Effect Amount
1. xsEffectAmount
effect cMulAttribute
and cAddAttribute
with attribute cAttack/cArmor
¶
Description: When using xsEffectAmount
and cMulAttribute
or cAddAttribute
to modify cAttack/cArmor
, the effect does not change the attack/armour at all
Expected Behaviour: Expected behaviour is demonstrated using the following example:
Reproduction Steps:
- Create a new scenario or RMS
- Create a new XS script with the following code:
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void main() { const int cGenghisKhan = 731; const int cPierce = 3; // Both of these work correctly as expected xsEffectAmount(cSetAttribute, cGenghisKhan, cAttack, cPierce*65536 + 5); xsEffectAmount(cSetAttribute, cGenghisKhan, cArmor, cPierce*65536 + 5); // These however do not do anything. xsEffectAmount(cAddAttribute, cGenghisKhan, cAttack, cPierce*65536 + 5); xsEffectAmount(cMulAttribute, cGenghisKhan, cArmor, cPierce*65536 + 5); // To make cAddAttribute and cMulAttribute work, we need to currently use the old format: // xsEffectAmount(cAddAttribute, cGenghisKhan, cAttack, cPierce*256 + 5); // xsEffectAmount(cMulAttribute, cGenghisKhan, cArmor, cPierce*256 + 5); }
- Include the script in the scenario or RMS
- When a game is played using the scenario or RMS, The attack and armour of the Genghis Khan unit is unchanged