Functions Reference
Written by: Alian713, Kramb
1. Rules¶
1.1. xsDisableRule¶
Returning Type: void
Prototype: void xsDisableRule(string ruleName)
Parameters:
string ruleName
: The name of the rule to disable
Disables the given rule.
1.2. xsDisableRuleGroup¶
Returning Type: void
Prototype: void xsDisableRuleGroup(string ruleGroupName)
Parameters:
string ruleGroupName
: The name of the rule group to disable
Disables all the rules in the given rule group
1.3. xsDisableSelf¶
Returning Type: void
Prototype: void xsDisableSelf()
Disables the rule this function is called inside. Cannot be used outside of a rule's body!
1.4. xsEnableRule¶
Returning Type: void
Prototype: void xsEnableRule(string ruleName)
Parameters:
string ruleName
: The name of the rule to enable
Enables the given rule.
1.5. xsEnableRuleGroup¶
Returning Type: void
Prototype: void xsEnableRuleGroup(string ruleGroupName)
Parameters:
string ruleGroupName
: The name of the rule group to enable
Enables all the rules in the given rule group
1.6. xsIsRuleEnabled¶
Returning Type: bool
Prototype: bool xsIsRuleEnabled(string ruleName)
Parameters:
string ruleName
: The name of the rule to check
Returns true if the rule is enabled, else returns false.
1.7. xsIsRuleGroupEnabled¶
Returning Type: bool
Prototype: bool xsIsRuleGroupEnabled(string ruleGroupName)
Parameters:
string ruleGroupName
: The name of the rule group to check
Returns true, if all the rules in the given rule group are enabled
1.8. xsSetRuleMaxInterval¶
Returning Type: void
Prototype: void xsSetRuleMaxInterval(string ruleName, int interval)
Parameters:
string ruleName
: The name of the rule to set the max interval ofint interval
: The new max interval of the rule
Sets the max interval of the given rule.
1.9. xsSetRuleMaxIntervalSelf¶
Returning Type: void
Prototype: void xsSetRuleMaxIntervalSelf(int interval)
Parameters:
int interval
: The new max interval of the rule
Sets the max interval of the rule this function is called inside. Cannot be used outside of a rule's body!
1.10. xsSetRuleMinInterval¶
Returning Type: void
Prototype: void xsSetRuleMinInterval(string ruleName, int interval)
Parameters:
string ruleName
: The name of the rule to set the min interval ofint interval
: The new min interval of the rule
Sets the min interval of the given rule.
1.11. xsSetRuleMinIntervalSelf¶
Returning Type: void
Prototype: void xsSetRuleMinIntervalSelf(int interval)
Parameters:
int interval
: The new min interval of the rule
Sets the min interval of the rule this function is called inside. Cannot be used outside of a rule's body!
1.12. xsSetRulePriority¶
Returning Type: void
Prototype: void xsSetRulePriority(string ruleName, int rulePriority)
Parameters:
string ruleName
: The name of the rule to set the priority ofint rulePriority
: The new priority of the rule
Sets the priority of the given rule.
1.13. xsSetRulePrioritySelf¶
Returning Type: void
Prototype: void xsSetRulePrioritySelf(int rulePriority)
Parameters:
int rulePriority
: The new priority of the rule
Sets the priority of the rule this function is called inside. Cannot be used outside of a rule's body!
2. Vectors¶
2.1. xsVectorGetX¶
Returning Type: float
Prototype: float xsVectorGetX(vector v)
Parameters:
vector v
: The vector to get the X coordinate of
The X coordinate of the vector given.
2.2. xsVectorGetY¶
Returning Type: float
Prototype: float xsVectorGetY(vector v)
Parameters:
vector v
: The vector to get the Y coordinate of
The Y coordinate of the vector given.
2.3. xsVectorGetZ¶
Returning Type: float
Prototype: float xsVectorGetZ(vector v)
Parameters:
vector v
: The vector to get the Z coordinate of
The Z coordinate of the vector given.
2.4. xsVectorLength¶
Returning Type: float
Prototype: float xsVectorLength(vector v)
Parameters:
vector v
: The vector to calculate the length of
Returns the length of the given vector.
2.5. xsVectorNormalize¶
Returning Type: vector
Prototype: vector xsVectorNormalize(vector v)
Parameters:
vector v
: The vector to normalise
Returns the normalised vector in the direction of the given vector.
2.6. xsVectorSet¶
Returning Type: vector
Prototype: vector xsVectorSet(float x, float y, float z)
Parameters:
float x
: The value to set the X coordinate tofloat y
: The value to set the Y coordinate tofloat z
: The value to set the Z coordinate to
Returns a vector with the given X, Y and Z components.
2.7. xsVectorSetX¶
Returning Type: vector
Prototype: vector xsVectorSetX(vector v, float x)
Parameters:
vector v
: The vector to modify the X coordinate offloat x
: The value to set the X coordinate to
Returns a new vector with the X component of the given vector changed to the given value. Note: This function DOES NOT modify the vector given as the parameter!
2.8. xsVectorSetY¶
Returning Type: vector
Prototype: vector xsVectorSetY(vector v, float y)
Parameters:
vector v
: The vector to modify the Y coordinate offloat y
: The value to set the Y coordinate to
Returns a new vector with the Y component of the given vector changed to the given value. Note: This function DOES NOT modify the vector given as the parameter!
2.9. xsVectorSetZ¶
Returning Type: vector
Prototype: vector xsVectorSetZ(vector v, float z)
Parameters:
vector v
: The vector to modify the Z coordinate offloat z
: The value to set the Z coordinate to
Returns a new vector with the Z component of the given vector changed to the given value. Note: This function DOES NOT modify the vector given as the parameter!
3. Arrays¶
3.1. xsArrayCreateBool¶
Returning Type: int
Prototype: int xsArrayCreateBool(int size, bool defaultValue, string uniqueName)
Parameters:
int size
: The length of the array to createbool defaultValue
: The default value to initialise all the values in the array tostring uniqueName
: A unique name of the created array
Creates an array of type bool and returns its ID.
3.2. xsArrayCreateFloat¶
Returning Type: int
Prototype: int xsArrayCreateFloat(int size, float defaultValue, string uniqueName)
Parameters:
int size
: The length of the array to createfloat defaultValue
: The default value to initialise all the values in the array tostring uniqueName
: A unique name of the created array
Creates an array of type float and returns its ID.
3.3. xsArrayCreateInt¶
Returning Type: int
Prototype: int xsArrayCreateInt(int size, int defaultValue, string uniqueName)
Parameters:
int size
: The length of the array to createint defaultValue
: The default value to initialise all the values in the array tostring uniqueName
: A unique name of the created array
Creates an array of type int and returns its ID.
3.4. xsArrayCreateString¶
Returning Type: int
Prototype: int xsArrayCreateString(int size, string defaultValue, string uniqueName)
Parameters:
int size
: The length of the array to createstring defaultValue
: The default value to initialise all the values in the array tostring uniqueName
: A unique name of the created array
Creates an array of type String and returns its ID.
3.5. xsArrayCreateVector¶
Returning Type: int
Prototype: int xsArrayCreateVector(int size, vector defaultValue, string uniqueName)
Parameters:
int size
: The length of the array to createvector defaultValue
: The default value to initialise all the values in the array tostring uniqueName
: A unique name of the created array
Creates an array of type Vector and returns its ID.
3.6. xsArrayGetBool¶
Returning Type: bool
Prototype: bool xsArrayGetBool(int arrayID, int index)
Parameters:
int arrayID
: The ID of the array to get the value fromint index
: The index to get the value of
Gets and returns the value of the given bool array at the specifed index.
3.7. xsArrayGetFloat¶
Returning Type: float
Prototype: float xsArrayGetFloat(int arrayID, int index)
Parameters:
int arrayID
: The ID of the array to get the value fromint index
: The index to get the value of
Gets and returns the value of the given float array at the specifed index.
3.8. xsArrayGetInt¶
Returning Type: int
Prototype: int xsArrayGetInt(int arrayID, int index)
Parameters:
int arrayID
: The ID of the array to get the value fromint index
: The index to get the value of
Gets and returns the value of the given int array at the specifed index.
3.9. xsArrayGetSize¶
Returning Type: int
Prototype: int xsArrayGetSize(int arrayID)
Parameters:
int arrayID
: The ID of the array to get the length of
Returns the length of the given array.
3.10. xsArrayGetString¶
Returning Type: string
Prototype: string xsArrayGetString(int arrayID, int index)
Parameters:
int arrayID
: The ID of the array to get the value fromint index
: The index to get the value of
Gets and returns the value of the given String array at the specifed index.
3.11. xsArrayGetVector¶
Returning Type: vector
Prototype: vector xsArrayGetVector(int arrayID, int index)
Parameters:
int arrayID
: The ID of the array to get the value fromint index
: The index to get the value of
Gets and returns the value of the given Vector array at the specifed index.
3.12. xsArrayResizeBool¶
Returning Type: int
Prototype: int xsArrayResizeBool(int arrayID, int newSize)
Parameters:
int arrayID
: The ID of the array to resizeint newSize
: The new size of the array
Resizes the the given bool array to the specifed size and returns 1.
3.13. xsArrayResizeFloat¶
Returning Type: int
Prototype: int xsArrayResizeFloat(int arrayID, int newSize)
Parameters:
int arrayID
: The ID of the array to resizeint newSize
: The new size of the array
Resizes the the given float array to the specifed size and returns 1.
3.14. xsArrayResizeInt¶
Returning Type: int
Prototype: int xsArrayResizeInt(int arrayID, int newSize)
Parameters:
int arrayID
: The ID of the array to resizeint newSize
: The new size of the array
Resizes the the given int array to the specifed size and returns 1.
3.15. xsArrayResizeString¶
Returning Type: int
Prototype: int xsArrayResizeString(int arrayID, int newSize)
Parameters:
int arrayID
: The ID of the array to resizeint newSize
: The new size of the array
Resizes the the given String array to the specifed size and returns 1.
3.16. xsArrayResizeVector¶
Returning Type: int
Prototype: int xsArrayResizeVector(int arrayID, int newSize)
Parameters:
int arrayID
: The ID of the array to resizeint newSize
: The new size of the array
Resizes the the given Vector array to the specifed size and returns 1.
3.17. xsArraySetBool¶
Returning Type: int
Prototype: int xsArraySetBool(int arrayID, int index, bool value)
Parameters:
int arrayID
: The ID of the array to set the value inint index
: The index to set the value ofbool value
: The new value to set
Sets the valuat the specified indedx e of the given bool arrindex to the provided value and returns 1.
3.18. xsArraySetFloat¶
Returning Type: int
Prototype: int xsArraySetFloat(int arrayID, int index, float value)
Parameters:
int arrayID
: The ID of the array to set the value inint index
: The index to set the value offloat value
: The new value to set
Sets the valueat the specified indedx of the given float array to the provided value and returns 1.
3.19. xsArraySetInt¶
Returning Type: int
Prototype: int xsArraySetInt(int arrayID, int index, int value)
Parameters:
int arrayID
: The ID of the array to set the value inint index
: The index to set the value ofint value
: The new value to set
Sets the valat the specified indedx ue of the given int arrindex to the provided value and returns 1.
3.20. xsArraySetString¶
Returning Type: int
Prototype: int xsArraySetString(int arrayID, int index, string value)
Parameters:
int arrayID
: The ID of the array to set the value inint index
: The index to set the value ofstring value
: The new value to set
Sets the value at the specified indedx of the given String array to the provided value and returns 1.
3.21. xsArraySetVector¶
Returning Type: int
Prototype: int xsArraySetVector(int arrayID, int index, vector value)
Parameters:
int arrayID
: The ID of the array to set the value inint index
: The index to set the value ofvector value
: The new value to set
Sets the value at the specified indedx of the given Vector array to the provided value and returns 1.
4. Maths¶
4.1. abs¶
Returning Type: float
Prototype: float abs(float x)
Parameters:
float x
: The number to find the absolute value of
Returns the absolute value (magnitude) of the given number.
4.2. acos¶
Returning Type: float
Prototype: float acos(float x)
Parameters:
float x
: The value to find the inverse cosine of
Returns the inverse cosine (arccos) of the given value
4.3. asin¶
Returning Type: float
Prototype: float asin(float x)
Parameters:
float x
: The value to find the inverse sine of
Returns the inverse sine (arcsin) of the given value
4.4. atan¶
Returning Type: float
Prototype: float atan(float x)
Parameters:
float x
: The value to find the inverse tangent of
Returns the inverse tangent (arctan) of the given value
4.5. atan2¶
Returning Type: float
Prototype: float atan2(float x)
Parameters:
float x
: The X coordinate of the point to find the amplitude of
This is supposed to be the atan2(y, x) function but apparently it only takes one input. ThxDE
4.6. cos¶
Returning Type: float
Prototype: float cos(float x)
Parameters:
float x
: The angle (in radians) to find the cosine of
Returns the cosine of the angle in radians
4.7. pow¶
Returning Type: float
Prototype: float pow(float x, float y)
Parameters:
float x
: The base valuefloat y
: The exponenet to raise the base value to
Returns x raised to the power y (x**y).
4.8. sin¶
Returning Type: float
Prototype: float sin(float x)
Parameters:
float x
: The angle (in radians) to find the sine of
Returns the sine of the angle in radians.
4.9. sqrt¶
Returning Type: float
Prototype: float sqrt(float x)
Parameters:
float x
: The number to find the square root of
Returns the square root of the given number.
4.10. tan¶
Returning Type: float
Prototype: float tan(float x)
Parameters:
float x
: The angle (in radians) to find the tangent of
Returns the tangent of the angle in radians
5. General¶
5.1. xsChatData¶
Returning Type: void
Prototype: void xsChatData(string message, int value)
Parameters:
string message
: The message to display in chat- (Optional)
int value
: This value is inserted in place of any%d
used in the message of the function
Shows the given message in the game chat
5.2. xsEffectAmount¶
Returning Type: void
Prototype: void xsEffectAmount(int effectID, int unitOrTechnologyID, int attributeOrOperation, float value, int playerNumber)
Parameters:
int effectID
: The ID of the effect to useint unitOrTechnologyID
: The ID of the unit or technology to effectint attributeOrOperation
: The attribute to modify or the operation to performfloat value
: The value of the effect- (Optional)
int playerNumber
: The player to apply the effect to. If unspecified, applies to all players except Gaia.
Change the specified attribute of the specified unit or technology by the value for the specified player. For more information on this, check the UserPatch section of the guide
5.3. xsGetGameTime¶
Returning Type: int
Prototype: int xsGetGameTime()
Returns the current game time in seconds
5.4. xsGetMapHeight¶
Returning Type: int
Prototype: int xsGetMapHeight()
Returns the Height of the map.
5.5. xsGetMapID¶
Returning Type: int
Prototype: int xsGetMapID()
Returns the AI map type.
5.6. xsGetMapName¶
Returning Type: string
Prototype: string xsGetMapName(bool showFileExtension)
Parameters:
bool showFileExtension
: If this is set to true, then the returned name also contains the file extension
Returns the name of the map currently being played.
5.7. xsGetMapWidth¶
Returning Type: int
Prototype: int xsGetMapWidth()
Returns the Width of the map.
5.8. xsGetNumPlayers¶
Returning Type: int
Prototype: int xsGetNumPlayers()
Returns the number of players in the game
5.9. xsGetObjectCount¶
Returning Type: int
Prototype: int xsGetObjectCount(int playerId, int id)
Parameters:
int playerId
: The player to get the object count forint id
: The ID of the object to get the count for
Returns the number of currently alive objects with the given ID of the specified player
5.10. xsGetObjectCountTotal¶
Returning Type: int
Prototype: int xsGetObjectCountTotal(int playerId, int id)
Parameters:
int playerId
: The player to get the object count forint id
: The ID of the object to get the count for
Returns the number of currently alive/standing + queued/foundation objects with the given ID of the specified player
5.11. xsGetPlayerCivilization¶
Returning Type: int
Prototype: int xsGetPlayerCivilization(int playerNumber)
Parameters:
int playerNumber
: The player to get the civilization of
Returns the civilization ID of the given player. Refer to the Constant Reference for all the different civ IDs
5.12. xsGetPlayerInGame¶
Returning Type: bool
Prototype: bool xsGetPlayerInGame(int playerNumber)
Parameters:
int playerNumber
: Check if this player is still alive
Returns true if the player given is still alive, and false otherwise.
5.13. xsGetPlayerNumberOfTechs¶
Returning Type: int
Prototype: int xsGetPlayerNumberOfTechs(int playerNumber)
Parameters:
int playerNumber
: The player whoes technology count is being requested.
Returns the number of technologies available to the player in the entire game.
5.14. xsGetRandomNumber¶
Returning Type: int
Prototype: int xsGetRandomNumber()
Returns a random number between 0 and 32766.
5.15. xsGetRandomNumberLH¶
Returning Type: int
Prototype: int xsGetRandomNumberLH(int low, int high)
Parameters:
int low
: The lower bound for the range for the random number returned (included)int high
: The upper bound for the range for the random number returned (excluded)
Returns a random number between low
and high
5.16. xsGetRandomNumberMax¶
Returning Type: int
Prototype: int xsGetRandomNumberMax(int max)
Parameters:
int max
: The upper bound for the range for the random number returned (excluded)
Returns a random number between 0 and max
.
5.17. xsGetTime¶
Returning Type: int
Prototype: int xsGetTime()
Returns the current game time - 1 in seconds
5.18. xsGetVictoryCondition¶
Returning Type: int
Prototype: int xsGetVictoryCondition()
Returns one of these constants: cStandardVictory
cWonderVictory
cRelicVictory
cKingOfTheHillVictory
5.19. xsGetVictoryConditionForSecondaryGameMode¶
Returning Type: int
Prototype: int xsGetVictoryConditionForSecondaryGameMode()
Returns one of these constants: cStandardVictory
cWonderVictory
cRelicVictory
cKingOfTheHillVictory
5.20. xsGetVictoryPlayer¶
Returning Type: int
Prototype: int xsGetVictoryPlayer()
Returns the number of the player with the highest score in a normal game. Returns the number of the player who owns 5 relics or has a wonder if standard victory is enabled. In a game like KoTH, returns the number of the player who owns the monument.
5.21. xsGetVictoryPlayerForSecondaryGameMode¶
Returning Type: int
Prototype: int xsGetVictoryPlayerForSecondaryGameMode()
Returns 1
when no secondary game mode is set. Returns the number of the player who owns the monument in game modes like KotH
5.22. xsGetVictoryTime¶
Returning Type: int
Prototype: int xsGetVictoryTime()
For game modes like KoTH and other game modes where there is a timer on the screen, it returns the amount of time left in half seconds. meaning if the value returned is 799, it means there are 399.5s remaining. Returns -1
otherwise
5.23. xsGetVictoryTimeForSecondaryGameMode¶
Returning Type: int
Prototype: int xsGetVictoryTimeForSecondaryGameMode()
For game modes like KoTH and other game modes where there is a timer on the screen, it returns the amount of time left in half seconds. meaning if the value returned is 799, it means there are 399.5s remaining. Returns -1
otherwise
5.24. xsGetVictoryType¶
Returning Type: int
Prototype: int xsGetVictoryType()
Returns an integer corresponding to different victory settings ingame. These are:
0: Standard
1: Conquest
2: Time Limit
3: Score
4: Custom (scenarios only).
Last Man Standing returns 0 as well.
5.25. xsObjectHasAction¶
Returning Type: bool
Prototype: bool xsObjectHasAction(int playerID, int unitType, int actionId, int targetPlayerID, int targetType, int targetUnitLevel)
Parameters:
int playerID
: The player to check unit actions forint unitType
: The type of unit to check actions for. Values 9xx refer to classesint actionId
: The type of action to check for- (Optional)
int targetPlayerID
: Check if the action is being performed on a unit (eg. attacking) of this player. Can use -1 to ignore this filter. - (Optional)
int targetType
: Check if the action is being performed on a unit of this type. Values 9xx refer to classes. Can use -1 to ignore this filter. - (Optional)
int targetUnitLevel
: Check if the action is being performed on a unit with thisInterface Kind
(look in the A.G.E.), eg: 3 - villagers, 4 - most military units. Can be used as an alternative totargetType
. If both are used, will pick units that match either. Can use -1 to ignore this filter.
Checks and returns if any unit matching the set filters of the given player has the specified action.
5.26. xsPlayerAttribute¶
Returning Type: float
Prototype: float xsPlayerAttribute(int playerNumber, int resourceID)
Parameters:
int playerNumber
: The player to get the resource of (0 for Gaia)int resourceID
: The ID of the resource to get the amount of
Returns the amount the specified resource of the given player.
5.27. xsRemoveTask¶
Returning Type: void
Prototype: void xsRemoveTask(int unitId, int actionType, int targetUnitId, int playerId)
Parameters:
int unitId
: Unit to remove the task from.int actionType
: Task type. Eg.: 105 for heal, 155 for aura and etc. Look in the A.G.E.- (Optional)
int targetUnitId
: Target unitId for the task if exists. Values 9xx refer to classes. - (Optional)
int playerId
: The player from whose units the task will be removed. If unspecified or -1, applies to all players except Gaia.
Removes a task from a unit if the specified actionType
, unitId
, and Search Wait Time
(set by xsTaskAmount) match an existing task in a unit. No other fields are used for filtering (same as when xsTask edits instead of adding a new task)
5.28. xsResearchTechnology¶
Returning Type: bool
Prototype: bool xsResearchTechnology(int techID, bool force, bool techAvailable, int playerNumber)
Parameters:
int techID
: The technology ID to research.bool force
: Force researching the tech even if it is not enabled. To force an unavailable tech, the argumenttechAvailable
must be set to falsebool techAvailable
: This flag determines if it is required to check if a tech is available before researching itint playerNumber
: The player to research the technology for
Returns a boolean based on whether the technology was researched or not.
5.29. xsSetPlayerAttribute¶
Returning Type: void
Prototype: void xsSetPlayerAttribute(int playerNumber, int resourceID, float value)
Parameters:
int playerNumber
: The player to set the resource of (0 for Gaia)int resourceID
: The ID of the resource to set the amount offloat value
: The amount to set the resource to
Sets the amount of the specified resource of the given player to the provided value.
5.30. xsSetTriggerVariable¶
Returning Type: void
Prototype: void xsSetTriggerVariable(int variableID, int value)
Parameters:
int variableID
: The ID of the variable to set the value ofint value
: The value to set the variable to
Sets the value of the variable of the given variable ID to the provided value.
5.31. xsTask¶
Returning Type: void
Prototype: void xsTask(int unitId, int actionType, int targetUnitId, int playerId)
Parameters:
int unitId
: The unit to add the task toint actionType
: Task type. Eg.: 105 for heal, 155 for aura and etc. Look in the A.G.E.- (Optional)
int targetUnitId
: Target unitId for the task if exists. Values 9xx refer to classes. - (Optional)
int playerId
: The player to whose units the task will be inserted. If unspecified or -1, applies to all players except Gaia.
Adds a new (or edits an existing) task with the fields previously defined by calls to xsTaskAmount for the specified unit at the end of the task list (see A.G.E.). If a task with the specified actionType
, unitId
, and Search Wait Time
(set by xsTaskAmount
) already exists, it is edited instead of a new one being added.
Note that xsTaskAmount
modifies a global task struct which is re-used every time xsTask
is called (For non programmers, this is similar to filling out a form once (the calls to xsTaskAmount) and then submitting multiple copies of it for different people)
5.32. xsTaskAmount¶
Returning Type: void
Prototype: void xsTaskAmount(int taskFieldId, float value)
Parameters:
int taskFieldId
: Specifies which property of the task to change (names correspond with A.G.E.):- 0: Work Value 1 (Task 155 - Quantity to mul/add to the attribute modified)
- 1: Work Value 2 (Task 155 - Min number of units required to activate the effect. See Monaspa)
- 2: Work Range
- 3: Work Flag 2
- 4: Search Wait Time (Task 155 - Attribute to modify. Only some attributes are supported: Movement Speed, Attack, Attack Reload Time, Work Rate, Regeneration Rate, Conversion Chance Modifier, 116 - Melee Armor, 117 - Pierce Armor)
- 5: Unused Flag (Task 155 - Combinable bitfield: 1 - Multiply instead of Add, 2 - Circular instead of Rectangular radius, 4 - Range indicator shown, 8 - Unused, 16 - Unused, 32 - Translucent)
- 6: Target Diplomacy
float value
: The value to set the task field to
Sets the value of the given field of the global XS task struct to the provided value. See also xsTask. It is recommended to always set all values before inserting or updating a task otherwise the insert/update might fail.
5.33. xsTriggerVariable¶
Returning Type: int
Prototype: int xsTriggerVariable(int variableID)
Parameters:
int variableID
: The ID of the variable to get the value of
Returns the value of the variable of the given variable ID.
6. Read/Write¶
6.1. xsCloseFile¶
Returning Type: bool
Prototype: bool xsCloseFile()
Close the currently opened or created file. Returns true
if the file was successfully closed
6.2. xsCreateFile¶
Returning Type: bool
Prototype: bool xsCreateFile(bool append)
Parameters:
- (Optional)
bool append
: Default:true
. If set tofalse
, this will overwrite any existing file with the same name.
Creates a new (or appends to an existing) .xsdat
file with the same name as the RMS/scenario being played. After invoking this function, the writing functions can be used to write data to the file. Returns true
if the file was successfully created. In a multiplayer game a file is created for each player, and subsequent writes will be duplicated to each player.
6.3. xsGetDataTypeSize¶
Returning Type: int
Prototype: int xsGetDataTypeSize(int type)
Parameters:
int type
: One of thecOffsetXXX
constants may be used as a parameter
Returns the number of bytes used to store a given type value.
6.4. xsGetFilePosition¶
Returning Type: int
Prototype: int xsGetFilePosition()
Gets the byte (0-indexed) of the file that the next read function will start reading from.
6.5. xsGetFileSize¶
Returning Type: int
Prototype: int xsGetFileSize()
Gets the size (in bytes) of the currently open file
6.6. xsOffsetFilePosition¶
Returning Type: bool
Prototype: bool xsOffsetFilePosition(int dataType, bool forward)
Parameters:
int dataType
: The cOffset constants can be used to specify the datatype used for the offset. Integers and floats are 4 bytes long, vectors are 12 bytes long and strings can be of variable length (specified by the 32 bit int preceeding the chars of the string)- (Optional)
bool forward
: Default:true
. Setting this tofalse
will make the file position move back
Moves the file position forward (or backward) relative to the current file position, and by an amount of bytes equivalent to reading the given data type
6.7. xsOpenFile¶
Returning Type: bool
Prototype: bool xsOpenFile(string filename)
Parameters:
string filename
: The name of the file to open, without the.xsdat
extension
Opens an existing .xsdat
file in read only mode. After invoking this function, the reading functions can be used to read data from the file. Returns true
if the file was successfully opened. In a multiplayer game, the file being read must exist for all players and contain the same data to avoid an out of sync error
6.8. xsReadFloat¶
Returning Type: float
Prototype: float xsReadFloat()
Reads and returns a float from the previously opened .xsdat
file. Note that this function does not check if the value being read is actually meant to be a float, which means the value being read is bit casted into a float regardless of what it originally was. This function also moves the file position forward by 4 bytes
6.9. xsReadInt¶
Returning Type: int
Prototype: int xsReadInt()
Reads and returns an integer from the previously opened .xsdat
file. Note that this function does not check if the value being read is actually meant to be an integer, which means the value being read is bit casted into an integer regardless of what it originally was. This function also moves the file position forward by 4 bytes
6.10. xsReadString¶
Returning Type: string
Prototype: string xsReadString()
Reads and returns a string from the previously opened .xsdat
file. Note that this function does not check if the value being read is actually meant to be a string, which means the value being read is bit casted into a string regardless of what it originally was. This function also moves the file position forward by 4 bytes + the amount of bytes in the length of the string
6.11. xsReadVector¶
Returning Type: vector
Prototype: vector xsReadVector()
Reads and returns a vector from the previously opened .xsdat
file. Note that this function does not check if the value being read is actually meant to be a vector, which means the value being read is bit casted into a vector regardless of what it originally was. This function also moves the file position forward by 12 bytes
6.12. xsSetFilePosition¶
Returning Type: bool
Prototype: bool xsSetFilePosition(int byteOffset)
Parameters:
int byteOffset
: 0 indexed byte offset to determine which byte to read and return from the file
Sets the byte (0-indexed) of the file that the next read function will start reading from.
6.13. xsWriteFloat¶
Returning Type: bool
Prototype: bool xsWriteFloat(float data)
Parameters:
float data
: The float value to write
Writes a floating point number to the previously created .xsdat
file. Causes an error if a file hasn't been opened before using. Returns true
if the floating point number was successfully written. Floats are written in the 32 bit IEEE 754 format
6.14. xsWriteInt¶
Returning Type: bool
Prototype: bool xsWriteInt(int data)
Parameters:
int data
: The integer to write
Writes an integer to the previously created .xsdat
file. Causes an error if a file hasn't been opened before using. Returns true
if the integer was successfully written. Integers are written as signed 32 bit numbers
6.15. xsWriteString¶
Returning Type: bool
Prototype: bool xsWriteString(string data)
Parameters:
string data
: The string to write
Writes a string to the previously created .xsdat
file. Causes an error if a file hasn't been opened before using. Returns true
if the string was successfully written. A string is written to the file in two parts, an unsigned 32 bit integer (indicates the length of the string) followed by that many bytes making up the actual characters of the string
6.16. xsWriteVector¶
Returning Type: bool
Prototype: bool xsWriteVector(vector data)
Parameters:
vector data
: The vector to write
Writes a vector to the previously created .xsdat
file. Causes an error if a file hasn't been opened before using. Returns true
if the vector was successfully written. Vectors are written as 3 consecutive floating point numbers, one for each coordinate.
7. Ai Scripting¶
7.1. xsGetGoal¶
Returning Type: int
Prototype: int xsGetGoal(int id)
Parameters:
int id
: The goal id/number to get for the current AI
Gets the goal id/number of the current AI
7.2. xsGetStrategicNumber¶
Returning Type: int
Prototype: int xsGetStrategicNumber(int id)
Parameters:
int id
: The SN to get for the current AI
Gets the SN of the current AI
7.3. xsSetGoal¶
Returning Type: int
Prototype: int xsSetGoal(int id, int value)
Parameters:
int id
: The goal id/number to get for the current AIint value
: The value to set the goal id/number to
Sets the goal id/number of the current AI
7.4. xsSetStrategicNumber¶
Returning Type: int
Prototype: int xsSetStrategicNumber(int id, int value)
Parameters:
int id
: The SN to get for the current AIint value
: The value to set the SN to
Sets the SN of the current AI
8. Functions With Seemingly No Practical Use¶
8.1. xsAddRuntimeEvent¶
Returning Type: bool
Prototype: bool xsAddRuntimeEvent(string runtimeName, string functionName, int functionArgument)
Parameters:
string runtimeName
: This is the name of the runtime to create the event in. This should be"Random Map"
for RMS and"Scenario Triggers"
for scenarios. Find which one to use in a general script by using thexsGetMapName(true)
function and checking the extension. To use with an AI, set the runtime name to "Expert" and pass the player number as the argstring functionName
: This is the name of a user defined function that takes a single integer argumentint functionArgument
: This is an integer argument that is passed to the function given to the argumentfunctionName
when this event runs.
A runtime event is called after all the XS code has finished executing but before rules start executing. It calls the function functionName
given to it with the functionArgument
passed to it as a parameter. For programmers familiar with the terminology, this is basically a way to set a callback. It also returns true if the function name given to it exists, otherwise it returns false. Does not work with built-ins
8.2. xsBreakPoint¶
Returning Type: void
Prototype: void xsBreakPoint()
This function is meant to add a break point to the execution of XS code for debugging. This used to cause a crash in crash earlier versions of DE.
8.3. xsDumpArrays¶
Returning Type: void
Prototype: void xsDumpArrays()
This function is supposed to blogs out all XS arrays. Currently, it does absolutely nothing.
8.4. xsGetContextPlayer¶
Returning Type: int
Prototype: int xsGetContextPlayer()
Returns the current context player ID.
8.5. xsGetFunctionID¶
Returning Type: int
Prototype: int xsGetFunctionID(string functionName)
Parameters:
string functionName
: The name of the function to get the hash of
Returns the hash of a given function. This function has no practical application and is probably for internal usage only.
8.6. xsSetContextPlayer¶
Returning Type: void
Prototype: void xsSetContextPlayer(int playerNumber)
Parameters:
int playerNumber
: The player to set the context player to
In other functions involving a playerNumber
argument, the value of the context player is used if -1
is passed as playerNumber
to them. xsEffectAmount
will use the value of the context player as its player if -2
is passed to it as the player argument.