Constant Reference
Written by: Alian713
1. Read/Write¶
1.1. cOffsetString¶
Value: int 0
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a string (4 bytes + a number of bytes that is determined by the integer that the first 4 bytes represent)
1.2. cOffsetInteger¶
Value: int 1
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store an integer (4 bytes)
1.3. cOffsetFloat¶
Value: int 2
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a float (4 bytes)
1.4. cOffsetVector¶
Value: int 3
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a vector (12 bytes)
2. Age¶
2.1. cDarkAge¶
Value: int 0
Value of the Current Age resource when a player is in the Dark Age
2.2. cFeudalAge¶
Value: int 1
Value of the Current Age resource when a player is in the Feudal Age
2.3. cCastleAge¶
Value: int 2
Value of the Current Age resource when a player is in the Castle Age
2.4. cImperialAge¶
Value: int 3
Value of the Current Age resource when a player is in the Imperial Age
2.5. cStoneAge¶
Value: int 0
Value of the Current Age resource when a player is in the Dark Age
2.6. cToolAge¶
Value: int 1
Value of the Current Age resource when a player is in the Feudal Age
2.7. cBronzeAge¶
Value: int 2
Value of the Current Age resource when a player is in the Castle Age
2.8. cIronAge¶
Value: int 3
Value of the Current Age resource when a player is in the Imperial Age
3. Value¶
3.1. cActivationTime¶
Value: int -1
This value is only defined inside the body of a rule. It holds the time of initial activation of that rule
3.2. cOriginVector¶
Value: vector (0, 0, 0)
The Origin Vector
3.3. cInvalidVector¶
Value: vector (-1, -1, -1)
The Invalid Vector
4. Victory Conditions¶
4.1. cStandardVictory¶
Value: int 100
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode]
functions
4.2. cWonderVictory¶
Value: int 101
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode]
functions
4.3. cRelicVictory¶
Value: int 102
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode]
functions
4.4. cKingOfTheHillVictory¶
Value: int 103
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode]
functions
5. Civilization¶
5.1. cGaia¶
Value: int 0
This is the civilization ID of Gaia
5.2. cBritons¶
Value: int 1
This is the civilization ID of Britons
5.3. cFranks¶
Value: int 2
This is the civilization ID of Franks
5.4. cGoths¶
Value: int 3
This is the civilization ID of Goths
5.5. cTeutons¶
Value: int 4
This is the civilization ID of Teutons
5.6. cJapanese¶
Value: int 5
This is the civilization ID of Japanese
5.7. cChinese¶
Value: int 6
This is the civilization ID of Chinese
5.8. cByzantines¶
Value: int 7
This is the civilization ID of Byzantines
5.9. cPersians¶
Value: int 8
This is the civilization ID of Persians
5.10. cSaracens¶
Value: int 9
This is the civilization ID of Saracens
5.11. cTurks¶
Value: int 10
This is the civilization ID of Turks
5.12. cVikings¶
Value: int 11
This is the civilization ID of Vikings
5.13. cMongols¶
Value: int 12
This is the civilization ID of Mongols
5.14. cCelts¶
Value: int 13
This is the civilization ID of Celts
5.15. cSpanish¶
Value: int 14
This is the civilization ID of Spanish
5.16. cAztecs¶
Value: int 15
This is the civilization ID of Aztecs
5.17. cMayans¶
Value: int 16
This is the civilization ID of Mayans
5.18. cHuns¶
Value: int 17
This is the civilization ID of Huns
5.19. cKoreans¶
Value: int 18
This is the civilization ID of Koreans
5.20. cItalians¶
Value: int 19
This is the civilization ID of Italians
5.21. cIndians¶
Value: int 20
This is the civilization ID of Indians
5.22. cIncas¶
Value: int 21
This is the civilization ID of Incas
5.23. cMagyars¶
Value: int 22
This is the civilization ID of Magyars
5.24. cSlavs¶
Value: int 23
This is the civilization ID of Slavs
5.25. cPortuguese¶
Value: int 24
This is the civilization ID of Portuguese
5.26. cEthiopians¶
Value: int 25
This is the civilization ID of Ethiopians
5.27. cMalians¶
Value: int 26
This is the civilization ID of Malians
5.28. cBerbers¶
Value: int 27
This is the civilization ID of Berbers
5.29. cKhmer¶
Value: int 28
This is the civilization ID of Khmer
5.30. cMalay¶
Value: int 29
This is the civilization ID of Malay
5.31. cBurmese¶
Value: int 30
This is the civilization ID of Burmese
5.32. cVietnamese¶
Value: int 31
This is the civilization ID of Vietnamese
5.33. cBulgarians¶
Value: int 32
This is the civilization ID of Bulgarians
5.34. cTatars¶
Value: int 33
This is the civilization ID of Tatars
5.35. cCumans¶
Value: int 34
This is the civilization ID of Cumans
5.36. cLithuanians¶
Value: int 35
This is the civilization ID of Lithuanians
5.37. cBurgundians¶
Value: int 36
This is the civilization ID of Burgundians
5.38. cSicilians¶
Value: int 37
This is the civilization ID of Sicilians
5.39. cPoles¶
Value: int 38
This is the civilization ID of Poles
5.40. cBohemians¶
Value: int 39
This is the civilization ID of Bohemians
5.41. cDravidians¶
Value: int 40
This is the civilization ID of Dravidians
5.42. cBengalis¶
Value: int 41
This is the civilization ID of Bengalis
5.43. cGurjaras¶
Value: int 42
This is the civilization ID of Gurjaras
5.44. cRomans¶
Value: int 43
This is the civilization ID of Romans
5.45. cArmenians¶
Value: int 44
This is the civilization ID of Armenians
5.46. cGeorgians¶
Value: int 45
This is the civilization ID of Georgians
5.47. cAchaemenids¶
Value: int 46
This is the civilization ID of Achaemenids
5.48. cAthenians¶
Value: int 47
This is the civilization ID of Athenians
5.49. cSpartans¶
Value: int 48
This is the civilization ID of Spartans
5.50. cAoeEgyptians¶
Value: int 1
This is the civilization ID of Aoe Egyptians
5.51. cAoeGreeks¶
Value: int 2
This is the civilization ID of Aoe Greeks
5.52. cAoeBabylonians¶
Value: int 3
This is the civilization ID of Aoe Babylonians
5.53. cAoeAssyrians¶
Value: int 4
This is the civilization ID of Aoe Assyrians
5.54. cAoeMinoans¶
Value: int 5
This is the civilization ID of Aoe Minoans
5.55. cAoeHittites¶
Value: int 6
This is the civilization ID of Aoe Hittites
5.56. cAoePhoenicians¶
Value: int 7
This is the civilization ID of Aoe Phoenicians
5.57. cAoeSumerians¶
Value: int 8
This is the civilization ID of Aoe Sumerians
5.58. cAoePersians¶
Value: int 9
This is the civilization ID of Aoe Persians
5.59. cAoeShang¶
Value: int 10
This is the civilization ID of Aoe Shang
5.60. cAoeYamato¶
Value: int 11
This is the civilization ID of Aoe Yamato
5.61. cAoeChoson¶
Value: int 12
This is the civilization ID of Aoe Choson
5.62. cAoeRomans¶
Value: int 13
This is the civilization ID of Aoe Romans
5.63. cAoeCarthaginians¶
Value: int 14
This is the civilization ID of Aoe Carthaginians
5.64. cAoePalmyrans¶
Value: int 15
This is the civilization ID of Aoe Palmyrans
5.65. cAoeMacedonians¶
Value: int 16
This is the civilization ID of Aoe Macedonians
5.66. cAoeLacViet¶
Value: int 17
This is the civilization ID of Aoe Lac Viet
6. EffectAmount Effect Type¶
6.1. cSetAttribute¶
Value: int 0
This is the ID of the Set Attribute
effect of the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the HP of unit 74 (militia) to 100 (the value). Alternatively, any of the Unit Attribute Constants may be used to modify the corresponding unit property
6.2. cModResource¶
Value: int 1
This is the ID of the Modify Resource
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This adds 100 to the current food amount. Alternatively, cAttributeSet
may be used to set the food amount to 100. Also, see the Resource
6.3. cEnableObject¶
Value: int 2
This is the ID of the Enable (or disable) Object
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This disables the unit 74 (militia). Alternatively, cAttributeEnable
may be used to enable an object instead
6.4. cUpgradeUnit¶
Value: int 3
This is the ID of the Upgrade Unit
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This copies all units attributes except ID and available from unit 75 (man at arms) to 74 (militia)
6.5. cAddAttribute¶
Value: int 4
This is the ID of the Add Attribute
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This adds 100 (the value) to the attribute 0 (HP) of unit 74 (militia)
6.6. cMulAttribute¶
Value: int 5
This is the ID of the Multiply Attribute
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This multiplies the attribute 0 (HP) of unit 74 (militia) by 100 (the value)
6.7. cMulResource¶
Value: int 6
This is the ID of the Multiply Resource
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This multiplies the food amount by 10 (the value)
6.8. cSpawnUnit¶
Value: int 7
This is the ID of the Spawn Unit
effect for the xsEffectAmount function
Syntax:
1 2 |
|
Example:
1 2 |
|
This will spawn 5 villagers (83) from each town centre (109), for a maximum of 2 town centres. Note that setting the cAttributeCap
resource to a non 0 value is required for using this effect. If you prefer spawning the units garrisoned set resource cAttributeSpawnStayInside
to 1.
6.9. cModifyTech¶
Value: int 8
This is the ID of the Modify Technology
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, any of the Tech Attribute Constants may be used to modify the corresponding tech property
6.10. cSetPlayerData¶
Value: int 9
This is the ID of the Set Player Data
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the player data 0 (Civilization Name ID) to 10230 (the value)
6.11. cSetTechCost¶
Value: int 100
This is the ID of the Set Technology Cost
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the food cost of tech 22 (loom) to 10 (the value)
6.12. cAddTechCost¶
Value: int 101
This is the ID of the Add Technology Cost
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This adds 10 (the) to the current food cost of tech 22 (loom)
6.13. cDisableTech¶
Value: int 102
This is the ID of the Disable Tech
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This disables the tech 22 (loom)
6.14. cModTechTime¶
Value: int 103
This is the ID of the Modify Technology Time
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, cAttributeAdd
may be used to add to the current research time of the technology
6.15. cGaiaSetAttribute¶
Value: int -1
This is the ID of the Gaia Set Attribute
effect of the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the attribute 0 (HP) of unit 74 (militia) to 100 (the value)
6.16. cGaiaModResource¶
Value: int -2
This is the ID of the Gaia Modify Resource
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This adds 100 to the current food amount. Alternatively, cAttributeSet
may be used to set the food amount to 100
6.17. cGaiaEnableObject¶
Value: int -3
This is the ID of the Gaia Enable (or disable) Object
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This disables the unit 74 (militia). Alternatively, cAttributeEnable
may be used to enable an object instead
6.18. cGaiaUpgradeUnit¶
Value: int -4
This is the ID of the Gaia Upgrade Unit
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This replaces all units 74 (militia) with 75 (man at arms) on the map and also disables unit 74 and enables unit 75
6.19. cGaiaAddAttribute¶
Value: int -5
This is the ID of the Gaia Add Attribute
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This adds 100 (the value) to the attribute 0 (HP) of unit 74 (militia)
6.20. cGaiaMulAttribute¶
Value: int -6
This is the ID of the Gaia Multiply Attribute
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This multiplies the attribute 0 (HP) of unit 74 (militia) by 100 (the value)
6.21. cGaiaMulResource¶
Value: int -7
This is the ID of the Gaia Multiply Resource
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This multiplies the food amount by 10 (the value)
6.22. cGaiaSpawnUnit¶
Value: int -8
This is the ID of the Gaia Enable (or disable) Technology
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This enables the tech 6 (Drill). Alternatively, cAttributeDisable
may be used to disable the tech instead
6.23. cGaiaModifyTech¶
Value: int -9
This is the ID of the Gaia Modify Technology
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, any of the Tech Attribute Constants may be used to modify the corresponding tech property
6.24. cGaiaSetPlayerData¶
Value: int -10
This is the ID of the Gaia Set Player Data
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the player data 0 (Civilization Name ID) to 10230 (the value)
6.25. cGaiaSetTechCost¶
Value: int -101
This is the ID of the Gaia Set Technology Cost
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the food cost of tech 22 (loom) to 10 (the value)
6.26. cGaiaAddTechCost¶
Value: int -102
This is the ID of the Gaia Add Technology Cost
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This adds 10 (the) to the current food cost of tech 22 (loom)
6.27. cGaiaDisableTech¶
Value: int -103
This is the ID of the Gaia Disable Tech
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This disables the tech 22 (loom)
6.28. cGaiaModTechTime¶
Value: int -104
This is the ID of the Gaia Modify Technology Time
effect for the xsEffectAmount function
Syntax:
1 |
|
Example:
1 |
|
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, cAttributeAdd
may be used to add to the current research time of the technology
7. EffectAmount Effect Operations¶
7.1. cAttributeDisable¶
Value: int 0
This is the ID of the Attribute Disbale
modifier for the xsEffectAmount function
7.2. cAttributeEnable¶
Value: int 1
This is the ID of the Attribute Enable
modifier for the xsEffectAmount function
7.3. cAttributeForce¶
Value: int 2
This is the ID of the Attribute Force
modifier for the xsEffectAmount function
7.4. cAttributeResearch¶
Value: int 2
This is the ID of the Attribute Research
modifier for the xsEffectAmount function
7.5. cAttributeSet¶
Value: int 0
This is the ID of the Attribute Set
modifier for the xsEffectAmount function
7.6. cAttributeAdd¶
Value: int 1
This is the ID of the Attribute Add
modifier for the xsEffectAmount function
8. EffectAmount Technology Attribute¶
8.1. cAttrSetTime¶
Value: int -1
This is the ID of the Attribute Set Time
modifier for the xsEffectAmount function
8.2. cAttrAddTime¶
Value: int -2
This is the ID of the Attribute Add Time
modifier for the xsEffectAmount function
8.3. cAttrSetFoodCost¶
Value: int 0
This is the ID of the Attribute Set Food Cost
modifier for the xsEffectAmount function
8.4. cAttrSetWoodCost¶
Value: int 1
This is the ID of the Attribute Set Wood Cost
modifier for the xsEffectAmount function
8.5. cAttrSetStoneCost¶
Value: int 2
This is the ID of the Attribute Set Stone Cost
modifier for the xsEffectAmount function
8.6. cAttrSetGoldCost¶
Value: int 3
This is the ID of the Attribute Set Gold Cost
modifier for the xsEffectAmount function
8.7. cAttrAddFoodCost¶
Value: int 16384
This is the ID of the Attribute Add Food Cost
modifier for the xsEffectAmount function
8.8. cAttrAddWoodCost¶
Value: int 16385
This is the ID of the Attribute Add Wood Cost
modifier for the xsEffectAmount function
8.9. cAttrAddStoneCost¶
Value: int 16386
This is the ID of the Attribute Add Stone Cost
modifier for the xsEffectAmount function
8.10. cAttrAddGoldCost¶
Value: int 16387
This is the ID of the Attribute Add Gold Cost
modifier for the xsEffectAmount function
8.11. cAttrSetLocation¶
Value: int 4
This is the ID of the Attribute Set Tech Location
modifier for the xsEffectAmount function
8.12. cAttrSetButton¶
Value: int 5
This is the ID of the Attribute Set Tech Button
modifier for the xsEffectAmount function
8.13. cAttrSetIcon¶
Value: int 6
This is the ID of the Attribute Set Tech Icon
modifier for the xsEffectAmount function
8.14. cAttrSetName¶
Value: int 7
This is the ID of the Attribute Set Tech Name
modifier for the xsEffectAmount function
8.15. cAttrSetDescription¶
Value: int 8
This is the ID of the Attribute Set Tech Description
modifier for the xsEffectAmount function
8.16. cAttrSetStacking¶
Value: int 9
This is the ID of the Attribute Set Tech Stacking
modifier for the xsEffectAmount function
8.17. cAttrSetStackingResearchCap¶
Value: int 10
This is the ID of the Attribute Set Stacking Research Cap
modifier for the xsEffectAmount function
8.18. cAttrSetHotkey¶
Value: int 11
This is the ID of the Attribute Set Hotkey
modifier for the xsEffectAmount function
8.19. cAttrSetState¶
Value: int 12
This is the ID of the Attribute Set State
modifier for the xsEffectAmount function
9. EffectAmount Unit Attribute¶
9.1. cHitpoints¶
Value: int 0
This is the attribute Hit Points
9.2. cLineOfSight¶
Value: int 1
This is the attribute Line of Sight
9.3. cGarrisonCapacity¶
Value: int 2
This is the attribute Garrison Capacity
9.4. cUnitSizeX¶
Value: int 3
This is the attribute Unit Size X
9.5. cUnitSizeY¶
Value: int 4
This is the attribute Unit Size Y
9.6. cMovementSpeed¶
Value: int 5
This is the attribute Movement Speed
9.7. cRotationSpeed¶
Value: int 6
This is the attribute Rotation Speed
9.8. cArmor¶
Value: int 8
This is the attribute Armor
9.9. cAttack¶
Value: int 9
This is the attribute Attack
9.10. cAttackReloadTime¶
Value: int 10
This is the attribute Attack Reload Time
9.11. cAccuracyPercent¶
Value: int 11
This is the attribute Accuracy Percent
9.12. cMaxRange¶
Value: int 12
This is the attribute Max Range
9.13. cWorkRate¶
Value: int 13
This is the attribute Work Rate
9.14. cCarryCapacity¶
Value: int 14
This is the attribute Carry Capacity
9.15. cBaseArmor¶
Value: int 15
This is the attribute Base Armor
9.16. cProjectileUnit¶
Value: int 16
This is the attribute Projectile Unit
9.17. cIconGraphicsAngle¶
Value: int 17
This is the attribute Building Icon Override
9.18. cTerrainDefenseBonus¶
Value: int 18
This is the attribute Terrain Defense Bonus
9.19. cEnableSmartProjectile¶
Value: int 19
This is the attribute Projectile Smart Mode
9.20. cMinimumRange¶
Value: int 20
This is the attribute Minimum Range
9.21. cAmountFirstStorage¶
Value: int 21
This is the attribute Amount of 1st Resource Storage
9.22. cBlastWidth¶
Value: int 22
This is the attribute Blast Width
9.23. cSearchRadius¶
Value: int 23
This is the attribute Search Radius
9.24. cBonusResistance¶
Value: int 24
This is the attribute Bonus Damage Resistance
9.25. cIconId¶
Value: int 25
This is the attribute Icon ID
9.26. cAmountSecondStorage¶
Value: int 26
This is the attribute Amount of 2nd Resource Storage
9.27. cAmountThirdStorage¶
Value: int 27
This is the attribute Amount of 3rd Resource Storage
9.28. cFogFlag¶
Value: int 28
This is the attribute Fog Visibility
9.29. cOcclusionMode¶
Value: int 29
This is the attribute Occlusion Mode
9.30. cGarrisonType¶
Value: int 30
This is the attribute Garrison Type
9.31. cUnitSizeZ¶
Value: int 32
This is the attribute Unit Size Z
9.32. cCanBeBuiltOn¶
Value: int 33
This is the attribute Can Be Built On
9.33. cFoundationTerrain¶
Value: int 34
This is the attribute Foundation Terrain
9.34. cHeroStatus¶
Value: int 40
This is the attribute Hero Status
9.35. cAttackDelay¶
Value: int 41
This is the attribute Frame Delay
9.36. cTrainLocation¶
Value: int 42
This is the attribute Train Location
9.37. cTrainButton¶
Value: int 43
This is the attribute Train Button
9.38. cBlastAttackLevel¶
Value: int 44
This is the attribute Blast Attack Level
9.39. cBlastDefenseLevel¶
Value: int 45
This is the attribute Blast Defense Level
9.40. cShownAttack¶
Value: int 46
This is the attribute Shown Attack
9.41. cShownRange¶
Value: int 47
This is the attribute Shown Range
9.42. cShownMeleeArmor¶
Value: int 48
This is the attribute Shown Melee Armor
9.43. cShownPierceArmor¶
Value: int 49
This is the attribute Shown Pierce Armor
9.44. cNameId¶
Value: int 50
This is the attribute Object Name ID
9.45. cDescriptionId¶
Value: int 51
This is the attribute Short Description ID
9.46. cTerrainTable¶
Value: int 53
This is the attribute Terrain Restriction ID
9.47. cTraits¶
Value: int 54
This is the attribute Unit Trait
9.48. cTraitPiece¶
Value: int 56
This is the attribute Trait Piece
9.49. cDeadUnitId¶
Value: int 57
This is the attribute Dead Unit ID
9.50. cHotkeyId¶
Value: int 58
This is the attribute Hotkey ID
9.51. cMaxCharge¶
Value: int 59
This is the attribute Maximum Charge
9.52. cRechargeRate¶
Value: int 60
This is the attribute Recharge Rate
9.53. cChargeEvent¶
Value: int 61
This is the attribute Charge Event
9.54. cChargeType¶
Value: int 62
This is the attribute Charge Type
9.55. cCombatAbility¶
Value: int 63
This is the attribute Combat Ability
9.56. cAttackDispersion¶
Value: int 64
This is the attribute Attack Dispersion
9.57. cSecondaryProjectileUnit¶
Value: int 65
This is the attribute Secondary Projectile Unit
9.58. cBloodUnitId¶
Value: int 66
This is the attribute Blood Unit
9.59. cHitMode¶
Value: int 67
This is the attribute Projectile Hit Mode
9.60. cVanishMode¶
Value: int 68
This is the attribute Projectile Vanish Mode
9.61. cProjectileArc¶
Value: int 69
This is the attribute Projectile Arc
9.62. cAttackGraphic¶
Value: int 70
This is the attribute Attack Graphic
9.63. cStandingGraphic¶
Value: int 71
This is the attribute Standing Graphic
9.64. cStanding2Graphic¶
Value: int 72
This is the attribute Standing Graphic 2
9.65. cDyingGraphic¶
Value: int 73
This is the attribute Dying Graphic
9.66. cUndeadGraphic¶
Value: int 74
This is the attribute Undead Graphic
9.67. cWalkingGraphic¶
Value: int 75
This is the attribute Walking Graphic
9.68. cRunningGraphic¶
Value: int 76
This is the attribute Running Graphic
9.69. cSpecialGraphic¶
Value: int 77
This is the attribute Special Graphic
9.70. cResourceCost¶
Value: int 100
This is the attribute Resource Costs
9.71. cTrainTime¶
Value: int 101
This is the attribute Train Time
9.72. cTotalProjectiles¶
Value: int 102
This is the attribute Total Missiles
9.73. cFoodCost¶
Value: int 103
This is the attribute Food Costs
9.74. cWoodCost¶
Value: int 104
This is the attribute Wood Costs
9.75. cGoldCost¶
Value: int 105
This is the attribute Gold Costs
9.76. cStoneCost¶
Value: int 106
This is the attribute Stone Costs
9.77. cMaxTotalProjectiles¶
Value: int 107
This is the attribute Max Total Missiles
9.78. cGarrisonHealRate¶
Value: int 108
This is the attribute Garrison Heal Rate
9.79. cRegenerationRate¶
Value: int 109
This is the attribute Regeneration Rate
9.80. cPopulation¶
Value: int 110
This is the attribute Population
9.81. cMinConversionTimeMod¶
Value: int 111
This is the attribute Minimum Conversion Time Modifier
9.82. cMaxConversionTimeMod¶
Value: int 112
This is the attribute Maximum Conversion Time Modifier
9.83. cConversionChanceMod¶
Value: int 113
This is the attribute Conversion Chance Modifier
9.84. cFormationCategory¶
Value: int 114
This is the attribute Formation Category
9.85. cAreaDamage¶
Value: int 115
This is the attribute Area Damage
10. EffectAmount Object Class¶
10.1. cArcherClass¶
Value: int 900
This is the ID used to target the Archer Class
10.2. cArtifactClass¶
Value: int 901
This is the ID used to target the Artifact Class
10.3. cTradeBoatClass¶
Value: int 902
This is the ID used to target the Trade Boat Class
10.4. cBuildingClass¶
Value: int 903
This is the ID used to target the Building Class
10.5. cVillagerClass¶
Value: int 904
This is the ID used to target the Villager Class
10.6. cSeaFishClass¶
Value: int 905
This is the ID used to target the Sea Fish Class
10.7. cInfantryClass¶
Value: int 906
This is the ID used to target the Infantry Class
10.8. cForageBushClass¶
Value: int 907
This is the ID used to target the Forage Bush Class
10.9. cStoneMineClass¶
Value: int 908
This is the ID used to target the Stone Mine Class
10.10. cPreyAnimalClass¶
Value: int 909
This is the ID used to target the Prey Animal Class
10.11. cPredatorAnimalClass¶
Value: int 910
This is the ID used to target the Predator Animal Class
10.12. cMiscellaneousClass¶
Value: int 911
This is the ID used to target the Miscellaneous Class
10.13. cCavalryClass¶
Value: int 912
This is the ID used to target the Cavalry Class
10.14. cSiegeWeaponClass¶
Value: int 913
This is the ID used to target the Siege Weapon Class
10.15. cTerrainClass¶
Value: int 914
This is the ID used to target the Terrain Class
10.16. cTreeClass¶
Value: int 915
This is the ID used to target the Tree Class
10.17. cTreeStumpClass¶
Value: int 916
This is the ID used to target the Tree Stump Class
10.18. cHealerClass¶
Value: int 917
This is the ID used to target the Healer Class
10.19. cMonkClass¶
Value: int 918
This is the ID used to target the Monk Class
10.20. cTradeCartClass¶
Value: int 919
This is the ID used to target the Trade Cart Class
10.21. cTransportShipClass¶
Value: int 920
This is the ID used to target the Transport Ship Class
10.22. cFishingBoatClass¶
Value: int 921
This is the ID used to target the Fishing Boat Class
10.23. cWarshipClass¶
Value: int 922
This is the ID used to target the Warship Class
10.24. cConquistadorClass¶
Value: int 923
This is the ID used to target the Conquistador Class
10.25. cWarElephantClass¶
Value: int 924
This is the ID used to target the War Elephant Class
10.26. cHeroClass¶
Value: int 925
This is the ID used to target the Hero Class
10.27. cElephantArcherClass¶
Value: int 926
This is the ID used to target the Elephant Archer Class
10.28. cWallClass¶
Value: int 927
This is the ID used to target the Wall Class
10.29. cPhalanxClass¶
Value: int 928
This is the ID used to target the Phalanx Class
10.30. cDomesticAnimalClass¶
Value: int 929
This is the ID used to target the Domestic Animal Class
10.31. cFlagClass¶
Value: int 930
This is the ID used to target the Flag Class
10.32. cDeepSeaFishClass¶
Value: int 931
This is the ID used to target the Deep Sea Fish Class
10.33. cGoldMine¶
Value: int 932
This is the ID used to target the Gold Mine
10.34. cShoreFish¶
Value: int 933
This is the ID used to target the Shore Fish
10.35. cCliffClass¶
Value: int 934
This is the ID used to target the Cliff Class
10.36. cPetardClass¶
Value: int 935
This is the ID used to target the Petard Class
10.37. cCavalryArcherClass¶
Value: int 936
This is the ID used to target the Cavalry Archer Class
10.38. cDoppelgangerClass¶
Value: int 937
This is the ID used to target the Doppelganger Class
10.39. cBirdClass¶
Value: int 938
This is the ID used to target the Bird Class
10.40. cGateClass¶
Value: int 939
This is the ID used to target the Gate Class
10.41. cSalvagePileClass¶
Value: int 940
This is the ID used to target the Salvage Pile Class
10.42. cResourcePileClass¶
Value: int 941
This is the ID used to target the Resource Pile Class
10.43. cRelicClass¶
Value: int 942
This is the ID used to target the Relic Class
10.44. cMonkWithRelicClass¶
Value: int 943
This is the ID used to target the Monk With Relic Class
10.45. cHandCannoneerClass¶
Value: int 944
This is the ID used to target the Hand Cannoneer Class
10.46. cTwoHandedSwordsmanClass¶
Value: int 945
This is the ID used to target the Two Handed Swordsman Class
10.47. cPikemanClass¶
Value: int 946
This is the ID used to target the Pikeman Class
10.48. cScoutCavalryClass¶
Value: int 947
This is the ID used to target the Scout Cavalry Class
10.49. cOreMineClass¶
Value: int 948
This is the ID used to target the Ore Mine Class
10.50. cFarmClass¶
Value: int 949
This is the ID used to target the Farm Class
10.51. cSpearmanClass¶
Value: int 950
This is the ID used to target the Spearman Class
10.52. cPackedUnitClass¶
Value: int 951
This is the ID used to target the Packed Unit Class
10.53. cTowerClass¶
Value: int 952
This is the ID used to target the Tower Class
10.54. cBoardingShipClass¶
Value: int 953
This is the ID used to target the Boarding Ship Class
10.55. cUnpackedSiegeUnitClass¶
Value: int 954
This is the ID used to target the Unpacked Siege Unit Class
10.56. cScorpionClass¶
Value: int 955
This is the ID used to target the Scorpion Class
10.57. cRaiderClass¶
Value: int 956
This is the ID used to target the Raider Class
10.58. cCavalryRaiderClass¶
Value: int 957
This is the ID used to target the Cavalry Raider Class
10.59. cLivestockClass¶
Value: int 958
This is the ID used to target the Livestock Class
10.60. cKingClass¶
Value: int 959
This is the ID used to target the King Class
10.61. cMiscBuildingClass¶
Value: int 960
This is the ID used to target the Misc Building Class
10.62. cControlledAnimalClass¶
Value: int 961
This is the ID used to target the Controlled Animal Class
11. Resource¶
11.1. cAttributeFood¶
Value: int 0
ID of the player resource Food. Check here for more info about what this resource does.
11.2. cAttributeWood¶
Value: int 1
ID of the player resource Wood. Check here for more info about what this resource does.
11.3. cAttributeStone¶
Value: int 2
ID of the player resource Stone. Check here for more info about what this resource does.
11.4. cAttributeGold¶
Value: int 3
ID of the player resource Gold. Check here for more info about what this resource does.
11.5. cAttributePopulationCap¶
Value: int 4
ID of the player resource Population Cap. Check here for more info about what this resource does.
11.6. cAttributeReligion¶
Value: int 5
ID of the player resource Religion. Check here for more info about what this resource does.
11.7. cAttributeCurrentAge¶
Value: int 6
ID of the player resource Current Age. Check here for more info about what this resource does.
11.8. cAttributeRelics¶
Value: int 7
ID of the player resource Relics. Check here for more info about what this resource does.
11.9. cAttributeTrageBonus¶
Value: int 8
ID of the player resource Trage Bonus. Click here. The name is mispelled in the Constants.xs
Check so thats how it needs to be used for more info about what this resource does.
11.10. cAttributeTradeGoods¶
Value: int 9
ID of the player resource Trade Goods. Check here for more info about what this resource does.
11.11. cAttributeTradeProducation¶
Value: int 10
ID of the player resource Trade Producation. Check here for more info about what this resource does.
11.12. cAttributePopulation¶
Value: int 11
ID of the player resource Population. Check here for more info about what this resource does.
11.13. cAttributeDecay¶
Value: int 12
ID of the player resource Decay. Check here for more info about what this resource does.
11.14. cAttributeDiscovery¶
Value: int 13
ID of the player resource Discovery. Check here for more info about what this resource does.
11.15. cAttributeRuins¶
Value: int 14
ID of the player resource Ruins. Check here for more info about what this resource does.
11.16. cAttributeMeat¶
Value: int 15
ID of the player resource Meat. Check here for more info about what this resource does.
11.17. cAttributeBerries¶
Value: int 16
ID of the player resource Berries. Check here for more info about what this resource does.
11.18. cAttributeFish¶
Value: int 17
ID of the player resource Fish. Check here for more info about what this resource does.
11.19. cAttributeKills¶
Value: int 20
ID of the player resource Kills. Check here for more info about what this resource does.
11.20. cAttributeResearchCount¶
Value: int 21
ID of the player resource Research Count. Check here for more info about what this resource does.
11.21. cAttributeExploration¶
Value: int 22
ID of the player resource Exploration. Check here for more info about what this resource does.
11.22. cAttributeConvertPriest¶
Value: int 27
ID of the player resource Convert Priest. Check here for more info about what this resource does.
11.23. cAttributeConvertBuilding¶
Value: int 28
ID of the player resource Convert Building. Check here for more info about what this resource does.
11.24. cAttributeBuildingLimit¶
Value: int 30
ID of the player resource Building Limit. Check here for more info about what this resource does.
11.25. cAttributeFoodLimit¶
Value: int 31
ID of the player resource Food Limit. Check here for more info about what this resource does.
11.26. cAttributeUnitLimit¶
Value: int 32
ID of the player resource Unit Limit. Check here for more info about what this resource does.
11.27. cAttributeMaintenance¶
Value: int 33
ID of the player resource Maintenance. Check here for more info about what this resource does.
11.28. cAttributeFaith¶
Value: int 34
ID of the player resource Faith. Check here for more info about what this resource does.
11.29. cAttributeFaithRechargeRate¶
Value: int 35
ID of the player resource Faith Recharge Rate. Check here for more info about what this resource does.
11.30. cAttributeFarmFood¶
Value: int 36
ID of the player resource Farm Food. Check here for more info about what this resource does.
11.31. cAttributeCivilianPopulation¶
Value: int 37
ID of the player resource Civilian Population. Check here for more info about what this resource does.
11.32. cAttributeAllTechsAchieved¶
Value: int 39
ID of the player resource All Techs Achieved. Check here for more info about what this resource does.
11.33. cAttributeMilitaryPopulation¶
Value: int 40
ID of the player resource Military Population. Check here for more info about what this resource does.
11.34. cAttributeConversions¶
Value: int 41
ID of the player resource Conversions. Check here for more info about what this resource does.
11.35. cAttributeWonder¶
Value: int 42
ID of the player resource Wonder. Check here for more info about what this resource does.
11.36. cAttributeRazings¶
Value: int 43
ID of the player resource Razings. Check here for more info about what this resource does.
11.37. cAttributeKillRatio¶
Value: int 44
ID of the player resource Kill Ratio. Check here for more info about what this resource does.
11.38. cAttributePlayerKilled¶
Value: int 45
ID of the player resource Player Killed. Check here for more info about what this resource does.
11.39. cAttributeTributeInefficency¶
Value: int 46
ID of the player resource Tribute Inefficency. Check here for more info about what this resource does.
11.40. cAttributeGoldBonus¶
Value: int 47
ID of the player resource Gold Bonus. Check here for more info about what this resource does.
11.41. cAttributeTownCenterUnavailable¶
Value: int 48
ID of the player resource Town Center Unavailable. Check here for more info about what this resource does.
11.42. cAttributeGoldCounter¶
Value: int 49
ID of the player resource Gold Counter. Check here for more info about what this resource does.
11.43. cAttributeWriting¶
Value: int 50
ID of the player resource Writing. Check here for more info about what this resource does.
11.44. cAttributeMonasteries¶
Value: int 52
ID of the player resource Monasteries. Check here for more info about what this resource does.
11.45. cAttributeTribute¶
Value: int 53
ID of the player resource Tribute. Check here for more info about what this resource does.
11.46. cAttributeHoldRuins¶
Value: int 54
ID of the player resource Hold Ruins. Check here for more info about what this resource does.
11.47. cAttributeHoldRelics¶
Value: int 55
ID of the player resource Hold Relics. Check here for more info about what this resource does.
11.48. cAttributeOre¶
Value: int 56
ID of the player resource Ore. Check here for more info about what this resource does.
11.49. cAttributeCapturedUnit¶
Value: int 57
ID of the player resource Captured Unit. Check here for more info about what this resource does.
11.50. cAttributeTradeGoodQuality¶
Value: int 59
ID of the player resource Trade Good Quality. Check here for more info about what this resource does.
11.51. cAttributeTradeMarketLevel¶
Value: int 60
ID of the player resource Trade Market Level. Check here for more info about what this resource does.
11.52. cAttributeFormations¶
Value: int 61
ID of the player resource Formations. Check here for more info about what this resource does.
11.53. cAttributeBuildingHouseRate¶
Value: int 62
ID of the player resource Building House Rate. Check here for more info about what this resource does.
11.54. cAttributeGatherTaxRate¶
Value: int 63
ID of the player resource Gather Tax Rate. Check here for more info about what this resource does.
11.55. cAttributeGatherAccumalation¶
Value: int 64
ID of the player resource Gather Accumalation. Check here for more info about what this resource does.
11.56. cAttributeSalvageDecayRate¶
Value: int 65
ID of the player resource Salvage Decay Rate. Check here for more info about what this resource does.
11.57. cAttributeAllowFormations¶
Value: int 66
ID of the player resource Allow Formations. Check here for more info about what this resource does.
11.58. cAttributeCanConvert¶
Value: int 67
ID of the player resource Can Convert. Check here for more info about what this resource does.
11.59. cAttributeConvertResistance¶
Value: int 77
ID of the player resource Convert Resistance. Check here for more info about what this resource does.
11.60. cAttributeTradeVigRate¶
Value: int 78
ID of the player resource Trade Vig Rate. Check here for more info about what this resource does.
11.61. cAttributeStoneBonus¶
Value: int 79
ID of the player resource Stone Bonus. Check here for more info about what this resource does.
11.62. cAttributeQueuedCount¶
Value: int 80
ID of the player resource Queued Count. Check here for more info about what this resource does.
11.63. cAttributeTrainingCount¶
Value: int 81
ID of the player resource Training Count. Check here for more info about what this resource does.
11.64. cAttributeRaider¶
Value: int 82
ID of the player resource Raider. Check here for more info about what this resource does.
11.65. cAttributeBoardingRechargeRate¶
Value: int 83
ID of the player resource Boarding Recharge Rate. Check here for more info about what this resource does.
11.66. cAttributeStartingVillagers¶
Value: int 84
ID of the player resource Starting Villagers. Check here for more info about what this resource does.
11.67. cAttributeResearchCostMod¶
Value: int 85
ID of the player resource Research Cost Mod. Check here for more info about what this resource does.
11.68. cAttributeResearchTimeMod¶
Value: int 86
ID of the player resource Research Time Mod. Check here for more info about what this resource does.
11.69. cAttributeConvertBoats¶
Value: int 87
ID of the player resource Convert Boats. Check here for more info about what this resource does.
11.70. cAttributeFishTrapFood¶
Value: int 88
ID of the player resource Fish Trap Food. Check here for more info about what this resource does.
11.71. cAttributeHealRateModifer¶
Value: int 89
ID of the player resource Heal Rate Modifer. Check here for more info about what this resource does.
11.72. cAttributeHealRange¶
Value: int 90
ID of the player resource Heal Range. Check here for more info about what this resource does.
11.73. cAttributeStartingFood¶
Value: int 91
ID of the player resource Starting Food. Check here for more info about what this resource does.
11.74. cAttributeStartingWood¶
Value: int 92
ID of the player resource Starting Wood. Check here for more info about what this resource does.
11.75. cAttributeStartingStone¶
Value: int 93
ID of the player resource Starting Stone. Check here for more info about what this resource does.
11.76. cAttributeStartingGold¶
Value: int 94
ID of the player resource Starting Gold. Check here for more info about what this resource does.
11.77. cAttributeRaiderAbility¶
Value: int 95
ID of the player resource Raider Ability. Check here for more info about what this resource does.
11.78. cAttributeNoDropsiteFarmers¶
Value: int 96
ID of the player resource No Dropsite Farmers. Check here for more info about what this resource does.
11.79. cAttributeDominantSheepControl¶
Value: int 97
ID of the player resource Dominant Sheep Control. Check here for more info about what this resource does.
11.80. cAttributeObjectCostSummation¶
Value: int 98
ID of the player resource Object Cost Summation. Check here for more info about what this resource does.
11.81. cAttributeResearchCostSummation¶
Value: int 99
ID of the player resource Research Cost Summation. Check here for more info about what this resource does.
11.82. cAttributeRelicIncomeSummation¶
Value: int 100
ID of the player resource Relic Income Summation. Check here for more info about what this resource does.
11.83. cAttributeTradeIncomeSummation¶
Value: int 101
ID of the player resource Trade Income Summation. Check here for more info about what this resource does.
11.84. cAttributeCastle¶
Value: int 134
ID of the player resource Castle. Check here for more info about what this resource does.
11.85. cAttributeHitPointRazings¶
Value: int 135
ID of the player resource Hit Point Razings. Check here for more info about what this resource does.
11.86. cAttributeValueKilledByOthers¶
Value: int 152
ID of the player resource Value Killed By Others. Check here for more info about what this resource does.
11.87. cAttributeValueRazedByOthers¶
Value: int 153
ID of the player resource Value Razed By Others. Check here for more info about what this resource does.
11.88. cAttributeKilledByOthers¶
Value: int 154
ID of the player resource Killed By Others. Check here for more info about what this resource does.
11.89. cAttributeRazedByOthers¶
Value: int 155
ID of the player resource Razed By Others. Check here for more info about what this resource does.
11.90. cAttributeValueCurrentUnits¶
Value: int 164
ID of the player resource Value Current Units. Check here for more info about what this resource does.
11.91. cAttributeValueCurrentBuildings¶
Value: int 165
ID of the player resource Value Current Buildings. Check here for more info about what this resource does.
11.92. cAttributeFoodTotal¶
Value: int 166
ID of the player resource Food Total. Check here for more info about what this resource does.
11.93. cAttributeWoodTotal¶
Value: int 167
ID of the player resource Wood Total. Check here for more info about what this resource does.
11.94. cAttributeStoneTotal¶
Value: int 168
ID of the player resource Stone Total. Check here for more info about what this resource does.
11.95. cAttributeGoldTotal¶
Value: int 169
ID of the player resource Gold Total. Check here for more info about what this resource does.
11.96. cAttributeTotalValueOfKills¶
Value: int 170
ID of the player resource Total Value Of Kills. Check here for more info about what this resource does.
11.97. cAttributeTotalTributeReceived¶
Value: int 171
ID of the player resource Total Tribute Received. Check here for more info about what this resource does.
11.98. cAttributeTotalValueOfRazings¶
Value: int 172
ID of the player resource Total Value Of Razings. Check here for more info about what this resource does.
11.99. cAttributeTotalCastlesBuilt¶
Value: int 173
ID of the player resource Total Castles Built. Check here for more info about what this resource does.
11.100. cAttributeTotalWondersBuilt¶
Value: int 174
ID of the player resource Total Wonders Built. Check here for more info about what this resource does.
11.101. cAttributeTributeScore¶
Value: int 175
ID of the player resource Tribute Score. Check here for more info about what this resource does.
11.102. cAttributeConvertMinAdj¶
Value: int 176
ID of the player resource Convert Min Adj. Check here for more info about what this resource does.
11.103. cAttributeConvertMaxAdj¶
Value: int 177
ID of the player resource Convert Max Adj. Check here for more info about what this resource does.
11.104. cAttributeConvertResistMinAdj¶
Value: int 178
ID of the player resource Convert Resist Min Adj. Check here for more info about what this resource does.
11.105. cAttributeConvertResistMaxAdj¶
Value: int 179
ID of the player resource Convert Resist Max Adj. Check here for more info about what this resource does.
11.106. cAttributeConvertBuildingMin¶
Value: int 180
ID of the player resource Convert Building Min. Check here for more info about what this resource does.
11.107. cAttributeConvertBuildingMax¶
Value: int 181
ID of the player resource Convert Building Max. Check here for more info about what this resource does.
11.108. cAttributeConvertBuildingChance¶
Value: int 182
ID of the player resource Convert Building Chance. Check here for more info about what this resource does.
11.109. cAttributeSpies¶
Value: int 183
ID of the player resource Spies. Check here for more info about what this resource does.
11.110. cAttributeValueWondersCastles¶
Value: int 184
ID of the player resource Value Wonders Castles. Check here for more info about what this resource does.
11.111. cAttributeFoodScore¶
Value: int 185
ID of the player resource Food Score. Check here for more info about what this resource does.
11.112. cAttributeWoodScore¶
Value: int 186
ID of the player resource Wood Score. Check here for more info about what this resource does.
11.113. cAttributeStoneScore¶
Value: int 187
ID of the player resource Stone Score. Check here for more info about what this resource does.
11.114. cAttributeGoldScore¶
Value: int 188
ID of the player resource Gold Score. Check here for more info about what this resource does.
11.115. cAttributeWoodBonus¶
Value: int 189
ID of the player resource Wood Bonus. Check here for more info about what this resource does.
11.116. cAttributeFoodBonus¶
Value: int 190
ID of the player resource Food Bonus. Check here for more info about what this resource does.
11.117. cAttributeRelicRate¶
Value: int 191
ID of the player resource Relic Rate. Check here for more info about what this resource does.
11.118. cAttributeHeresy¶
Value: int 192
ID of the player resource Heresy. Check here for more info about what this resource does.
11.119. cAttributeTheocracy¶
Value: int 193
ID of the player resource Theocracy. Check here for more info about what this resource does.
11.120. cAttributeCrenellations¶
Value: int 194
ID of the player resource Crenellations. Check here for more info about what this resource does.
11.121. cAttributeConstructionRateMod¶
Value: int 195
ID of the player resource Construction Rate Mod. Check here for more info about what this resource does.
11.122. cAttributeHunWonderBonus¶
Value: int 196
ID of the player resource Hun Wonder Bonus. Check here for more info about what this resource does.
11.123. cAttributeSpiesDiscount¶
Value: int 197
ID of the player resource Spies Discount. Check here for more info about what this resource does.
11.124. cAttributeTemporaryMapReveal¶
Value: int 209
ID of the player resource Temporary Map Reveal. Check here for more info about what this resource does.
11.125. cAttributeRevealInitialType¶
Value: int 210
ID of the player resource Reveal Initial Type. Check here for more info about what this resource does.
11.126. cAttributeElevationBonusHigher¶
Value: int 211
ID of the player resource Elevation Bonus Higher. Check here for more info about what this resource does.
11.127. cAttributeElevationBonusLower¶
Value: int 212
ID of the player resource Elevation Bonus Lower. Check here for more info about what this resource does.
11.128. cAttributeTriggerSharedLOS¶
Value: int 217
ID of the player resource Trigger Shared L O S. Check here for more info about what this resource does.
11.129. cAttributeFeudalTownCenterLimit¶
Value: int 218
ID of the player resource Feudal Town Center Limit. Check here for more info about what this resource does.
11.130. cAttributeFishingProductivity¶
Value: int 219
ID of the player resource Fishing Productivity. Check here for more info about what this resource does.
11.131. cAttributeUnused220¶
Value: int 220
ID of the player resource Unused220. Check here for more info about what this resource does.
11.132. cAttributeMonumentFoodTrickle¶
Value: int 221
ID of the player resource Monument Food Trickle. Check here for more info about what this resource does.
11.133. cAttributeMonumentWoodTrickle¶
Value: int 222
ID of the player resource Monument Wood Trickle. Check here for more info about what this resource does.
11.134. cAttributeMonumentStoneTrickle¶
Value: int 223
ID of the player resource Monument Stone Trickle. Check here for more info about what this resource does.
11.135. cAttributeMonumentGoldTrickle¶
Value: int 224
ID of the player resource Monument Gold Trickle. Check here for more info about what this resource does.
11.136. cAttributeRelicFoodRate¶
Value: int 225
ID of the player resource Relic Food Rate. Check here for more info about what this resource does.
11.137. cAttributeVillagersKilledByGaia¶
Value: int 226
ID of the player resource Villagers Killed By Gaia. Check here for more info about what this resource does.
11.138. cAttributeVillgaersKilledByAnimal¶
Value: int 227
ID of the player resource Villgaers Killed By Animal. Check here for more info about what this resource does.
11.139. cAttributeVillagersKilledByAIPlayer¶
Value: int 228
ID of the player resource Villagers Killed By A I Player. Check here for more info about what this resource does.
11.140. cAttributeVillagersKilledByHumanPlayer¶
Value: int 229
ID of the player resource Villagers Killed By Human Player. Check here for more info about what this resource does.
11.141. cAttributeFoodGeneration¶
Value: int 230
ID of the player resource Food Generation. Check here for more info about what this resource does.
11.142. cAttributeWoodGeneration¶
Value: int 231
ID of the player resource Wood Generation. Check here for more info about what this resource does.
11.143. cAttributeStoneGeneration¶
Value: int 232
ID of the player resource Stone Generation. Check here for more info about what this resource does.
11.144. cAttributeGoldGeneration¶
Value: int 233
ID of the player resource Gold Generation. Check here for more info about what this resource does.
11.145. cAttributeSpawnCap¶
Value: int 234
ID of the player resource Spawn Cap. Check here for more info about what this resource does.
11.146. cAttributeFlemishMilitiaPop¶
Value: int 235
ID of the player resource Flemish Militia Pop. Check here for more info about what this resource does.
11.147. cAttributeGoldFarmingProductivity¶
Value: int 236
ID of the player resource Gold Farming Productivity. Check here for more info about what this resource does.
11.148. cAttributeFolwarkCollectionAmount¶
Value: int 237
ID of the player resource Folwark Collection Amount. Check here for more info about what this resource does.
11.149. cAttributeFolwarkCollectionType¶
Value: int 238
ID of the player resource Folwark Collection Type. Check here for more info about what this resource does.
11.150. cAttributeBuildingId¶
Value: int 239
ID of the player resource Building Id. Check here for more info about what this resource does.
11.151. cAttributeUnitsConverted¶
Value: int 240
ID of the player resource Units Converted. Check here for more info about what this resource does.
11.152. cAttributeStoneGoldMiningProductivity¶
Value: int 241
ID of the player resource Stone Gold Mining Productivity. Check here for more info about what this resource does.
11.153. cAttributeWorkshopFoodTrickle¶
Value: int 242
ID of the player resource Workshop Food Trickle. Check here for more info about what this resource does.
11.154. cAttributeWorkshopWoodTrickle¶
Value: int 243
ID of the player resource Workshop Wood Trickle. Check here for more info about what this resource does.
11.155. cAttributeWorkshopStoneTrickle¶
Value: int 244
ID of the player resource Workshop Stone Trickle. Check here for more info about what this resource does.
11.156. cAttributeWorkshopGoldTrickle¶
Value: int 245
ID of the player resource Workshop Gold Trickle. Check here for more info about what this resource does.
11.157. cAttributeUnitsValueTotal¶
Value: int 246
ID of the player resource Units Value Total. Check here for more info about what this resource does.
11.158. cAttributeBuildingsValueTotal¶
Value: int 247
ID of the player resource Buildings Value Total. Check here for more info about what this resource does.
11.159. cAttributeVillagersCreatedTotal¶
Value: int 248
ID of the player resource Villagers Created Total. Check here for more info about what this resource does.
11.160. cAttributeVillagersIdlePeriodsTotal¶
Value: int 249
ID of the player resource Villagers Idle Periods Total. Check here for more info about what this resource does.
11.161. cAttributeVillagersIdleSecondsTotal¶
Value: int 250
ID of the player resource Villagers Idle Seconds Total. Check here for more info about what this resource does.
11.162. cAttributeTradeFoodPercent¶
Value: int 251
ID of the player resource Trade Food Percent. Check here for more info about what this resource does.
11.163. cAttributeTradeWoodPercent¶
Value: int 252
ID of the player resource Trade Wood Percent. Check here for more info about what this resource does.
11.164. cAttributeTradeStonePercent¶
Value: int 253
ID of the player resource Trade Stone Percent. Check here for more info about what this resource does.
11.165. cAttributeLivestockFoodProductivity¶
Value: int 254
ID of the player resource Livestock Food Productivity. Check here for more info about what this resource does.
11.166. cAttributeSpeedUpBuildingType¶
Value: int 255
ID of the player resource Speed Up Building Type. Check here for more info about what this resource does.
11.167. cAttributeSpeedUpBuildingRange¶
Value: int 256
ID of the player resource Speed Up Building Range. Check here for more info about what this resource does.
11.168. cAttributeSpeedUpPercentage¶
Value: int 257
ID of the player resource Speed Up Percentage. Check here for more info about what this resource does.
11.169. cAttributeSpeedUpObjectType¶
Value: int 258
ID of the player resource Speed Up Object Type. Check here for more info about what this resource does.
11.170. cAttributeSpeedUpEffectType¶
Value: int 259
ID of the player resource Speed Up Effect Type. Check here for more info about what this resource does.
11.171. cAttributeSpeedUpSecondaryEffectType¶
Value: int 260
ID of the player resource Speed Up Secondary Effect Type. Check here for more info about what this resource does.
11.172. cAttributeSpeedUpSecondaryPercentage¶
Value: int 261
ID of the player resource Speed Up Secondary Percentage. Check here for more info about what this resource does.
11.173. cAttributeCivNameOverride¶
Value: int 262
ID of the player resource Civ Name Override. Check here for more info about what this resource does.
11.174. cAttributeStartingScoutID¶
Value: int 263
ID of the player resource Starting Scout I D. Check here for more info about what this resource does.
11.175. cAttributeRelicWoodRate¶
Value: int 264
ID of the player resource Relic Wood Rate. Check here for more info about what this resource does.
11.176. cAttributeRelicStoneRate¶
Value: int 265
ID of the player resource Relic Stone Rate. Check here for more info about what this resource does.
11.177. cAttributeChoppingGoldProductivity¶
Value: int 266
ID of the player resource Chopping Gold Productivity. Check here for more info about what this resource does.
11.178. cAttributeForagingWoodProductivity¶
Value: int 267
ID of the player resource Foraging Wood Productivity. Check here for more info about what this resource does.
11.179. cAttributeHuntingProductivity¶
Value: int 268
ID of the player resource Hunting Productivity. Check here for more info about what this resource does.
11.180. cAttributeTechnologyRewardEffect¶
Value: int 269
ID of the player resource Technology Reward Effect. Check here for more info about what this resource does.
11.181. cAttributeUnitRepairCost¶
Value: int 270
ID of the player resource Unit Repair Cost. Check here for more info about what this resource does.
11.182. cAttributeBuildingRepairCost¶
Value: int 271
ID of the player resource Building Repair Cost. Check here for more info about what this resource does.
11.183. cAttributeElevationDamageHigher¶
Value: int 272
ID of the player resource Elevation Damage Higher. Check here for more info about what this resource does.
11.184. cAttributeElevationDamageLower¶
Value: int 273
ID of the player resource Elevation Damage Lower. Check here for more info about what this resource does.
11.185. cAttributeInfantryKillReward¶
Value: int 274
ID of the player resource Infantry Kill Reward. Check here for more info about what this resource does.
11.186. cAttributeMilitaryCanConvert¶
Value: int 279
ID of the player resource Military Can Convert. Check here for more info about what this resource does.
11.187. cAttributeMilitaryConversionRangeAdj¶
Value: int 280
ID of the player resource Military Conversion Range Adj. Check here for more info about what this resource does.
11.188. cAttributeMilitaryConversionChance¶
Value: int 281
ID of the player resource Military Conversion Chance. Check here for more info about what this resource does.
11.189. cAttributeMilitaryConversionRechargeRate¶
Value: int 282
ID of the player resource Military Conversion Recharge Rate. Check here for more info about what this resource does.
11.190. cAttributeSpawnStayInside¶
Value: int 283
ID of the player resource Spawn Stay Inside. Check here for more info about what this resource does.
11.191. cAttributeCavalryKillReward¶
Value: int 284
ID of the player resource Cavalry Kill Reward. Check here for more info about what this resource does.
11.192. cAttributeTriggerSharedVisibility¶
Value: int 285
ID of the player resource Trigger Shared Visibility. Check here for more info about what this resource does.
11.193. cAttributeTriggerSharedExploration¶
Value: int 286
ID of the player resource Trigger Shared Exploration. Check here for more info about what this resource does.
11.194. cAttributeGaiaKills¶
Value: int 300
ID of the player resource Gaia Kills. Check here for more info about what this resource does.
11.195. cAttributePlayer1Kills¶
Value: int 301
ID of the player resource Player1 Kills. Check here for more info about what this resource does.
11.196. cAttributePlayer2Kills¶
Value: int 302
ID of the player resource Player2 Kills. Check here for more info about what this resource does.
11.197. cAttributePlayer3Kills¶
Value: int 303
ID of the player resource Player3 Kills. Check here for more info about what this resource does.
11.198. cAttributePlayer4Kills¶
Value: int 304
ID of the player resource Player4 Kills. Check here for more info about what this resource does.
11.199. cAttributePlayer5Kills¶
Value: int 305
ID of the player resource Player5 Kills. Check here for more info about what this resource does.
11.200. cAttributePlayer6Kills¶
Value: int 306
ID of the player resource Player6 Kills. Check here for more info about what this resource does.
11.201. cAttributePlayer7Kills¶
Value: int 307
ID of the player resource Player7 Kills. Check here for more info about what this resource does.
11.202. cAttributePlayer8Kills¶
Value: int 308
ID of the player resource Player8 Kills. Check here for more info about what this resource does.
11.203. cAttributeKillsByGaia¶
Value: int 325
ID of the player resource Kills By Gaia. Check here for more info about what this resource does.
11.204. cAttributeKillsByPlayer1¶
Value: int 326
ID of the player resource Kills By Player1. Check here for more info about what this resource does.
11.205. cAttributeKillsByPlayer2¶
Value: int 327
ID of the player resource Kills By Player2. Check here for more info about what this resource does.
11.206. cAttributeKillsByPlayer3¶
Value: int 328
ID of the player resource Kills By Player3. Check here for more info about what this resource does.
11.207. cAttributeKillsByPlayer4¶
Value: int 329
ID of the player resource Kills By Player4. Check here for more info about what this resource does.
11.208. cAttributeKillsByPlayer5¶
Value: int 330
ID of the player resource Kills By Player5. Check here for more info about what this resource does.
11.209. cAttributeKillsByPlayer6¶
Value: int 331
ID of the player resource Kills By Player6. Check here for more info about what this resource does.
11.210. cAttributeKillsByPlayer7¶
Value: int 332
ID of the player resource Kills By Player7. Check here for more info about what this resource does.
11.211. cAttributeKillsByPlayer8¶
Value: int 333
ID of the player resource Kills By Player8. Check here for more info about what this resource does.
11.212. cAttributeGaiaRazings¶
Value: int 350
ID of the player resource Gaia Razings. Check here for more info about what this resource does.
11.213. cAttributePlayer1Razings¶
Value: int 351
ID of the player resource Player1 Razings. Check here for more info about what this resource does.
11.214. cAttributePlayer2Razings¶
Value: int 352
ID of the player resource Player2 Razings. Check here for more info about what this resource does.
11.215. cAttributePlayer3Razings¶
Value: int 353
ID of the player resource Player3 Razings. Check here for more info about what this resource does.
11.216. cAttributePlayer4Razings¶
Value: int 354
ID of the player resource Player4 Razings. Check here for more info about what this resource does.
11.217. cAttributePlayer5Razings¶
Value: int 355
ID of the player resource Player5 Razings. Check here for more info about what this resource does.
11.218. cAttributePlayer6Razings¶
Value: int 356
ID of the player resource Player6 Razings. Check here for more info about what this resource does.
11.219. cAttributePlayer7Razings¶
Value: int 357
ID of the player resource Player7 Razings. Check here for more info about what this resource does.
11.220. cAttributePlayer8Razings¶
Value: int 358
ID of the player resource Player8 Razings. Check here for more info about what this resource does.
11.221. cAttributeRazingsByGaia¶
Value: int 375
ID of the player resource Razings By Gaia. Check here for more info about what this resource does.
11.222. cAttributeRazingsByPlayer1¶
Value: int 376
ID of the player resource Razings By Player1. Check here for more info about what this resource does.
11.223. cAttributeRazingsByPlayer2¶
Value: int 377
ID of the player resource Razings By Player2. Check here for more info about what this resource does.
11.224. cAttributeRazingsByPlayer3¶
Value: int 378
ID of the player resource Razings By Player3. Check here for more info about what this resource does.
11.225. cAttributeRazingsByPlayer4¶
Value: int 379
ID of the player resource Razings By Player4. Check here for more info about what this resource does.
11.226. cAttributeRazingsByPlayer5¶
Value: int 380
ID of the player resource Razings By Player5. Check here for more info about what this resource does.
11.227. cAttributeRazingsByPlayer6¶
Value: int 381
ID of the player resource Razings By Player6. Check here for more info about what this resource does.
11.228. cAttributeRazingsByPlayer7¶
Value: int 382
ID of the player resource Razings By Player7. Check here for more info about what this resource does.
11.229. cAttributeRazingsByPlayer8¶
Value: int 383
ID of the player resource Razings By Player8. Check here for more info about what this resource does.
11.230. cAttributeGaiaKillValue¶
Value: int 400
ID of the player resource Gaia Kill Value. Check here for more info about what this resource does.
11.231. cAttributePlayer1KillValue¶
Value: int 401
ID of the player resource Player1 Kill Value. Check here for more info about what this resource does.
11.232. cAttributePlayer2KillValue¶
Value: int 402
ID of the player resource Player2 Kill Value. Check here for more info about what this resource does.
11.233. cAttributePlayer3KillValue¶
Value: int 403
ID of the player resource Player3 Kill Value. Check here for more info about what this resource does.
11.234. cAttributePlayer4KillValue¶
Value: int 404
ID of the player resource Player4 Kill Value. Check here for more info about what this resource does.
11.235. cAttributePlayer5KillValue¶
Value: int 405
ID of the player resource Player5 Kill Value. Check here for more info about what this resource does.
11.236. cAttributePlayer6KillValue¶
Value: int 406
ID of the player resource Player6 Kill Value. Check here for more info about what this resource does.
11.237. cAttributePlayer7KillValue¶
Value: int 407
ID of the player resource Player7 Kill Value. Check here for more info about what this resource does.
11.238. cAttributePlayer8KillValue¶
Value: int 408
ID of the player resource Player8 Kill Value. Check here for more info about what this resource does.
11.239. cAttributeGaiaRazingValue¶
Value: int 425
ID of the player resource Gaia Razing Value. Check here for more info about what this resource does.
11.240. cAttributePlayer1RazingValue¶
Value: int 426
ID of the player resource Player1 Razing Value. Check here for more info about what this resource does.
11.241. cAttributePlayer2RazingValue¶
Value: int 427
ID of the player resource Player2 Razing Value. Check here for more info about what this resource does.
11.242. cAttributePlayer3RazingValue¶
Value: int 428
ID of the player resource Player3 Razing Value. Check here for more info about what this resource does.
11.243. cAttributePlayer4RazingValue¶
Value: int 429
ID of the player resource Player4 Razing Value. Check here for more info about what this resource does.
11.244. cAttributePlayer5RazingValue¶
Value: int 430
ID of the player resource Player5 Razing Value. Check here for more info about what this resource does.
11.245. cAttributePlayer6RazingValue¶
Value: int 431
ID of the player resource Player6 Razing Value. Check here for more info about what this resource does.
11.246. cAttributePlayer7RazingValue¶
Value: int 432
ID of the player resource Player7 Razing Value. Check here for more info about what this resource does.
11.247. cAttributePlayer8RazingValue¶
Value: int 433
ID of the player resource Player8 Razing Value. Check here for more info about what this resource does.
11.248. cAttributeGaiaTribute¶
Value: int 450
ID of the player resource Gaia Tribute. Check here for more info about what this resource does.
11.249. cAttributePlayer1Tribute¶
Value: int 451
ID of the player resource Player1 Tribute. Check here for more info about what this resource does.
11.250. cAttributePlayer2Tribute¶
Value: int 452
ID of the player resource Player2 Tribute. Check here for more info about what this resource does.
11.251. cAttributePlayer3Tribute¶
Value: int 453
ID of the player resource Player3 Tribute. Check here for more info about what this resource does.
11.252. cAttributePlayer4Tribute¶
Value: int 454
ID of the player resource Player4 Tribute. Check here for more info about what this resource does.
11.253. cAttributePlayer5Tribute¶
Value: int 455
ID of the player resource Player5 Tribute. Check here for more info about what this resource does.
11.254. cAttributePlayer6Tribute¶
Value: int 456
ID of the player resource Player6 Tribute. Check here for more info about what this resource does.
11.255. cAttributePlayer7Tribute¶
Value: int 457
ID of the player resource Player7 Tribute. Check here for more info about what this resource does.
11.256. cAttributePlayer8Tribute¶
Value: int 458
ID of the player resource Player8 Tribute. Check here for more info about what this resource does.
11.257. cAttributeTributeFromGaia¶
Value: int 475
ID of the player resource Tribute From Gaia. Check here for more info about what this resource does.
11.258. cAttributeTributeFromPlayer1¶
Value: int 476
ID of the player resource Tribute From Player1. Check here for more info about what this resource does.
11.259. cAttributeTributeFromPlayer2¶
Value: int 477
ID of the player resource Tribute From Player2. Check here for more info about what this resource does.
11.260. cAttributeTributeFromPlayer3¶
Value: int 478
ID of the player resource Tribute From Player3. Check here for more info about what this resource does.
11.261. cAttributeTributeFromPlayer4¶
Value: int 479
ID of the player resource Tribute From Player4. Check here for more info about what this resource does.
11.262. cAttributeTributeFromPlayer5¶
Value: int 480
ID of the player resource Tribute From Player5. Check here for more info about what this resource does.
11.263. cAttributeTributeFromPlayer6¶
Value: int 481
ID of the player resource Tribute From Player6. Check here for more info about what this resource does.
11.264. cAttributeTributeFromPlayer7¶
Value: int 482
ID of the player resource Tribute From Player7. Check here for more info about what this resource does.
11.265. cAttributeTributeFromPlayer8¶
Value: int 483
ID of the player resource Tribute From Player8. Check here for more info about what this resource does.