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Player Resources

Written by: Alian713 & Bradical


This page is a list of all the player resources in the scenario editor and their purposes. If you know of any resources that are not written on this page, or if the descriptions of the resources are wrong, please let the authors of this guide know!

0. !Food Storage

  • ID: 0

  • Purpose: Current food amount

1. !Wood Storage

  • ID: 1

  • Purpose: Current wood amount

2. !Stone Storage

  • ID: 2

  • Purpose: Current stone amount

3. !Gold Storage

  • ID: 3

  • Purpose: Current gold amount

4. Population Headroom

  • ID: 4

  • Purpose: Amount of free population space. Note that this is NOT the population cap

5. Conversion Range

  • ID: 5

  • Purpose: Unknown... What does this resource do?

6. Current Age

  • ID: 6

  • Purpose: Controls the age name and icon at the top of the screen

  • Default Values:

    • 0: Dark Age
    • 1: Feudal Age
    • 2: Castle Age
    • 3: Imperial Age
  • Note: Setting this to an amount higher than 3 cycles the icon but keeps the age at imperial

7. Relics Captured

  • ID: 7

  • Purpose: Number of relics held

8. Unused Resource 008

  • ID: 8

  • Purpose: Unused

9. Trade Goods

  • ID: 9

  • Purpose: Unused

10. Unused Resource 010

  • ID: 10

  • Purpose: Unused

11. Current Population

  • ID: 11

  • Purpose: The current population

12. Corpse Decay Time

  • ID: 12

  • Purpose: Unknown... What does this resource do?

13. Remarkable Discovery

  • ID: 13

  • Purpose: Unknown... What does this resource do?

14. Monuments Captured

  • ID: 14

  • Purpose: Number of monuments owned

15. Meat Storage

  • ID: 15

  • Purpose: Unknown... What does this resource do?

16. Berry Storage

  • ID: 16

  • Purpose: Unknown... What does this resource do?

17. Fish Storage

  • ID: 17

  • Purpose: Unknown... What does this resource do?

18. Unused Resource 018

  • ID: 18

  • Purpose: Unused

19. Total Units Owned

  • ID: 19

  • Purpose: Total units owned, excluding buildings

20. Units Killed

  • ID: 20

  • Purpose: Total units killed, excluding buildings

21. Technology Count

  • ID: 21

  • Purpose: Number of technologies researched till now

22. % Map Explored

  • ID: 22

  • Purpose: Percentage of the map explored

23. Castle Age Tech ID

  • ID: 23

  • Purpose: Always 102

  • Note: Nothing happens when you change this, probably for mods only

24. Imperial Age Tech ID

  • ID: 24

  • Purpose: Always 103

  • Note: Nothing happens when you change this, probably for mods only

25. Feudal Age Tech ID

  • ID: 25

  • Purpose: Always 101

  • Note: Nothing happens when you change this, probably for mods only

26. Attack Warning Sound ID

  • ID: 26

  • Purpose: Always 0

  • Note: Nothing happens when you change this, probably for mods only

27. Enable Monk Conversion

  • ID: 27

  • Purpose: Boolean: allow enemy monk conversions

  • Default Values:

    • 0: No (default)
    • \(\geq\) 1: Yes, after Atonement

28. Enable Building Conversion

  • ID: 28

  • Purpose: Boolean: allow enemy building conversions

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Redemption
    • \(\geq\)2: Monks can convert buildings from range

29. Unused Resource 029

  • ID: 29

  • Purpose: Unused

30. Unused Resource 030

  • ID: 30

  • Purpose: Unused

31. Unused Resource 031

  • ID: 31

  • Purpose: Unused

32. Bonus Population Cap

  • ID: 32

  • Purpose: Additional pop space to grant on top of maximum pop cap

  • Note: 10 for goths

33. Food Maintenance

  • ID: 33

  • Purpose: Unknown... What does this resource do?

34. Faith

  • ID: 34

  • Purpose: Unknown... What does this resource do?

35. Faith Recharging Rate

  • ID: 35

  • Purpose: Monk faith recovery rate

  • Default Values:

    • 1: The unit of measurement for this rate is unknown

36. Farm Food Amount

  • ID: 36

  • Purpose: Maximum farm food amount

  • Default Values:

    • 175: Default
    • 220: Chinese
  • Note: This is what horse collar etc. technologies modify

37. Civilian Population

  • ID: 37

  • Purpose: Current civilian population

38. Unused Resource 038

  • ID: 38

  • Purpose: Unused

39. All Techs Achieved

  • ID: 39

  • Purpose: Boolean: If all available technologies have been researched

  • Default Values:

    • 0: No
    • 1: Yes

40. Military Population

  • ID: 40

  • Purpose: Current military popupation

41. Conversions

  • ID: 41

  • Purpose: Number of units converted

42. Standing Wonders

  • ID: 42

  • Purpose: Number of standing wonders

43. Razings

  • ID: 43

  • Purpose: Number of buildings razed

44. Kill Ratio

  • ID: 44

  • Purpose: This is the number of units lost subtracted from the number of units killed in total

45. Survival to Finish

  • ID: 45

  • Purpose: Boolean: This is set to 0 under the same conditions which are required to defeat a player

  • Default Values:

    • 0: No
    • 1: Yes

46. Tribute Inefficiency

  • ID: 46

  • Purpose: This is the fraction of tributes sent that are collected as tax

  • Default Values:

    • 0.3: Default
    • 0.2: After Coinage
    • 0: After Banking

47. Gold Mining Productivity

  • ID: 47

  • Purpose: Multiplier for gold mined by gold miners

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%

48. Town Center Unavailable

  • ID: 48

  • Purpose: Boolean: allow building extra tcs

  • Default Values:

    • 0: No (Sudden Death)
    • 1: Yes (Normal)

49. Gold Counter

  • ID: 49

  • Purpose: Total gold collected

50. Reveal Ally

  • ID: 50

  • Purpose: Boolean: show ally los for the source player

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Cartography or with a Portuguese ally
  • Note: Once set to 1, setting it back to 0 won't take away the LoS of allies

51. Unused Resource 051

  • ID: 51

  • Purpose: Unused

52. Monasteries

  • ID: 52

  • Purpose: Number of monasteries

53. Tribute Sent

  • ID: 53

  • Purpose: Total of all resources tributed to others. This does not count taxes paid on tributing

54. All Monuments Captured

  • ID: 54

  • Purpose: Boolean: all monuments on the map captured

  • Default Values:

    • 0: No
    • 1: Yes

55. All Relics Captured

  • ID: 55

  • Purpose: Boolean: all relics on the map captured

  • Default Values:

    • 0: No
    • 1: Yes

56. Ore Storage

  • ID: 56

  • Purpose: Unused

57. Kidnap Storage

  • ID: 57

  • Purpose: Number of units kidnapped

  • Note: This is probably only used by mods, this usage may be incorrect

58. Dark Age Tech ID

  • ID: 58

  • Purpose: Always 104

  • Note: Nothing happens when you change this

59. Unused Resource 059

  • ID: 59

  • Purpose: Unused

60. Unused Resource 060

  • ID: 60

  • Purpose: Unused

61. Unused Resource 061

  • ID: 61

  • Purpose: Unused

62. Building Housing Rate

  • ID: 62

  • Purpose: Unknown... What does this resource do?

63. Tax Gather Rate

  • ID: 63

  • Purpose: Unknown... What does this resource do?

64. Gather Accumulator

  • ID: 64

  • Purpose: Unknown... What does this resource do?

65. Salvage Decay Rate

  • ID: 65

  • Purpose: Unknown... What does this resource do?

66. Unused Resource 066

  • ID: 66

  • Purpose: Unused

67. Can Convert

  • ID: 67

  • Purpose: Boolean: monks can convert enemy units

  • Default Values:

    • 0: No
    • 1: Yes (default)

68. Hit Points Killed

  • ID: 68

  • Purpose: Cumulative hp of all units killed

69. Unused Resource 69

  • ID: 69

  • Purpose: Unused

70. Unused Resource 70

  • ID: 70

  • Purpose: Unused

71. Unused Resource 71

  • ID: 71

  • Purpose: Unused

72. Unused Resource 72

  • ID: 72

  • Purpose: Unused

73. Unused Resource 73

  • ID: 73

  • Purpose: Unused

74. Unused Resource 74

  • ID: 74

  • Purpose: Unused

75. Unused Resource 75

  • ID: 75

  • Purpose: Unused

76. Unused Resource 76

  • ID: 76

  • Purpose: Unused

77. Conversion Resistance

  • ID: 77

  • Purpose: Coefficient of conversion resistance

  • Default Values:

    • 0: Default
  • Note: Probability of conversion every monk second is divided by this value for ALL source player units.

78. Trade Vig Rate

  • ID: 78

  • Purpose: Market exchange rate fraction for the source player

  • Default Values:

    • 0.3: Default
    • 0.15: after Guilds
    • 0.05: Saracens

79. Stone Mining Productivity

  • ID: 79

  • Purpose: Multiplier for stone mined by stone miners

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%

80. Queued Units

  • ID: 80

  • Purpose: Amount of units in queue

  • Note: Note that only the units waiting to be trained are considered in the queue so if an archery range has 3 archers being made, there is 1 archer that is being trained and 2 archers that are in queue

81. Training Count

  • ID: 81

  • Purpose: Amount of units being trained

  • Note: Note that only the FIRST unit in each building is considered as being trained so if a town centre has 4 villagers being made, there is 1 archer that is being trained and 3 villagers that are in queue

82. Start with Unit 444 (PTWC)

  • ID: 82

  • Purpose: Boolean: started with PTWC

  • Note: Setting this to 1 in an RMS allows for starting with PTWC. Manually changing this in the editor does nothing

83. Boarding Recharge Rate

  • ID: 83

  • Purpose: ABGAL faith recharge rate amount

  • Note: This is similar to monk's faith except for a special ship unit 536 called the ABGAL in the editor that can convert ships form 1 range away

84. Starting Villagers

  • ID: 84

  • Purpose: Number of starting villagers

  • Default Values:

    • 3: Default
    • 4: Mayans
    • 6: Chinese
  • Note: Only works for RMS, changing this manually in the editor does nothing

85. Research Cost Modifier

  • ID: 85

  • Purpose: Multiply technology costs by this value

  • Default Values:

    • 1: Default
    • 0.9: Chinese in feudal age
    • 0.85: Chinese in castle age
    • 0.80: Chinese in imperial age

86. Research Time Modifier

  • ID: 86

  • Purpose: Multiply technology research times by this value

87. Convert Boats

  • ID: 87

  • Purpose: Boolean: allow monks to convert boats

  • Default Values:

    • 0: No
    • 1: Yes (default)

88. Fish Trap Food Amount

  • ID: 88

  • Purpose: Maximum fishtrap food amount

  • Default Values:

    • 710: Default
    • 2130: Malay

89. Heal Rate Modifier

  • ID: 89

  • Purpose: Monk healing rate modifier

  • Default Values:

    • 0: The unit of measuremeant for this is unknown

90. Healing Range

  • ID: 90

  • Purpose: Monk heal range

  • Default Values:

    • 4: Tiles

91. Starting Food

  • ID: 91

  • Purpose: Starting food amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting food amount

92. Starting Wood

  • ID: 92

  • Purpose: Starting wood amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting wood amount

93. Starting Stone

  • ID: 93

  • Purpose: Starting stone amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting stone amount

94. Starting Gold

  • ID: 94

  • Purpose: Starting gold amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting gold amount

95. Enable PTWC / Kidnap / Loot

  • ID: 95

  • Purpose: Enable town centre packing for the source player

  • Default Values:

    • 0: Default
    • 1: Allows the TC to be packed and moved
    • \(\geq\)2: No noticeable effect
  • Note: Enabling kidnap/loot requires modding the units to have the kidnap/pillage action

96. No Dropsite Farmers

  • ID: 96

  • Purpose: Enable Khmer farmer bonus

  • Default Values:

    • 0: Default
    • 1: Khmer. Farmers no longer need dropoff and steadily gain resources while farming

97. Dominant Sheep Control

  • ID: 97

  • Purpose: Boolean: force sheep conversion

  • Default Values:

    • 0: Default
    • \(\geq\)1: Celts
  • Note: If this is set to a non zero value, other players' sheep convert to you even if they have a unit in their LOS, unless this is also a non zero value for them. Celt sheep bonus

98. Building Cost Sum

  • ID: 98

  • Purpose: Total cost of all units and buildings owned

99. Tech Cost Sum

  • ID: 99

  • Purpose: Total cost of all researches researched

100. Relic Income Sum

  • ID: 100

  • Purpose: Total relic gold generated

101. Trade Income Sum

  • ID: 101

  • Purpose: Total trade gold generated

102. Unused Resource 102

  • ID: 102

  • Purpose: Unused

103. Unused Resource 103

  • ID: 103

  • Purpose: Unused

104. Unused Resource 104

  • ID: 104

  • Purpose: Unused

105. Unused Resource 105

  • ID: 105

  • Purpose: Unused

106. Unused Resource 106

  • ID: 106

  • Purpose: Unused

107. Unused Resource 107

  • ID: 107

  • Purpose: Unused

108. Unused Resource 108

  • ID: 108

  • Purpose: Unused

109. Unused Resource 109

  • ID: 109

  • Purpose: Unused

110. Unused Resource 110

  • ID: 110

  • Purpose: Unused

111. Unused Resource 111

  • ID: 111

  • Purpose: Unused

112. Unused Resource 112

  • ID: 112

  • Purpose: Unused

113. Unused Resource 113

  • ID: 113

  • Purpose: Unused

114. Unused Resource 114

  • ID: 114

  • Purpose: Unused

115. Unused Resource 115

  • ID: 115

  • Purpose: Unused

116. Unused Resource 116

  • ID: 116

  • Purpose: Unused

117. Unused Resource 117

  • ID: 117

  • Purpose: Unused

118. Unused Resource 118

  • ID: 118

  • Purpose: Unused

119. Unused Resource 119

  • ID: 119

  • Purpose: Unused

120. Unused Resource 120

  • ID: 120

  • Purpose: Unused

121. Unused Resource 121

  • ID: 121

  • Purpose: Unused

122. Unused Resource 122

  • ID: 122

  • Purpose: Unused

123. Unused Resource 123

  • ID: 123

  • Purpose: Unused

124. Unused Resource 124

  • ID: 124

  • Purpose: Unused

125. Unused Resource 125

  • ID: 125

  • Purpose: Unused

126. Unused Resource 126

  • ID: 126

  • Purpose: Unused

127. Unused Resource 127

  • ID: 127

  • Purpose: Unused

128. Unused Resource 128

  • ID: 128

  • Purpose: Unused

129. Unused Resource 129

  • ID: 129

  • Purpose: Unused

130. Unused Resource 130

  • ID: 130

  • Purpose: Unused

131. Unused Resource 131

  • ID: 131

  • Purpose: Unused

132. Unused Resource 132

  • ID: 132

  • Purpose: Unused

133. Unused Resource 133

  • ID: 133

  • Purpose: Unused

134. Standing Castles

  • ID: 134

  • Purpose: Number of standing castles

135. Hit Points Razed

  • ID: 135

  • Purpose: Total HP of all buildings destroyed

136. Unused Resource 136

  • ID: 136

  • Purpose: Unused

137. Unused Resource 137

  • ID: 137

  • Purpose: Unused

138. Unused Resource 138

  • ID: 138

  • Purpose: Unused

139. Unused Resource 139

  • ID: 139

  • Purpose: Unused

140. Unused Resource 140

  • ID: 140

  • Purpose: Unused

141. Unused Resource 141

  • ID: 141

  • Purpose: Unused

142. Unused Resource 142

  • ID: 142

  • Purpose: Unused

143. Unused Resource 143

  • ID: 143

  • Purpose: Unused

144. Unused Resource 144

  • ID: 144

  • Purpose: Unused

145. Unused Resource 145

  • ID: 145

  • Purpose: Unused

146. Unused Resource 146

  • ID: 146

  • Purpose: Unused

147. Unused Resource 147

  • ID: 147

  • Purpose: Unused

148. Unused Resource 148

  • ID: 148

  • Purpose: Unused

149. Unused Resource 149

  • ID: 149

  • Purpose: Unused

150. Unused Resource 150

  • ID: 150

  • Purpose: Unused

151. Unused Resource 151

  • ID: 151

  • Purpose: Unused

152. Value Killed by Others

  • ID: 152

  • Purpose: Total cost of all own units lost

153. Value Razed by Others

  • ID: 153

  • Purpose: Total cost of all own buildings lost

154. Killed by Others

  • ID: 154

  • Purpose: Number of own units killed by other players

155. Razed by Others

  • ID: 155

  • Purpose: Number of own buildings destroyed by other players

156. Unused Resource 156

  • ID: 156

  • Purpose: Unused

157. Unused Resource 157

  • ID: 157

  • Purpose: Unused

158. Unused Resource 158

  • ID: 158

  • Purpose: Unused

159. Unused Resource 159

  • ID: 159

  • Purpose: Unused

160. Unused Resource 160

  • ID: 160

  • Purpose: Unused

161. Unused Resource 161

  • ID: 161

  • Purpose: Unused

162. Unused Resource 162

  • ID: 162

  • Purpose: Unused

163. Unused Resource 163

  • ID: 163

  • Purpose: Unused

164. Value Current Units

  • ID: 164

  • Purpose: Total cost of all own alive units

165. Value Current Buildings

  • ID: 165

  • Purpose: Total cost of all own standing buildings

166. Food Total

  • ID: 166

  • Purpose: Total food collected

167. Wood Total

  • ID: 167

  • Purpose: Total wood collected

168. Stone Total

  • ID: 168

  • Purpose: Total stone collected

169. Gold Total

  • ID: 169

  • Purpose: Total gold collected

170. Total Value of Kills

  • ID: 170

  • Purpose: Total cost of all units killed

171. Total Tribute Received

  • ID: 171

  • Purpose: Total of all resources received in tribute

172. Total Value of Razings

  • ID: 172

  • Purpose: Total cost of all buildings destroyed

173. Total Castles Built

  • ID: 173

  • Purpose: Number of total castles built

174. Total Wonders Built

  • ID: 174

  • Purpose: Number of total wonders built

175. Tribute score

  • ID: 175

  • Purpose: Total amount of resources sent in tribute including taxes. 10% of this is counted towards the economy score

176. Convert Min Adjustment

  • ID: 176

  • Purpose: Additional monk seconds needed before a conversion is even possible

  • Note: A great explanation of how this works here by T-West

177. Convert Max Adjustment

  • ID: 177

  • Purpose: Additional monk seconds needed before a conversion is forced

  • Note: A great explanation of how this works here by T-West

178. Convert Resist Min Adjustment

  • ID: 178

  • Purpose: Additional monk seconds needed before conversion by enemy monks is even possible

  • Note: A great explanation of how this works here by T-West

179. Convert Resist Max Adjustment

  • ID: 179

  • Purpose: Additional monk seconds needed before conversion by enemy monks is forced

  • Note: A great explanation of how this works here by T-West.

180. Convert Building Min

  • ID: 180

  • Purpose: Minimum time required to convert a building

  • Note: A great explanation of how this works here by T-West

181. Convert Building Max

  • ID: 181

  • Purpose: Maximum time required to convert a building

  • Note: A great explanation for how this works here by T-West

182. Convert Building Chance

  • ID: 182

  • Purpose: Percent chance for monks to convert buildings

  • Note: A great explanation for how this works here by T-West

183. Reveal Enemy

  • ID: 183

  • Purpose: Boolean: show enemy los for the source player

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Spies
  • Note: Once set to 1, setting it back to 0 won't take away LoS of enemies!

184. Value Wonders Castles

  • ID: 184

  • Purpose: Total cost of all wonders and castles constructed

185. Food Score

  • ID: 185

  • Purpose: Unknown... what does this resource do?

186. Wood Score

  • ID: 186

  • Purpose: Unknown... what does this resource do?

187. Stone Score

  • ID: 187

  • Purpose: Unknown... what does this resource do?

188. Gold Score

  • ID: 188

  • Purpose: Unknown... what does this resource do?

189. Chopping Productivity

  • ID: 189

  • Purpose: Multiplier for wood chopped by lumberjacks

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%

190. Food Gathering Productivity

  • ID: 190

  • Purpose: Multiplier for food gathered from all sources

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%. The work rate for farmers is reduced by about 23.4%

191. Relic Gold Production Rate

  • ID: 191

  • Purpose: Relic gold generation rate in gold per minute

  • Default Values:

    • 30: Default. 30 gold per minute (0.5 gold per second)
    • 15: After getting hit with Atheism

192. Converted Units Die

  • ID: 192

  • Purpose: Boolean: converted units die instead of switching over to the enemy

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Heresey

193. Theocracy

  • ID: 193

  • Purpose: Boolean: only one monk needs to regen faith after group conversion for the source player

  • Default Values:

    • 0: No (default)
    • 1: Yes, after researching Theocracy

194. Crenellations

  • ID: 194

  • Purpose: Boolean: Garrisoned infantry fire arrows

  • Default Values:

    • 0: No (default)
    • 1: Yes, after crenellations

195. Construction Rate Modifier

  • ID: 195

  • Purpose: Builder work rate multiplier

  • Default Values:

    • 0: Default
    • 1.3: Spanish
  • Note: The actual work rate for builders is given by construction_rate_mod * builder.default_work_rate

196. Hun Wonder Discount

  • ID: 196

  • Purpose: Additional time required for relic/wonder victories in one tenth of a year

  • Default Values:

    • 0: default
    • 1000: (100 years) for the Hun player, after researching atheism. The value of this resource of each player is added to determine the total extra time for relic/wonder victories, i.e. it adds up if multiple hun players get the tech
  • Note: Internally, relic and wonder victory countdowns are measured in one tenths of an year, the fractional part is just not shown ingame

197. Spies Discount

  • ID: 197

  • Purpose: Boolean: Halves the cost of spies per villager, and caps it at 15k gold max instead of the usual 30k

  • Default Values:

    • 0: Default

198. Unused Resource 198

  • ID: 198

  • Purpose: Unused

199. Unused Resource 199

  • ID: 199

  • Purpose: Unused

200. Unused Resource 200

  • ID: 200

  • Purpose: Unused

201. Unused Resource 201

  • ID: 201

  • Purpose: Unused

202. Unused Resource 202

  • ID: 202

  • Purpose: Unused

203. Unused Resource 203

  • ID: 203

  • Purpose: Unused

204. Unused Resource 204

  • ID: 204

  • Purpose: Unused

205. Feitoria Food Productivity

  • ID: 205

  • Purpose: Feitoria food production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of food obtained from owning n number of Feitorias is given by n * feitoria_food_productivity * 1.6

206. Feitoria Wood Productivity

  • ID: 206

  • Purpose: Feitoria wood production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of wood obtained from owning n number of Feitorias is given by n * feitoria_wood_productivity * 0.7

207. Feitoria Stone Productivity

  • ID: 207

  • Purpose: Feitoria stone production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of stone obtained from owning n number of Feitorias is given by n * feitoria_stone_productivity * 0.3

208. Feitoria Gold Productivity

  • ID: 208

  • Purpose: Feitoria gold production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of gold obtained from owning n number of Feitorias is given by n * feitoria_gold_productivity * 1

209. Reveal Enemy Town Centers

  • ID: 209

  • Purpose: Boolean: reveal enemy town centre location for the source player

  • Default Values:

    • 0: Default
    • 5: Vietnamese
  • Note: The bonus works for all values \(\geq\)1, the choice of setting it to 5 for vietnamese seems arbitrary

210. Relics Visible on Map

  • ID: 210

  • Purpose: Boolean: reveal relics on map amount

  • Default Values:

    • -1: Default
    • 42: Burmese
  • Note: Burmese reveal relics on map bonus. Only works in RMS, manually changing this in the editor does not seem to have any effects

211. Elevation Higher Bonus

  • ID: 211

  • Purpose: The fraction for additional bonus damage dealt from higher elevation

  • Default Values:

    • 0: Default
    • 0.25: Tatars
  • Note: Damage that units on higher elevation deal to units on lower elevation is multiplied by 1.25 + elevation_bonus_higher

212. Elevation Lower Bonus

  • ID: 212

  • Purpose: The fraction for additional bonus damage dealt from lower elevation

  • Default Values:

    • 0: Default
  • Note: Damage that units on lower elevation deal to units on higher elevation is multiplied by 0.75 + elevation_bonus_lower

213. Raiding Productivity

  • ID: 213

  • Purpose: Keshik gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 50: (0.5 g/s) Tatars
  • Note: Note that in practice, due to attack reload time and frame delay, Keshiks don't actually produce 0.5 g/s, but a slightly lower value

214. Mercenary Kipchak Count

  • ID: 214

  • Purpose: Total number of mercenary kipchak creatable

  • Default Values:

    • 0: Default
    • 10: after a Cuman ally researches Cuman Mercenaries
  • Note: Researching Cuman Mercenaries sets this to 10. Making mercenary Kipchaks costs one unit of this resource

215. Mercenary Kipchak Limit

  • ID: 215

  • Purpose: Number of mercenary kipchaks created/queued

  • Note: Making mercenary Kipchaks gives one unit of this resource

216. Shepherd Productivity

  • ID: 216

  • Purpose: Amount of food collected from sheep multiplier

  • Default Values:

    • 1: Default
    • 1.57: Tatars
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Tatars, This is compensated for by reducing villager work rate by 57%

217. Shared Line of Sight

  • ID: 217

  • Purpose: Unknown... what does this resource do?

218. Early Town Center Limit

  • ID: 218

  • Purpose: This is the number of extra TCs a player is allowed to build IF TCs are enabled in feudal age

  • Default Values:

    • 1: Default
    • 2: Cumans
  • Note: Since generic civs don't get access to TCs in feudal, the 10k amount doesn't matter, but if you're trying to make a map where you want people to be able to make TCs in feudal, make sure to set this value to 10k for cumans!

219. Fishing Productivity

  • ID: 219

  • Purpose: Multiplier for food gathered by fishing ships

  • Default Values:

    • 1: Default
  • Note: Since this works by multiplying the amount of resources gathered by a fishing ship, it has a side effect of increasing the gather rate

220. Unused Resource 220

  • ID: 220

  • Purpose: Unused

221. Monument Food Productivity

  • ID: 221

  • Purpose: Monument food trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * food_trickle_from_monument

222. Monument Wood Productivity

  • ID: 222

  • Purpose: Monument wood trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * wood_trickle_from_monument

223. Monument Stone Productivity

  • ID: 223

  • Purpose: Monument stone trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * stone_trickle_from_monument

224. Monument Gold Productivity

  • ID: 224

  • Purpose: Monument gold trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * gold_trickle_from_monument

225. Relic Food Production Rate

  • ID: 225

  • Purpose: Relic food production per minute

  • Default Values:

    • 0: Default
    • 30: Burgundians
    • 15: Burgundians after getting hit with Atheism

226. Villagers Killed by Gaia

  • ID: 226

  • Purpose: Total number of villagers lost to gaia

227. Villagers Killed by Animals

  • ID: 227

  • Purpose: Total number of villagers lost to wild animals

228. Villagers Killed by AI Player

  • ID: 228

  • Purpose: Total number of villagers lost to AIs

229. Villagers Killed by Human Player

  • ID: 229

  • Purpose: Total number of villagers lost to human players

230. Food Generation Rate

  • ID: 230

  • Purpose: Free food trickle rate (per minute)

231. Wood Generation Rate

  • ID: 231

  • Purpose: Free wood trickle rate (per minute)

232. Stone Generation Rate

  • ID: 232

  • Purpose: Free stone trickle rate (per minute)

233. Gold Generation Rate

  • ID: 233

  • Purpose: Free gold trickle rate (per minute)

234. Spawn Limit

  • ID: 234

  • Purpose: The limit to the number of spawning buildings that can spawn units from spawn command in a technology

  • Note: This is usually overridden by techs

235. Flemish Militia Population

  • ID: 235

  • Purpose: Number of alive flemish militia

236. Farming Gold Productivity

  • ID: 236

  • Purpose: Farming gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 2: (0.02 g/s per farmer) after Burgundian Vineyards
  • Note: Only generates gold while collecting food from farms, and not when walking on them down

237. Folwark Collection Amount

  • ID: 237

  • Purpose: This is the amount of food collected from farms built around a folwark

  • Default Values:

    • 0: Default
    • 17.5: Poles
    • 19.25: Poles with Chinese Ally
    • 25: Poles with Horse Collar
    • 27.5: Poles with Horse Collar & Chinese Ally
    • 37.5: Poles with Heavy Plow
    • 41.25: Poles with Heavy Plow & Chinese Ally
    • 55: Poles with Crop Rotation
    • 60.5: Poles with Crop Rotation & Chinese Ally

238. Folwark Attribute Type

  • ID: 238

  • Purpose: This is the ID of the resource that is given when a farm is constructed around a folwark

  • Default Values:

    • 0: Poles
    • -1: Default

239. Folwark Building Type

  • ID: 239

  • Purpose: This is the ID of the building that the Folwark needs to upgrade from for the farm collection ability to work

  • Default Values:

    • 68: (Mill) Poles
    • -1: Default

240. Units Converted

  • ID: 240

  • Purpose: The amount of units lost to enemy conversions

241. Stone Mining Gold Productivity

  • ID: 241

  • Purpose: Stone mining gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 18: Poles
    • 20.7: Poles with Stone Mining
    • 23.805: Poles with Stone Shaft Mining

242. Trade Workshop Food Productivity

  • ID: 242

  • Purpose: Trade Workshop food production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of food obtained from owning n number of TWS (Unit 1647) is given by n * tws_food_productivity * 2.25

243. Trade Workshop Wood Productivity

  • ID: 243

  • Purpose: Trade Workshop wood production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of wood obtained from owning n number of TWS (Unit 1647) is given by n * tws_wood_productivity * 2.25

244. Trade Workshop Stone Productivity

  • ID: 244

  • Purpose: Trade Workshop stone production rate multiplier

  • Default Values:

    • 0: Default
  • Note: The amount of stone obtained from owning n number of TWS (Unit 1647) is given by n * tws_stone_productivity * 2.25

245. Trade Workshop Gold Productivity

  • ID: 245

  • Purpose: Trade Workshop gold production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of gold obtained from owning n number of TWS (Unit 1647) is given by n * tws_gold_productivity * 2.25

246. Units Value Total

  • ID: 246

  • Purpose: Total cost of all units created so far

  • Note: This does not decrease when the units die

247. Buildings Value Total

  • ID: 247

  • Purpose: Total cost of all buildings created so far

  • Note: Increases when foundations are placed. This does not decrease if the foundation is deleted

248. Villagers Created Total

  • ID: 248

  • Purpose: Total number of villagers created so far

249. Villagers Idle Periods Total

  • ID: 249

  • Purpose: Amount of villagers that entered an idle state since game start

  • Note:

    1. This only updates every 5 physical minutes.
    2. The number of villagers that entered an idle state since the last updated is added to this resource.
    3. Starting villager count is the initial value

250. Villagers Idle Seconds Total

  • ID: 250

  • Purpose: Amount of total seconds all villagers have been idle since game start

  • Note:

    1. This only updates every 5 physical minutes.
    2. The idle time in seconds for all villagers since the last time this resource was updated is added to this resource.
    3. A villager immediately adds its own idle time to this resource if it dies

251. Trade Food Percent

  • ID: 251

  • Purpose: Percentage of gold generated from trade that is also given as food

  • Default Values:

    • 0: Default
    • 10: Bengalis

252. Trade Wood Percent

  • ID: 252

  • Purpose: Percentage of gold generated from trade that is also given as wood

  • Default Values:

    • 0: Default

253. Trade Stone Percent

  • ID: 253

  • Purpose: Percentage of gold generated from trade that is also given as stone

  • Default Values:

    • 0: Default

254. Livestock Food Productivity

  • ID: 254

  • Purpose: Garrisoned herdable food generation rate per 60 seconds

  • Default Values:

    • 0: Default
    • 3.5: (0.0583 f/s per herdable) Gurjaras

255. Speed Up Building Type

256. Speed Up Building Range

257. Speed Up Percentage

258. Speed Up Object Type

259. Speed Up Effect Type

260. Speed Up Secondary Effect Type

261. Speed Up Secondary Percentage

262. Civilization Name Override

  • ID: 262

  • Purpose:

263. Starting Scout ID

  • ID: 263

  • Purpose: Unit ID for the starting scout. Can be set to any unit (even buildings)

  • Default Values:

    • 448: (Scout Cavalry) Default
    • 751: (Eagle Scout) Aztecs, Incas and Mayans
    • 1755: (Camel Scout) Gurjaras

264. Relic Wood Production Rate

  • ID: 264

  • Purpose: Relic wood production per minute

  • Default Values:

    • 0: Default
  • Note: This is not affected by Atheism

265. Relic Stone Production Rate

  • ID: 265

  • Purpose: Relic stone production per minute

  • Note: This is not affected by Atheism

266. Chopping Gold Productivity

  • ID: 266

  • Purpose: Lumberjack chopping gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 1.5: (0.015 g/s per lumberjack) Vietnamese with paper money
    • 1.8: (0.018 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe
    • 2.16: (0.0216 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw
    • 2.376: (0.02376 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw & Two-Man Saw
  • Note: Only generates gold while collecting wood from trees, and not when cutting them down

267. Foraging Wood Productivity

  • ID: 267

  • Purpose: Forager foraging wood generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 10.4753: (0.104753 w/s per forager) Portuguese

268. Hunter Productivity

  • ID: 268

  • Purpose: Hunter hunting gold production rate per 100 seconds

269. Technology Reward Effect

  • ID: 269

  • Purpose: This is the ID of an additional effect which will fire when any technology is researched

270. Unit Repair Cost

  • ID: 270

  • Purpose: Percentage of cost required to repair siege units and ships

271. Building Repair Cost

  • ID: 271

  • Purpose: Percentage of cost required to repair buildings

272. Elevation Higher Damage

273. Elevation Lower Damage

274. Infantry Kill Reward

  • ID: 274

  • Purpose: This resource currently effectively enables/disables gold generation per second by infantry killing villagers, trade units and monks

  • Default Values:

    • 0: All Civs
    • 1: Vikings after Chieftains
  • Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on infantry units. Task 154 can change which resource does this, and it is what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is set to the different rates for different types of targets for infantry

275. Unused Resource 275

  • ID: 275

  • Purpose: Unused

276. Unused Resource 276

  • ID: 276

  • Purpose: Unused

277. Unused Resource 277

  • ID: 277

  • Purpose: Unused

278. Unused Resource 278

  • ID: 278

  • Purpose: Unused

279. Military Can Convert

  • ID: 279

  • Purpose: Military units with the conversion task can convert units if this is set to \(>\) 0 for a player

280. Military Convert Range

  • ID: 280

  • Purpose: Adds to the conversion range of military units

281. Military Convert Chance

  • ID: 281

  • Purpose: Determines the conversion probability per monk second

282. Military Convert Recharge

  • ID: 282

  • Purpose: Determines the faith recharge rate after successful conversions

283. Spawn Inside

  • ID: 283

  • Purpose: Determines whenever spawned unit via xsEffectAmount(cSpawnUnit,...) or certain techs is spawned garrisoned or outside

  • Default Values:

    • 0: All Civs
    • 1: Set briefly for the Armenians after their first Fortified Church is built to spawn the relic garrisoned.
  • Note: This is usually overridden by techs

284. Cavalry Kill Reward

  • ID: 284

  • Purpose: This resource effectively sets the gold generation rate per second by cavalry fighting other military units

  • Default Values:

    • 0: All Civs
  • Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on cavalry units. Task 154 can change which resource does this, and it is also what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is just set to 1 for cavalry.

285. Trigger Shared Visibility

  • ID: 285

  • Purpose: Unknown

286. Trigger Shared Exploration

  • ID: 286

  • Purpose: Unknown

287. Unused Resource 287

  • ID: 287

  • Purpose: Unused

288. Unused Resource 288

  • ID: 288

  • Purpose: Unused

289. Unused Resource 289

  • ID: 289

  • Purpose: Unused

290. Unused Resource 290

  • ID: 290

  • Purpose: Unused

291. Unused Resource 291

  • ID: 291

  • Purpose: Unused

292. Unused Resource 292

  • ID: 292

  • Purpose: Unused

293. Unused Resource 293

  • ID: 293

  • Purpose: Unused

294. Unused Resource 294

  • ID: 294

  • Purpose: Unused

295. Unused Resource 295

  • ID: 295

  • Purpose: Unused

296. Unused Resource 296

  • ID: 296

  • Purpose: Unused

297. Unused Resource 297

  • ID: 297

  • Purpose: Unused

298. Unused Resource 298

  • ID: 298

  • Purpose: Unused

299. Unused Resource 299

  • ID: 299

  • Purpose: Unused

300. Killed Gaia

  • ID: 300

  • Purpose: Number of gaia units killed

301. Killed P1

  • ID: 301

  • Purpose: Number of player 1 units killed

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

302. Killed P2

  • ID: 302

  • Purpose: Number of player 2 units killed

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

303. Killed P3

  • ID: 303

  • Purpose: Number of player 3 units killed

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

304. Killed P4

  • ID: 304

  • Purpose: Number of player 4 units killed

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

305. Killed P5

  • ID: 305

  • Purpose: Number of player 5 units killed

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

306. Killed P6

  • ID: 306

  • Purpose: Number of player 6 units killed

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

307. Killed P7

  • ID: 307

  • Purpose: Number of player 7 units killed

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

308. Killed P8

  • ID: 308

  • Purpose: Number of player 8 units killed

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

309. Unused Resource 309

  • ID: 309

  • Purpose: Unused

310. Unused Resource 310

  • ID: 310

  • Purpose: Unused

311. Unused Resource 311

  • ID: 311

  • Purpose: Unused

312. Unused Resource 312

  • ID: 312

  • Purpose: Unused

313. Unused Resource 313

  • ID: 313

  • Purpose: Unused

314. Unused Resource 314

  • ID: 314

  • Purpose: Unused

315. Unused Resource 315

  • ID: 315

  • Purpose: Unused

316. Unused Resource 316

  • ID: 316

  • Purpose: Unused

317. Unused Resource 317

  • ID: 317

  • Purpose: Unused

318. Unused Resource 318

  • ID: 318

  • Purpose: Unused

319. Unused Resource 319

  • ID: 319

  • Purpose: Unused

320. Unused Resource 320

  • ID: 320

  • Purpose: Unused

321. Unused Resource 321

  • ID: 321

  • Purpose: Unused

322. Unused Resource 322

  • ID: 322

  • Purpose: Unused

323. Unused Resource 323

  • ID: 323

  • Purpose: Unused

324. Unused Resource 324

  • ID: 324

  • Purpose: Unused

325. Kills by Gaia

  • ID: 325

  • Purpose: Number of own units killed by Gaia

326. Kills by P1

  • ID: 326

  • Purpose: Number of own units killed by player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

327. Kills by P2

  • ID: 327

  • Purpose: Number of own units killed by player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

328. Kills by P3

  • ID: 328

  • Purpose: Number of own units killed by player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

329. Kills by P4

  • ID: 329

  • Purpose: Number of own units killed by player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

330. Kills by P5

  • ID: 330

  • Purpose: Number of own units killed by player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

331. Kills by P6

  • ID: 331

  • Purpose: Number of own units killed by player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

332. Kills by P7

  • ID: 332

  • Purpose: Number of own units killed by player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

333. Kills by P8

  • ID: 333

  • Purpose: Number of own units killed by player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

334. Unused Resource 334

  • ID: 334

  • Purpose: Unused

335. Unused Resource 335

  • ID: 335

  • Purpose: Unused

336. Unused Resource 336

  • ID: 336

  • Purpose: Unused

337. Unused Resource 337

  • ID: 337

  • Purpose: Unused

338. Unused Resource 338

  • ID: 338

  • Purpose: Unused

339. Unused Resource 339

  • ID: 339

  • Purpose: Unused

340. Unused Resource 340

  • ID: 340

  • Purpose: Unused

341. Unused Resource 341

  • ID: 341

  • Purpose: Unused

342. Unused Resource 342

  • ID: 342

  • Purpose: Unused

343. Unused Resource 343

  • ID: 343

  • Purpose: Unused

344. Unused Resource 344

  • ID: 344

  • Purpose: Unused

345. Unused Resource 345

  • ID: 345

  • Purpose: Unused

346. Unused Resource 346

  • ID: 346

  • Purpose: Unused

347. Unused Resource 347

  • ID: 347

  • Purpose: Unused

348. Unused Resource 348

  • ID: 348

  • Purpose: Unused

349. Unused Resource 349

  • ID: 349

  • Purpose: Unused

350. Gaia Razings

  • ID: 350

  • Purpose: Number of buildings destroyed of Gaia

351. P1 Razings

  • ID: 351

  • Purpose: Number of buildings destroyed of player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

352. P2 Razings

  • ID: 352

  • Purpose: Number of buildings destroyed of player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

353. P3 Razings

  • ID: 353

  • Purpose: Number of buildings destroyed of player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

354. P4 Razings

  • ID: 354

  • Purpose: Number of buildings destroyed of player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

355. P5 Razings

  • ID: 355

  • Purpose: Number of buildings destroyed of player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

356. P6 Razings

  • ID: 356

  • Purpose: Number of buildings destroyed of player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

357. P7 Razings

  • ID: 357

  • Purpose: Number of buildings destroyed of player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

358. P8 Razings

  • ID: 358

  • Purpose: Number of buildings destroyed of player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

359. Unused Resource 359

  • ID: 359

  • Purpose: Unused

360. Unused Resource 360

  • ID: 360

  • Purpose: Unused

361. Unused Resource 361

  • ID: 361

  • Purpose: Unused

362. Unused Resource 362

  • ID: 362

  • Purpose: Unused

363. Unused Resource 363

  • ID: 363

  • Purpose: Unused

364. Unused Resource 364

  • ID: 364

  • Purpose: Unused

365. Unused Resource 365

  • ID: 365

  • Purpose: Unused

366. Unused Resource 366

  • ID: 366

  • Purpose: Unused

367. Unused Resource 367

  • ID: 367

  • Purpose: Unused

368. Unused Resource 368

  • ID: 368

  • Purpose: Unused

369. Unused Resource 369

  • ID: 369

  • Purpose: Unused

370. Unused Resource 370

  • ID: 370

  • Purpose: Unused

371. Unused Resource 371

  • ID: 371

  • Purpose: Unused

372. Unused Resource 372

  • ID: 372

  • Purpose: Unused

373. Unused Resource 373

  • ID: 373

  • Purpose: Unused

374. Unused Resource 374

  • ID: 374

  • Purpose: Unused

375. Razings by Gaia

  • ID: 375

  • Purpose: Number of own buildings destroyed by Gaia

376. Razings by P1

  • ID: 376

  • Purpose: Number of own buildings destroyed by player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

377. Razings by P2

  • ID: 377

  • Purpose: Number of own buildings destroyed by player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

378. Razings by P3

  • ID: 378

  • Purpose: Number of own buildings destroyed by player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

379. Razings by P4

  • ID: 379

  • Purpose: Number of own buildings destroyed by player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

380. Razings by P5

  • ID: 380

  • Purpose: Number of own buildings destroyed by player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

381. Razings by P6

  • ID: 381

  • Purpose: Number of own buildings destroyed by player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

382. Razings by P7

  • ID: 382

  • Purpose: Number of own buildings destroyed by player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

383. Razings by P8

  • ID: 383

  • Purpose: Number of own buildings destroyed by player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

384. Unused Resource 384

  • ID: 384

  • Purpose: Unused

385. Unused Resource 385

  • ID: 385

  • Purpose: Unused

386. Unused Resource 386

  • ID: 386

  • Purpose: Unused

387. Unused Resource 387

  • ID: 387

  • Purpose: Unused

388. Unused Resource 388

  • ID: 388

  • Purpose: Unused

389. Unused Resource 389

  • ID: 389

  • Purpose: Unused

390. Unused Resource 390

  • ID: 390

  • Purpose: Unused

391. Unused Resource 391

  • ID: 391

  • Purpose: Unused

392. Unused Resource 392

  • ID: 392

  • Purpose: Unused

393. Unused Resource 393

  • ID: 393

  • Purpose: Unused

394. Unused Resource 394

  • ID: 394

  • Purpose: Unused

395. Unused Resource 395

  • ID: 395

  • Purpose: Unused

396. Unused Resource 396

  • ID: 396

  • Purpose: Unused

397. Unused Resource 397

  • ID: 397

  • Purpose: Unused

398. Unused Resource 398

  • ID: 398

  • Purpose: Unused

399. Unused Resource 399

  • ID: 399

  • Purpose: Unused

400. Gaia Kill Value

  • ID: 400

  • Purpose: Total cost of all units killed of Gaia

401. P1 Kill Value

  • ID: 401

  • Purpose: Total cost of all units killed of player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

402. P2 Kill Value

  • ID: 402

  • Purpose: Total cost of all units killed of player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

403. P3 Kill Value

  • ID: 403

  • Purpose: Total cost of all units killed of player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

404. P4 Kill Value

  • ID: 404

  • Purpose: Total cost of all units killed of player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

405. P5 Kill Value

  • ID: 405

  • Purpose: Total cost of all units killed of player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

406. P6 Kill Value

  • ID: 406

  • Purpose: Total cost of all units killed of player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

407. P7 Kill Value

  • ID: 407

  • Purpose: Total cost of all units killed of player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

408. P8 Kill Value

  • ID: 408

  • Purpose: Total cost of all units killed of player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

409. Unused Resource 409

  • ID: 409

  • Purpose: Unused

410. Unused Resource 410

  • ID: 410

  • Purpose: Unused

411. Unused Resource 411

  • ID: 411

  • Purpose: Unused

412. Unused Resource 412

  • ID: 412

  • Purpose: Unused

413. Unused Resource 413

  • ID: 413

  • Purpose: Unused

414. Unused Resource 414

  • ID: 414

  • Purpose: Unused

415. Unused Resource 415

  • ID: 415

  • Purpose: Unused

416. Unused Resource 416

  • ID: 416

  • Purpose: Unused

417. Unused Resource 417

  • ID: 417

  • Purpose: Unused

418. Unused Resource 418

  • ID: 418

  • Purpose: Unused

419. Unused Resource 419

  • ID: 419

  • Purpose: Unused

420. Unused Resource 420

  • ID: 420

  • Purpose: Unused

421. Unused Resource 421

  • ID: 421

  • Purpose: Unused

422. Unused Resource 422

  • ID: 422

  • Purpose: Unused

423. Unused Resource 423

  • ID: 423

  • Purpose: Unused

424. Unused Resource 424

  • ID: 424

  • Purpose: Unused

425. Gaia Razing Value

  • ID: 425

  • Purpose: Total cost of all buildings destroyed of Gaia

426. P1 Razing Value

  • ID: 426

  • Purpose: Total cost of all buildings destroyed of player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

427. P2 Razing Value

  • ID: 427

  • Purpose: Total cost of all buildings destroyed of player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

428. P3 Razing Value

  • ID: 428

  • Purpose: Total cost of all buildings destroyed of player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

429. P4 Razing Value

  • ID: 429

  • Purpose: Total cost of all buildings destroyed of player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

430. P5 Razing Value

  • ID: 430

  • Purpose: Total cost of all buildings destroyed of player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

431. P6 Razing Value

  • ID: 431

  • Purpose: Total cost of all buildings destroyed of player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

432. P7 Razing Value

  • ID: 432

  • Purpose: Total cost of all buildings destroyed of player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

433. P8 Razing Value

  • ID: 433

  • Purpose: Total cost of all buildings destroyed of player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

434. Unused Resource 434

  • ID: 434

  • Purpose: Unused

435. Unused Resource 435

  • ID: 435

  • Purpose: Unused

436. Unused Resource 436

  • ID: 436

  • Purpose: Unused

437. Unused Resource 437

  • ID: 437

  • Purpose: Unused

438. Unused Resource 438

  • ID: 438

  • Purpose: Unused

439. Unused Resource 439

  • ID: 439

  • Purpose: Unused

440. Unused Resource 440

  • ID: 440

  • Purpose: Unused

441. Unused Resource 441

  • ID: 441

  • Purpose: Unused

442. Unused Resource 442

  • ID: 442

  • Purpose: Unused

443. Unused Resource 443

  • ID: 443

  • Purpose: Unused

444. Unused Resource 444

  • ID: 444

  • Purpose: Unused

445. Unused Resource 445

  • ID: 445

  • Purpose: Unused

446. Unused Resource 446

  • ID: 446

  • Purpose: Unused

447. Unused Resource 447

  • ID: 447

  • Purpose: Unused

448. Unused Resource 448

  • ID: 448

  • Purpose: Unused

449. Unused Resource 449

  • ID: 449

  • Purpose: Unused

450. Gaia Tribute

  • ID: 450

  • Purpose: Amount of resources tributed to Gaia

451. P1 Tribute

  • ID: 451

  • Purpose: Amount of resources tributed to player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

452. P2 Tribute

  • ID: 452

  • Purpose: Amount of resources tributed to player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

453. P3 Tribute

  • ID: 453

  • Purpose: Amount of resources tributed to player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

454. P4 Tribute

  • ID: 454

  • Purpose: Amount of resources tributed to player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

455. P5 Tribute

  • ID: 455

  • Purpose: Amount of resources tributed to player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

456. P6 Tribute

  • ID: 456

  • Purpose: Amount of resources tributed to player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

457. P7 Tribute

  • ID: 457

  • Purpose: Amount of resources tributed to player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

458. P8 Tribute

  • ID: 458

  • Purpose: Amount of resources tributed to player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

459. Unused Resource 459

  • ID: 459

  • Purpose: Unused

460. Unused Resource 460

  • ID: 460

  • Purpose: Unused

461. Unused Resource 461

  • ID: 461

  • Purpose: Unused

462. Unused Resource 462

  • ID: 462

  • Purpose: Unused

463. Unused Resource 463

  • ID: 463

  • Purpose: Unused

464. Unused Resource 464

  • ID: 464

  • Purpose: Unused

465. Unused Resource 465

  • ID: 465

  • Purpose: Unused

466. Unused Resource 466

  • ID: 466

  • Purpose: Unused

467. Unused Resource 467

  • ID: 467

  • Purpose: Unused

468. Unused Resource 468

  • ID: 468

  • Purpose: Unused

469. Unused Resource 469

  • ID: 469

  • Purpose: Unused

470. Unused Resource 470

  • ID: 470

  • Purpose: Unused

471. Unused Resource 471

  • ID: 471

  • Purpose: Unused

472. Unused Resource 472

  • ID: 472

  • Purpose: Unused

473. Unused Resource 473

  • ID: 473

  • Purpose: Unused

474. Unused Resource 474

  • ID: 474

  • Purpose: Unused

475. Tribute from Gaia

  • ID: 475

  • Purpose: Tribute received from Gaia

476. Tribute from P1

  • ID: 476

  • Purpose: Tribute received from player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

477. Tribute from P2

  • ID: 477

  • Purpose: Tribute received from player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

478. Tribute from P3

  • ID: 478

  • Purpose: Tribute received from player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

479. Tribute from P4

  • ID: 479

  • Purpose: Tribute received from player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

480. Tribute from P5

  • ID: 480

  • Purpose: Tribute received from player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

481. Tribute from P6

  • ID: 481

  • Purpose: Tribute received from player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

482. Tribute from P7

  • ID: 482

  • Purpose: Tribute received from player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

483. Tribute from P8

  • ID: 483

  • Purpose: Tribute received from player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

484. Unused Resource 484

  • ID: 484

  • Purpose: Unused

485. Unused Resource 485

  • ID: 485

  • Purpose: Unused

486. Unused Resource 486

  • ID: 486

  • Purpose: Unused

487. Unused Resource 487

  • ID: 487

  • Purpose: Unused

488. Unused Resource 488

  • ID: 488

  • Purpose: Unused

489. Unused Resource 489

  • ID: 489

  • Purpose: Unused

490. Unused Resource 490

  • ID: 490

  • Purpose: Unused

491. Unused Resource 491

  • ID: 491

  • Purpose: Unused

492. Unused Resource 492

  • ID: 492

  • Purpose: Unused

493. Unused Resource 493

  • ID: 493

  • Purpose: Unused

494. Unused Resource 494

  • ID: 494

  • Purpose: Unused

495. Unused Resource 495

  • ID: 495

  • Purpose: Unused

496. Unused Resource 496

  • ID: 496

  • Purpose: Unused

497. Unused Resource 497

  • ID: 497

  • Purpose: Unused

498. Unused Resource 498

  • ID: 498

  • Purpose: Unused

499. Unused Resource 499

  • ID: 499

  • Purpose: Unused

500. Unknown Resource 500

  • ID: 500

  • Purpose: Unknown... What does this resource do?

501. Maximum Polemarchs

  • ID: 501

  • Purpose: Hidden resource that is part of the cost of Polemarch. Incremented when the Polemarch dies, decremented when a Polemarch is trained. Increment this value to allow training of more Polemarchs.

  • Default Values:

    • 0: Default

502. Chopping Food Productivity

  • ID: 502

  • Purpose: Chopping food generation rate per 100 seconds.

  • Default Values:

    • 0: Default
    • 4: Athenians

503. Trade Wood Percentage

  • ID: 503

  • Purpose: Amount of trade will be returned as wood instead of gold.

  • Default Values:

    • 0: Default
    • 0.25: Achaemenids, Athenians and Spartans.
  • Note: Changed in the Battle of Greece civs Port by a toggle to 0.25, 0.5, and 0.75 or by researching equivalent tech in the editor. Setting it to 0.5 will return half the amount in gold and half in wood. Works for trade cogs only. Setting it to a value \(\geq\) 1 will make it so no trade resources are returned.

504. Unknown Resource 504

  • ID: 504

  • Purpose: Unknown... What does this resource do?

505. Unknown Resource 505

  • ID: 505

  • Purpose: Unknown... What does this resource do?

  • Default Values:

    • 0: Default
    • 1: Achaemenids, Athenians and Spartans

506. Town Center Loss

  • ID: 506

  • Purpose: Decremented for every town center lost.

  • Default Values:

    • 0: Default
    • 1: Achaemenids, Athenians and Spartans
  • Note: Will go into negatives. Is connected to Achaemenids Town center upgrades, but is not changed by them. Maybe no longer used?

507. Unknown Resource 507

  • ID: 507

  • Purpose: Unknown... What does this resource do?

  • Default Values:

    • 0: Default
    • 1: Athenians
  • Note: Athenians start with it set to 1 by initial Economic Policy.

508. Unknown Resource 508

  • ID: 508

  • Purpose: Unknown... What does this resource do?

509. Building Loot Productivity

  • ID: 509

  • Purpose: Gain gold when attacking buildings.

  • Default Values:

    • 0: Default
  • Note: Formula is unknown, but the higher the resource the faster the gold gain is.

510. Unknown Resource 510

  • ID: 510

  • Purpose: Unknown... What does this resource do?

  • Default Values:

    • 1: Spartans
  • Note: Spartans start with it set to 1.

511. Unknown Resource 511

  • ID: 511

  • Purpose: Unknown... What does this resource do?

512. Unknown Resource 512

  • ID: 512

  • Purpose: Unknown... What does this resource do?

513. Unknown Resource 513

  • ID: 513

  • Purpose: Unknown... What does this resource do?

514. Unknown Resource 514

  • ID: 514

  • Purpose: Unknown... What does this resource do?

515. Unknown Resource 515

  • ID: 515

  • Purpose: Unknown... What does this resource do?

516. Unknown Resource 516

  • ID: 516

  • Purpose: Unknown... What does this resource do?

517. Unknown Resource 517

  • ID: 517

  • Purpose: Unknown... What does this resource do?

518. Unknown Resource 518

  • ID: 518

  • Purpose: Unknown... What does this resource do?

519. Unknown Resource 519

  • ID: 519

  • Purpose: Unknown... What does this resource do?

520. Unknown Resource 520

  • ID: 520

  • Purpose: Gives gold generation on kills to certain Elite Hoplite and probably other units. Similar to resource 550 and 551.

  • Default Values:

    • 1: Default

521. Castle Gold Productivity

  • ID: 521

  • Purpose: Castle gold production rate multiplier.

  • Default Values:

    • 0: Default
    • 1: After Peloponnesian League researched
  • Note: The amount of gold obtained from owning n number of Castles is given by n * castle_gold_productivity * 0.33333.

522. Unknown Resource 522

  • ID: 522

  • Purpose: Unknown... What does this resource do?

523. Unknown Resource 523

  • ID: 523

  • Purpose: Unknown... What does this resource do?

524. Unknown Resource 524

  • ID: 524

  • Purpose: Unknown... What does this resource do?

525. Unknown Resource 525

  • ID: 525

  • Purpose: Unknown... What does this resource do?

526. Unknown Resource 526

  • ID: 526

  • Purpose: Unknown... What does this resource do?

527. Unknown Resource 527

  • ID: 527

  • Purpose: Unknown... What does this resource do?

528. Unknown Resource 528

  • ID: 528

  • Purpose: Unknown... What does this resource do?

529. Unknown Resource 529

  • ID: 529

  • Purpose: Unknown... What does this resource do?

530. Unknown Resource 530

  • ID: 530

  • Purpose: Unknown... What does this resource do?

531. Unknown Resource 531

  • ID: 531

  • Purpose: Unknown... What does this resource do?

532. Unknown Resource 532

  • ID: 532

  • Purpose: Unknown... What does this resource do?

533. Unknown Resource 533

  • ID: 533

  • Purpose: Unknown... What does this resource do?

534. Unknown Resource 534

  • ID: 534

  • Purpose: Unknown... What does this resource do?

535. Unknown Resource 535

  • ID: 535

  • Purpose: Unknown... What does this resource do?

536. Unknown Resource 536

  • ID: 536

  • Purpose: Unknown... What does this resource do?

537. Unknown Resource 537

  • ID: 537

  • Purpose: Unknown... What does this resource do?

538. Unknown Resource 538

  • ID: 538

  • Purpose: Unknown... What does this resource do?

539. Unknown Resource 539

  • ID: 539

  • Purpose: Unknown... What does this resource do?

540. Unknown Resource 540

  • ID: 540

  • Purpose: Unknown... What does this resource do?

541. Unknown Resource 541

  • ID: 541

  • Purpose: Unknown... What does this resource do?

542. Unknown Resource 542

  • ID: 542

  • Purpose: Unknown... What does this resource do?

543. Unknown Resource 543

  • ID: 543

  • Purpose: Unknown... What does this resource do?

544. Unknown Resource 544

  • ID: 544

  • Purpose: Unknown... What does this resource do?

545. Unknown Resource 545

  • ID: 545

  • Purpose: Unknown... What does this resource do?

546. Unknown Resource 546

  • ID: 546

  • Purpose: Unknown... What does this resource do?

547. Unknown Resource 547

  • ID: 547

  • Purpose: Unknown... What does this resource do?

548. Unknown Resource 548

  • ID: 548

  • Purpose: Unknown... What does this resource do?

549. Unknown Resource 549

  • ID: 549

  • Purpose: Unknown... What does this resource do?

550. Unknown Resource 550

  • ID: 550

  • Purpose: Gives gold generation on kills to certain Elite Hoplite, Camel Raider and probably other units. Similar to resource 520 and 551.

  • Default Values:

    • 1: Default

551. Unit Loot Productivity

  • ID: 551

  • Purpose: Gain gold per unit killed.

  • Default Values:

    • 0: Default
    • 1: After Military Policy activated
  • Note: The amount of gold obtained from killing number of units u is u * unit_loot_productivity * 3. Unlike resources 520 and 550 works on most units. Look at A.G.E. for units with 154 loot class task.

552. Unknown Resource 552

  • ID: 552

  • Purpose: Unknown... What does this resource do?

553. Unknown Resource 553

  • ID: 553

  • Purpose: Unknown... What does this resource do?

554. Unknown Resource 554

  • ID: 554

  • Purpose: Unknown... What does this resource do?

555. Unknown Resource 555

  • ID: 555

  • Purpose: Unknown... What does this resource do?

556. Unknown Resource 556

  • ID: 556

  • Purpose: Unknown... What does this resource do?

557. Unknown Resource 557

  • ID: 557

  • Purpose: Unknown... What does this resource do?

558. Unknown Resource 558

  • ID: 558

  • Purpose: Unknown... What does this resource do?

559. Unknown Resource 559

  • ID: 559

  • Purpose: Unknown... What does this resource do?

560. Unknown Resource 560

  • ID: 560

  • Purpose: Unknown... What does this resource do?

561. Unknown Resource 561

  • ID: 561

  • Purpose: Unknown... What does this resource do?

562. Unknown Resource 562

  • ID: 562

  • Purpose: Unknown... What does this resource do?

563. Unknown Resource 563

  • ID: 563

  • Purpose: Unknown... What does this resource do?

564. Unknown Resource 564

  • ID: 564

  • Purpose: Unknown... What does this resource do?

565. Unknown Resource 565

  • ID: 565

  • Purpose: Unknown... What does this resource do?

566. Unknown Resource 566

  • ID: 566

  • Purpose: Unknown... What does this resource do?

567. Unknown Resource 567

  • ID: 567

  • Purpose: Unknown... What does this resource do?

568. Unknown Resource 568

  • ID: 568

  • Purpose: Unknown... What does this resource do?

569. Unknown Resource 569

  • ID: 569

  • Purpose: Unknown... What does this resource do?

570. Unknown Resource 570

  • ID: 570

  • Purpose: Unknown... What does this resource do?

571. Unknown Resource 571

  • ID: 571

  • Purpose: Unknown... What does this resource do?

572. Unknown Resource 572

  • ID: 572

  • Purpose: Unknown... What does this resource do?

573. Unknown Resource 573

  • ID: 573

  • Purpose: Unknown... What does this resource do?

574. Unknown Resource 574

  • ID: 574

  • Purpose: Unknown... What does this resource do?

575. Unknown Resource 575

  • ID: 575

  • Purpose: Unknown... What does this resource do?

576. Unknown Resource 576

  • ID: 576

  • Purpose: Unknown... What does this resource do?

577. Unknown Resource 577

  • ID: 577

  • Purpose: Unknown... What does this resource do?

578. Unknown Resource 578

  • ID: 578

  • Purpose: Unknown... What does this resource do?

579. Unknown Resource 579

  • ID: 579

  • Purpose: Unknown... What does this resource do?

580. Unknown Resource 580

  • ID: 580

  • Purpose: Unknown... What does this resource do?

581. Unknown Resource 581

  • ID: 581

  • Purpose: Unknown... What does this resource do?

582. Unknown Resource 582

  • ID: 582

  • Purpose: Unknown... What does this resource do?

583. Unknown Resource 583

  • ID: 583

  • Purpose: Unknown... What does this resource do?

584. Unknown Resource 584

  • ID: 584

  • Purpose: Unknown... What does this resource do?

585. Unknown Resource 585

  • ID: 585

  • Purpose: Unknown... What does this resource do?

586. Unknown Resource 586

  • ID: 586

  • Purpose: Unknown... What does this resource do?

587. Unknown Resource 587

  • ID: 587

  • Purpose: Unknown... What does this resource do?

588. Unknown Resource 588

  • ID: 588

  • Purpose: Unknown... What does this resource do?

589. Unknown Resource 589

  • ID: 589

  • Purpose: Unknown... What does this resource do?

590. Unknown Resource 590

  • ID: 590

  • Purpose: Unknown... What does this resource do?

591. Unknown Resource 591

  • ID: 591

  • Purpose: Unknown... What does this resource do?

592. Unknown Resource 592

  • ID: 592

  • Purpose: Unknown... What does this resource do?

593. Unknown Resource 593

  • ID: 593

  • Purpose: Unknown... What does this resource do?

594. Unknown Resource 594

  • ID: 594

  • Purpose: Unknown... What does this resource do?

595. Unknown Resource 595

  • ID: 595

  • Purpose: Unknown... What does this resource do?

596. Unknown Resource 596

  • ID: 596

  • Purpose: Unknown... What does this resource do?

597. Unknown Resource 597

  • ID: 597

  • Purpose: Unknown... What does this resource do?

598. Unknown Resource 598

  • ID: 598

  • Purpose: Unknown... What does this resource do?

599. Unknown Resource 599

  • ID: 599

  • Purpose: Unknown... What does this resource do?

600. Unknown Resource 600

  • ID: 600

  • Purpose: Unknown... What does this resource do?