic 2.
122. cCommandSound¶
Value: int 132
This is the attribute Command Sound.
123. cCommandSoundEvent¶
Value: int 133
This is the attribute Command Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
124. cMoveSound¶
Value: int 134
This is the attribute Move Sound.
125. cMoveSoundEvent¶
Value: int 135
This is the attribute Move Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
126. cConstructionSound¶
Value: int 136
This is the attribute Construction Sound.
127. cConstructionSoundEvent¶
Value: int 137
This is the attribute Construction Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
128. cTransformSound¶
Value: int 138
This is the attribute Transform Sound.
129. cTransformSoundEvent¶
Value: int 139
This is the attribute Transform Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
130. cRunPattern¶
Value: int 140
This is the attribute Run Pattern.
131. cInterfaceKind¶
Value: int 141
This is the attribute Interface Kind.
132. cCombatLevel¶
Value: int 142
This is the attribute Combat Level.
133. cInteractionMode¶
Value: int 143
This is the attribute Interaction Mode.
134. cMinimapMode¶
Value: int 144
This is the attribute Minimap Mode.
135. cTrailingUnit¶
Value: int 145
This is the attribute Trailing Unit.
136. cTrailMode¶
Value: int 146
This is the attribute Trail Mode.
137. cTrailDensity¶
Value: int 147
This is the attribute Trail Density.
138. cProjectileGraphicDisplacementX¶
Value: int 148
This is the attribute Projectile Graphic Displacement X.
139. cProjectileGraphicDisplacementY¶
Value: int 149
This is the attribute Projectile Graphic Displacement Y.
140. cProjectileGraphicDisplacementZ¶
Value: int 150
This is the attribute Projectile Graphic Displacement Z.
141. cProjectileSpawningAreaWidth¶
Value: int 151
This is the attribute Projectile Spawning Area Width.
142. cProjectileSpawningAreaLength¶
Value: int 152
This is the attribute Projectile Spawning Area Length.
143. cProjectileSpawningAreaRandomness¶
Value: int 153
This is the attribute Projectile Spawning Area Randomness.
144. cDamageGraphicsEntryMod¶
Value: int 154
This is the attribute Damage Graphics Entry Mod.
145. cDamageGraphicsTotalNum¶
Value: int 155
This is the attribute Damage Graphics Total Num.
146. cDamageGraphicPercent¶
Value: int 156
This is the attribute Damage Graphic Percent.
147. cDamageGraphicApplyMode¶
Value: int 157
This is the attribute Damage Graphic Apply Mode.
148. cTrainLocationsEntryMod¶
Value: int 158
This is the attribute Train Locations Entry Mod.
149. cTrainLocationsTotalNum¶
Value: int 159
This is the attribute Train Locations Total Num.
150. cAddArmorType¶
Value: int 160
This is the attribute Add Armor Type.
151. cAddAttackType¶
Value: int 161
This is the attribute Add Attack Type.
152. cChargeTarget¶
Value: int 162
This is the attribute Charge Target.
153. cSizeClass¶
Value: int 163
This is the attribute Size Class.