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Constants

Written by: Alian713, Kramb


1. File Io

1.1. cOffsetString

Value: int 0

Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a string (4 bytes + a number of bytes that is determined by the integer that the first 4 bytes represent)

1.2. cOffsetInteger

Value: int 1

Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store an integer (4 bytes)

1.3. cOffsetFloat

Value: int 2

Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a float (4 bytes)

1.4. cOffsetVector

Value: int 3

Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a vector (12 bytes)

2. Age

2.1. cDarkAge

Value: int 0

Value of the Current Age resource when a player is in the Dark Age

2.2. cFeudalAge

Value: int 1

Value of the Current Age resource when a player is in the Feudal Age

2.3. cCastleAge

Value: int 2

Value of the Current Age resource when a player is in the Castle Age

2.4. cImperialAge

Value: int 3

Value of the Current Age resource when a player is in the Imperial Age

2.5. cStoneAge

Value: int 0

Value of the Current Age resource when a player is in the Dark Age

2.6. cToolAge

Value: int 1

Value of the Current Age resource when a player is in the Feudal Age

2.7. cBronzeAge

Value: int 2

Value of the Current Age resource when a player is in the Castle Age

2.8. cIronAge

Value: int 3

Value of the Current Age resource when a player is in the Imperial Age

3. Language Constants

3.1. cActivationTime

Value: int -1

This value is only defined inside the body of a rule. It holds the time of initial activation of that rule

3.2. cOriginVector

Value: vector (0, 0, 0)

The Origin Vector

3.3. cInvalidVector

Value: vector (-1, -1, -1)

The Invalid Vector

4. Victory Conditions

4.1. cStandardVictory

Value: int 100

one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions

4.2. cWonderVictory

Value: int 101

one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions

4.3. cRelicVictory

Value: int 102

one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions

4.4. cKingOfTheHillVictory

Value: int 103

one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions

5. Aoe2 Civs

5.1. cGaia

Value: int 0

This is the civilization ID of Gaia

5.2. cBritons

Value: int 1

This is the civilization ID of Britons

5.3. cFranks

Value: int 2

This is the civilization ID of Franks

5.4. cGoths

Value: int 3

This is the civilization ID of Goths

5.5. cTeutons

Value: int 4

This is the civilization ID of Teutons

5.6. cJapanese

Value: int 5

This is the civilization ID of Japanese

5.7. cChinese

Value: int 6

This is the civilization ID of Chinese

5.8. cByzantines

Value: int 7

This is the civilization ID of Byzantines

5.9. cPersians

Value: int 8

This is the civilization ID of Persians

5.10. cSaracens

Value: int 9

This is the civilization ID of Saracens

5.11. cTurks

Value: int 10

This is the civilization ID of Turks

5.12. cVikings

Value: int 11

This is the civilization ID of Vikings

5.13. cMongols

Value: int 12

This is the civilization ID of Mongols

5.14. cCelts

Value: int 13

This is the civilization ID of Celts

5.15. cSpanish

Value: int 14

This is the civilization ID of Spanish

5.16. cAztecs

Value: int 15

This is the civilization ID of Aztecs

5.17. cMayans

Value: int 16

This is the civilization ID of Mayans

5.18. cHuns

Value: int 17

This is the civilization ID of Huns

5.19. cKoreans

Value: int 18

This is the civilization ID of Koreans

5.20. cItalians

Value: int 19

This is the civilization ID of Italians

5.21. cIndians

Value: int 20

This is the civilization ID of Indians

5.22. cIncas

Value: int 21

This is the civilization ID of Incas

5.23. cMagyars

Value: int 22

This is the civilization ID of Magyars

5.24. cSlavs

Value: int 23

This is the civilization ID of Slavs

5.25. cPortuguese

Value: int 24

This is the civilization ID of Portuguese

5.26. cEthiopians

Value: int 25

This is the civilization ID of Ethiopians

5.27. cMalians

Value: int 26

This is the civilization ID of Malians

5.28. cBerbers

Value: int 27

This is the civilization ID of Berbers

5.29. cKhmer

Value: int 28

This is the civilization ID of Khmer

5.30. cMalay

Value: int 29

This is the civilization ID of Malay

5.31. cBurmese

Value: int 30

This is the civilization ID of Burmese

5.32. cVietnamese

Value: int 31

This is the civilization ID of Vietnamese

5.33. cBulgarians

Value: int 32

This is the civilization ID of Bulgarians

5.34. cTatars

Value: int 33

This is the civilization ID of Tatars

5.35. cCumans

Value: int 34

This is the civilization ID of Cumans

5.36. cLithuanians

Value: int 35

This is the civilization ID of Lithuanians

5.37. cBurgundians

Value: int 36

This is the civilization ID of Burgundians

5.38. cSicilians

Value: int 37

This is the civilization ID of Sicilians

5.39. cPoles

Value: int 38

This is the civilization ID of Poles

5.40. cBohemians

Value: int 39

This is the civilization ID of Bohemians

5.41. cDravidians

Value: int 40

This is the civilization ID of Dravidians

5.42. cBengalis

Value: int 41

This is the civilization ID of Bengalis

5.43. cGurjaras

Value: int 42

This is the civilization ID of Gurjaras

5.44. cRomans

Value: int 43

This is the civilization ID of Romans

5.45. cArmenians

Value: int 44

This is the civilization ID of Armenians

5.46. cGeorgians

Value: int 45

This is the civilization ID of Georgians

5.47. cShu

Value: int 49

This is the civilization ID of Shu

5.48. cWu

Value: int 50

This is the civilization ID of Wu

5.49. cWei

Value: int 51

This is the civilization ID of Wei

5.50. cJurchens

Value: int 52

This is the civilization ID of Jurchens

5.51. cKhitans

Value: int 53

This is the civilization ID of Khitans

5.52. cMuisca

Value: int 57

This is the civilization ID of Muisca

5.53. cMapuche

Value: int 58

This is the civilization ID of Mapuche

5.54. cTupi

Value: int 59

This is the civilization ID of Tupi

5.55. cNumCivs

Value: int 60

The number of civilizations for AoE2

6. Chronicles Civs

6.1. cAchaemenids

Value: int 46

This is the civilization ID of Achaemenids

6.2. cAthenians

Value: int 47

This is the civilization ID of Athenians

6.3. cSpartans

Value: int 48

This is the civilization ID of Spartans

6.4. cMacedonians

Value: int 54

This is the civilization ID of Macedonians

6.5. cThracians

Value: int 55

This is the civilization ID of Thracians

6.6. cPuru

Value: int 56

This is the civilization ID of Puru

7. Ror Civs

7.1. cAoeEgyptians

Value: int 1

This is the civilization ID of Aoe Egyptians

7.2. cAoeGreeks

Value: int 2

This is the civilization ID of Aoe Greeks

7.3. cAoeBabylonians

Value: int 3

This is the civilization ID of Aoe Babylonians

7.4. cAoeAssyrians

Value: int 4

This is the civilization ID of Aoe Assyrians

7.5. cAoeMinoans

Value: int 5

This is the civilization ID of Aoe Minoans

7.6. cAoeHittites

Value: int 6

This is the civilization ID of Aoe Hittites

7.7. cAoePhoenicians

Value: int 7

This is the civilization ID of Aoe Phoenicians

7.8. cAoeSumerians

Value: int 8

This is the civilization ID of Aoe Sumerians

7.9. cAoePersians

Value: int 9

This is the civilization ID of Aoe Persians

7.10. cAoeShang

Value: int 10

This is the civilization ID of Aoe Shang

7.11. cAoeYamato

Value: int 11

This is the civilization ID of Aoe Yamato

7.12. cAoeChoson

Value: int 12

This is the civilization ID of Aoe Choson

7.13. cAoeRomans

Value: int 13

This is the civilization ID of Aoe Romans

7.14. cAoeCarthaginians

Value: int 14

This is the civilization ID of Aoe Carthaginians

7.15. cAoePalmyrans

Value: int 15

This is the civilization ID of Aoe Palmyrans

7.16. cAoeMacedonians

Value: int 16

This is the civilization ID of Aoe Macedonians

7.17. cAoeLacViet

Value: int 17

This is the civilization ID of Aoe Lac Viet

7.18. cNumAoeCivs

Value: int 18

The number of civilizations for RoR

8. Effect Amount Effect Type

8.1. cSetAttribute

Value: int 0

This is the ID of the Set Attribute effect of the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cSetAttribute, unitID, attributeID, value)

Example:

1
 xsEffectAmount(cSetAttribute, 74, cHitpoints, 100)

This sets the HP of unit 74 (militia) to 100 (the value). Alternatively, any of the Unit Attribute Constants may be used to modify the corresponding unit property

8.2. cModResource

Value: int 1

This is the ID of the Modify Resource effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cModResource, resourceID, operation, value)

Example:

1
 xsEffectAmount(cModResource, cAttributeFood, cAttributeAdd, 100)

This adds 100 to the current food amount. Alternatively, cAttributeSet may be used to set the food amount to 100. Also, see the Resource

8.3. cEnableObject

Value: int 2

This is the ID of the Enable (or disable) Object effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cEnableObject, unitID, enableOrDisable, 0)

Example:

1
 xsEffectAmount(cEnableObject, 74, cAttributeDisable, 0)

This disables the unit 74 (militia). Alternatively, cAttributeEnable may be used to enable an object instead

8.4. cUpgradeUnit

Value: int 3

This is the ID of the Upgrade Unit effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cUpgradeUnit, oldUnitID, newUnitID, 0)

Example:

1
 xsEffectAmount(cUpgradeUnit, 74, 75, 0)

This copies all units attributes except ID and available from unit 75 (man at arms) to 74 (militia)

8.5. cAddAttribute

Value: int 4

This is the ID of the Add Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cAddAttribute, unitID, attributeID, value)

Example:

1
 xsEffectAmount(cAddAttribute, 74, 0, 100)

This adds 100 (the value) to the attribute 0 (HP) of unit 74 (militia)

8.6. cMulAttribute

Value: int 5

This is the ID of the Multiply Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cMulAttribute, unitID, attributeID, value)

Example:

1
 xsEffectAmount(cMulAttribute, 74, 0, 100)

This multiplies the attribute 0 (HP) of unit 74 (militia) by 100 (the value)

8.7. cMulResource

Value: int 6

This is the ID of the Multiply Resource effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cMulResource, resourceID, 0, value)

Example:

1
 xsEffectAmount(cMulResource, cAttributeFood, 0, 10)

This multiplies the food amount by 10 (the value)

8.8. cSpawnUnit

Value: int 7

This is the ID of the Spawn Unit effect for the xsEffectAmount function

Syntax:

1
2
 xsEffectAmount(cModResource, cAttributeSpawnCap, cAttributeSet, numBuildings);
 xsEffectAmount(cSpawnUnit, unitID, buildingID, numUnits)

Example:

1
2
 xsEffectAmount(cModResource, cAttributeSpawnCap, cAttributeSet, 2);
 xsEffectAmount(cSpawnUnit, 83, 109, 5)

This will spawn 5 villagers (83) from each town centre (109), for a maximum of 2 town centres. Note that setting the cAttributeCap resource to a non 0 value is required for using this effect. If you prefer spawning the units garrisoned set resource cAttributeSpawnStayInside to 1.

8.9. cModifyTech

Value: int 8

This is the ID of the Modify Technology effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cModifyTech, techID, techAttribute, value)

Example:

1
 xsEffectAmount(cModifyTech, 22, cAttrSetTime, 10)

This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, any of the Tech Attribute Constants may be used to modify the corresponding tech property

8.10. cSetPlayerData

Value: int 9

This is the ID of the Set Player Data effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cSetPlayerData, 0, cAttributeSet, value)

Example:

1
 xsEffectAmount(cSetPlayerData, 0, cAttributeSet, 10230)

This sets the player data 0 (Civilization Name ID) to 10230 (the value)

8.11. cSetUnitAttribute

Value: int 10

This is the ID of the Set Unit Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cSetUnitAttribute, unitId, attribute, value)

Example:

1
 xsEffectAmount(cSetUnitAttribute, 0, cHitpoints, 40)

This sets unit 0's HP to 40. This is the same as modify object attribute in the editor

8.12. cAddUnitAttribute

Value: int 11

This is the ID of the Add Unit Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cAddUnitAttribute, unitId, attribute, value)

Example:

1
 xsEffectAmount(cAddUnitAttribute, 0, cHitpoints, 40)

This adds 40 to unit 0's HP. This is the same as modify object attribute in the editor

8.13. cMulUnitAttribute

Value: int 12

This is the ID of the Multiply Unit Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cMulUnitAttribute, unitId, attribute, value)

Example:

1
 xsEffectAmount(cMulUnitAttribute, 0, cHitpoints, 40)

This multiplies unit 0's HP by 40. This is the same as modify object attribute in the editor

8.14. cSetTechCost

Value: int 100

This is the ID of the Set Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead

Syntax:

1
 xsEffectAmount(cSetTechCost, techID, resourceID, value)

Example:

1
 xsEffectAmount(cSetTechCost, 22, cAttributeFood, 10)

This sets the food cost of tech 22 (loom) to 10 (the value)

8.15. cAddTechCost

Value: int 101

This is the ID of the Add Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead

Syntax:

1
 xsEffectAmount(cAddTechCost, techID, resourceID, value)

Example:

1
 xsEffectAmount(cAddTechCost, 22, cAttributeFood, 10)

This adds 10 (the) to the current food cost of tech 22 (loom)

8.16. cDisableTech

Value: int 102

This is the ID of the Disable Tech effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cDisableTech, techID, 0, 0)

Example:

1
 xsEffectAmount(cDisableTech, 22, 0, 0)

This disables the tech 22 (loom)

8.17. cModTechTime

Value: int 103

This is the ID of the Modify Technology Time effect for the xsEffectAmount function. No Longer works, use cModifyTech instead

Syntax:

1
 xsEffectAmount(cModTechTime, techID, operation, value)

Example:

1
 xsEffectAmount(cModTechTime, 22, cAttributeSet, 10)

This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, cAttributeAdd may be used to add to the current research time of the technology

8.18. cGaiaSetAttribute

Value: int -1

This is the ID of the Gaia Set Attribute effect of the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaSetAttribute, unitID, attributeID, value)

Example:

1
 xsEffectAmount(cGaiaSetAttribute, 74, 0, 100)

This sets the attribute 0 (HP) of unit 74 (militia) to 100 (the value)

8.19. cGaiaModResource

Value: int -2

This is the ID of the Gaia Modify Resource effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaModResource, resourceID, operation, value)

Example:

1
 xsEffectAmount(cGaiaModResource, cAttributeFood, cAttributeAdd, 100)

This adds 100 to the current food amount. Alternatively, cAttributeSet may be used to set the food amount to 100

8.20. cGaiaEnableObject

Value: int -3

This is the ID of the Gaia Enable (or disable) Object effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaEnableObject, unitID, enableOrDisable, 0)

Example:

1
 xsEffectAmount(cGaiaEnableObject, 74, cAttributeDisable, 0)

This disables the unit 74 (militia). Alternatively, cAttributeEnable may be used to enable an object instead

8.21. cGaiaUpgradeUnit

Value: int -4

This is the ID of the Gaia Upgrade Unit effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaUpgradeUnit, oldUnitID, newUnitID, 0)

Example:

1
 xsEffectAmount(cGaiaUpgradeUnit, 74, 75, 0)

This replaces all units 74 (militia) with 75 (man at arms) on the map and also disables unit 74 and enables unit 75

8.22. cGaiaAddAttribute

Value: int -5

This is the ID of the Gaia Add Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaAddAttribute, unitID, attributeID, value)

Example:

1
 xsEffectAmount(cGaiaAddAttribute, 74, 0, 100)

This adds 100 (the value) to the attribute 0 (HP) of unit 74 (militia)

8.23. cGaiaMulAttribute

Value: int -6

This is the ID of the Gaia Multiply Attribute effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaMulAttribute, unitID, attributeID, value)

Example:

1
 xsEffectAmount(cGaiaMulAttribute, 74, 0, 100)

This multiplies the attribute 0 (HP) of unit 74 (militia) by 100 (the value)

8.24. cGaiaMulResource

Value: int -7

This is the ID of the Gaia Multiply Resource effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaMulResource, resourceID, 0, value)

Example:

1
 xsEffectAmount(cGaiaMulResource, cAttributeFood, 0, 10)

This multiplies the food amount by 10 (the value)

8.25. cGaiaSpawnUnit

Value: int -8

This is the ID of the Gaia Spawn Unit effect for the xsEffectAmount function

Syntax:

1
2
 xsEffectAmount(cGaiaModResource, cAttributeSpawnCap, cAttributeSet, numBuildings);
 xsEffectAmount(cGaiaSpawnUnit, unitID, buildingID, numUnits)

Example:

1
2
 xsEffectAmount(cGaiaModResource, cAttributeSpawnCap, cAttributeSet, 2);
 xsEffectAmount(cGaiaSpawnUnit, 83, 109, 5)

This will spawn 5 villagers (83) from each town centre (109), for a maximum of 2 town centres. Note that setting the cAttributeCap resource to a non 0 value is required for using this effect. If you prefer spawning the units garrisoned set resource cAttributeSpawnStayInside to 1.

8.26. cGaiaModifyTech

Value: int -9

This is the ID of the Gaia Modify Technology effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaModifyTech, techID, techAttribute, value)

Example:

1
 xsEffectAmount(cGaiaModifyTech, 22, cAttrSetTime, 10)

This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, any of the Tech Attribute Constants may be used to modify the corresponding tech property

8.27. cGaiaSetPlayerData

Value: int -10

This is the ID of the Gaia Set Player Data effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaSetPlayerData, 0, cAttributeSet, value)

Example:

1
 xsEffectAmount(cGaiaSetPlayerData, 0, cAttributeSet, 10230)

This sets the player data 0 (Civilization Name ID) to 10230 (the value)

8.28. cGaiaSetTechCost

Value: int -101

This is the ID of the Gaia Set Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead

Syntax:

1
 xsEffectAmount(cGaiaSetTechCost, techID, resourceID, value)

Example:

1
 xsEffectAmount(cGaiaSetTechCost, 22, cAttributeFood, 10)

This sets the food cost of tech 22 (loom) to 10 (the value)

8.29. cGaiaAddTechCost

Value: int -102

This is the ID of the Gaia Add Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead

Syntax:

1
 xsEffectAmount(cGaiaAddTechCost, techID, resourceID, value)

Example:

1
 xsEffectAmount(cGaiaAddTechCost, 22, cAttributeFood, 10)

This adds 10 (the) to the current food cost of tech 22 (loom)

8.30. cGaiaDisableTech

Value: int -103

This is the ID of the Gaia Disable Tech effect for the xsEffectAmount function

Syntax:

1
 xsEffectAmount(cGaiaDisableTech, techID, 0, 0)

Example:

1
 xsEffectAmount(cGaiaDisableTech, 22, 0, 0)

This disables the tech 22 (loom)

8.31. cGaiaModTechTime

Value: int -104

This is the ID of the Gaia Modify Technology Time effect for the xsEffectAmount function. No Longer works, use cModifyTech instead

Syntax:

1
 xsEffectAmount(cGaiaModTechTime, techID, operation, value)

Example:

1
 xsEffectAmount(cGaiaModTechTime, 22, cAttributeSet, 10)

This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, cAttributeAdd may be used to add to the current research time of the technology

9. Effect Amount Effect Operations

9.1. cAttributeDisable

Value: int 0

This is the ID of the Attribute Disbale modifier for the xsEffectAmount function

9.2. cAttributeEnable

Value: int 1

This is the ID of the Attribute Enable modifier for the xsEffectAmount function

9.3. cAttributeForce

Value: int 2

This is the ID of the Attribute Force modifier for the xsEffectAmount function

9.4. cAttributeResearch

Value: int 2

This is the ID of the Attribute Research modifier for the xsEffectAmount function

9.5. cAttributeSet

Value: int 0

This is the ID of the Attribute Set modifier for the xsEffectAmount function

9.6. cAttributeAdd

Value: int 1

This is the ID of the Attribute Add modifier for the xsEffectAmount function

10. Effect Amount Technology Attribute

10.1. cAttrSetTime

Value: int -1

This is the ID of the Attribute Set Time modifier for the xsEffectAmount function

10.2. cAttrAddTime

Value: int -2

This is the ID of the Attribute Add Time modifier for the xsEffectAmount function

10.3. cAttrMulTime

Value: int -3

This is the ID of the Attribute Multiply Time modifier for the xsEffectAmount function

10.4. cAttrSetFoodCost

Value: int 0

This is the ID of the Attribute Set Food Cost modifier for the xsEffectAmount function

10.5. cAttrSetWoodCost

Value: int 1

This is the ID of the Attribute Set Wood Cost modifier for the xsEffectAmount function

10.6. cAttrSetStoneCost

Value: int 2

This is the ID of the Attribute Set Stone Cost modifier for the xsEffectAmount function

10.7. cAttrSetGoldCost

Value: int 3

This is the ID of the Attribute Set Gold Cost modifier for the xsEffectAmount function

10.8. cAttrAddFoodCost

Value: int 16384

This is the ID of the Attribute Add Food Cost modifier for the xsEffectAmount function

10.9. cAttrAddWoodCost

Value: int 16385

This is the ID of the Attribute Add Wood Cost modifier for the xsEffectAmount function

10.10. cAttrAddStoneCost

Value: int 16386

This is the ID of the Attribute Add Stone Cost modifier for the xsEffectAmount function

10.11. cAttrAddGoldCost

Value: int 16387

This is the ID of the Attribute Add Gold Cost modifier for the xsEffectAmount function

10.12. cAttrMulFoodCost

Value: int 13

This is the ID of the Attribute Multiply Food Cost modifier for the xsEffectAmount function

10.13. cAttrMulWoodCost

Value: int 14

This is the ID of the Attribute Multiply Wood Cost modifier for the xsEffectAmount function

10.14. cAttrMulStoneCost

Value: int 15

This is the ID of the Attribute Multiply Stone Cost modifier for the xsEffectAmount function

10.15. cAttrMulGoldCost

Value: int 16

This is the ID of the Attribute Multiply Gold Cost modifier for the xsEffectAmount function

10.16. cAttrMulAllCosts

Value: int 17

This is the ID of the Attribute Multiply All Costs modifier for the xsEffectAmount function

10.17. cAttrSetEffect

Value: int 18

This is the ID of the Attribute Set Effect modifier for the xsEffectAmount function

10.18. cAttrSetLocation

Value: int 4

This is the ID of the Attribute Set Tech Location modifier for the xsEffectAmount function

10.19. cAttrSetButton

Value: int 5

This is the ID of the Attribute Set Tech Button modifier for the xsEffectAmount function

10.20. cAttrSetIcon

Value: int 6

This is the ID of the Attribute Set Tech Icon modifier for the xsEffectAmount function

10.21. cAttrSetName

Value: int 7

This is the ID of the Attribute Set Tech Name modifier for the xsEffectAmount function

10.22. cAttrSetDescription

Value: int 8

This is the ID of the Attribute Set Tech Description modifier for the xsEffectAmount function

10.23. cAttrSetStacking

Value: int 9

This is the ID of the Attribute Set Tech Stacking modifier for the xsEffectAmount function

10.24. cAttrSetStackingResearchCap

Value: int 10

This is the ID of the Attribute Set Stacking Research Cap modifier for the xsEffectAmount function

10.25. cAttrSetHotkey

Value: int 11

This is the ID of the Attribute Set Hotkey modifier for the xsEffectAmount function

10.26. cAttrSetState

Value: int 12

This is the ID of the Attribute Set State modifier for the xsEffectAmount function

11. Object Attribute

11.1. cHitpoints

Value: int 0

This is the attribute Hit Points

11.2. cLineOfSight

Value: int 1

This is the attribute Line of Sight

11.3. cGarrisonCapacity

Value: int 2

This is the attribute Garrison Capacity

11.4. cUnitSizeX

Value: int 3

This is the attribute Unit Size X

11.5. cUnitSizeY

Value: int 4

This is the attribute Unit Size Y

11.6. cMovementSpeed

Value: int 5

This is the attribute Movement Speed

11.7. cRotationSpeed

Value: int 6

This is the attribute Rotation Speed

11.8. cArmor

Value: int 8

This is the attribute Armor

11.9. cAttack

Value: int 9

This is the attribute Attack

11.10. cAttackReloadTime

Value: int 10

This is the attribute Attack Reload Time

11.11. cAccuracyPercent

Value: int 11

This is the attribute Accuracy Percent

11.12. cMaxRange

Value: int 12

This is the attribute Max Range

11.13. cWorkRate

Value: int 13

This is the attribute Work Rate

11.14. cCarryCapacity

Value: int 14

This is the attribute Carry Capacity

11.15. cBaseArmor

Value: int 15

This is the attribute Base Armor

11.16. cProjectileUnit

Value: int 16

This is the attribute Projectile Unit

11.17. cIconGraphicsAngle

Value: int 17

This is the attribute Building Icon Override

11.18. cTerrainDefenseBonus

Value: int 18

This is the attribute Terrain Defense Bonus

11.19. cEnableSmartProjectile

Value: int 19

This is the attribute Projectile Smart Mode

11.20. cMinimumRange

Value: int 20

This is the attribute Minimum Range

11.21. cAmountFirstStorage

Value: int 21

This is the attribute Amount of 1st Resource Storage

11.22. cBlastWidth

Value: int 22

This is the attribute Blast Width

11.23. cSearchRadius

Value: int 23

This is the attribute Search Radius

11.24. cBonusResistance

Value: int 24

This is the attribute Bonus Damage Resistance

11.25. cIconId

Value: int 25

This is the attribute Icon ID

11.26. cAmountSecondStorage

Value: int 26

This is the attribute Amount of 2nd Resource Storage

11.27. cAmountThirdStorage

Value: int 27

This is the attribute Amount of 3rd Resource Storage

11.28. cFogFlag

Value: int 28

This is the attribute Fog Visibility

11.29. cOcclusionMode

Value: int 29

This is the attribute Occlusion Mode

11.30. cGarrisonType

Value: int 30

This is the attribute Garrison Type

11.31. cUnitSizeZ

Value: int 32

This is the attribute Unit Size Z

11.32. cCanBeBuiltOn

Value: int 33

This is the attribute Can Be Built On

11.33. cFoundationTerrain

Value: int 34

This is the attribute Foundation Terrain

11.34. cHeroStatus

Value: int 40

This is the attribute Hero Status

11.35. cAttackDelay

Value: int 41

This is the attribute Frame Delay

11.36. cTrainLocation

Value: int 42

This is the attribute Train Location

11.37. cTrainButton

Value: int 43

This is the attribute Train Button

11.38. cBlastAttackLevel

Value: int 44

This is the attribute Blast Attack Level

11.39. cBlastDefenseLevel

Value: int 45

This is the attribute Blast Defense Level

11.40. cShownAttack

Value: int 46

This is the attribute Shown Attack

11.41. cShownRange

Value: int 47

This is the attribute Shown Range

11.42. cShownMeleeArmor

Value: int 48

This is the attribute Shown Melee Armor

11.43. cShownPierceArmor

Value: int 49

This is the attribute Shown Pierce Armor

11.44. cNameId

Value: int 50

This is the attribute Object Name ID

11.45. cDescriptionId

Value: int 51

This is the attribute Short Description ID

11.46. cTerrainTable

Value: int 53

This is the attribute Terrain Restriction ID

11.47. cTraits

Value: int 54

This is the attribute Unit Trait

11.48. cTraitPiece

Value: int 56

This is the attribute Trait Piece

11.49. cDeadUnitId

Value: int 57

This is the attribute Dead Unit ID

11.50. cHotkeyId

Value: int 58

This is the attribute Hotkey ID

11.51. cMaxCharge

Value: int 59

This is the attribute Maximum Charge

11.52. cRechargeRate

Value: int 60

This is the attribute Recharge Rate

11.53. cChargeEvent

Value: int 61

This is the attribute Charge Event

11.54. cChargeType

Value: int 62

This is the attribute Charge Type

11.55. cCombatAbility

Value: int 63

This is the attribute Combat Ability

11.56. cAttackDispersion

Value: int 64

This is the attribute Attack Dispersion

11.57. cSecondaryProjectileUnit

Value: int 65

This is the attribute Secondary Projectile Unit

11.58. cBloodUnitId

Value: int 66

This is the attribute Blood Unit

11.59. cHitMode

Value: int 67

This is the attribute Projectile Hit Mode

11.60. cVanishMode

Value: int 68

This is the attribute Projectile Vanish Mode

11.61. cProjectileArc

Value: int 69

This is the attribute Projectile Arc

11.62. cAttackGraphic

Value: int 70

This is the attribute Attack Graphic

11.63. cStandingGraphic

Value: int 71

This is the attribute Standing Graphic

11.64. cStanding2Graphic

Value: int 72

This is the attribute Standing Graphic 2

11.65. cDyingGraphic

Value: int 73

This is the attribute Dying Graphic

11.66. cUndeadGraphic

Value: int 74

This is the attribute Undead Graphic

11.67. cWalkingGraphic

Value: int 75

This is the attribute Walking Graphic

11.68. cRunningGraphic

Value: int 76

This is the attribute Running Graphic

11.69. cSpecialGraphic

Value: int 77

This is the attribute Special Graphic

11.70. cObstructionType

Value: int 78

This is the attribute Obstruction Type

11.71. cBlockageClass

Value: int 79

This is the attribute Blockage Class

11.72. cSelectionEffect

Value: int 80

This is the attribute Selection Effect

11.73. cSpecialAbility

Value: int 81

This is the attribute Special Ability

11.74. cIdleAttackGraphic

Value: int 82

This is the attribute Idle Attack Graphic

11.75. cHeroGlowGraphic

Value: int 83

This is the attribute Hero Glow Graphic

11.76. cGarrisonGraphic

Value: int 84

This is the attribute Garrison Graphic

11.77. cConstructionGraphic

Value: int 85

This is the attribute Construction Graphic

11.78. cSnowGraphic

Value: int 86

This is the attribute Snow Graphic

11.79. cDestructionGraphic

Value: int 87

This is the attribute Destruction Graphic

11.80. cDestructionRubbleGraphic

Value: int 88

This is the attribute Destruction Rubble Graphic

11.81. cResearchingGraphic

Value: int 89

This is the attribute Researching Graphic

11.82. cResearchCompletedGraphic

Value: int 90

This is the attribute Research Completed Graphic

11.83. cDamageGraphic

Value: int 91

This is the attribute Damage Graphic

11.84. cSelectionSound

Value: int 92

This is the attribute Selection Sound

11.85. cSelectionSoundEvent

Value: int 93

This is the attribute Selection Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.86. cDyingSound

Value: int 94

This is the attribute Dying Sound

11.87. cDyingSoundEvent

Value: int 95

This is the attribute Dying Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.88. cTrainSound

Value: int 96

This is the attribute Train Sound

11.89. cTrainSoundEvent

Value: int 97

This is the attribute Train Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.90. cDamageSound

Value: int 98

This is the attribute Damage Sound

11.91. cDamageSoundEvent

Value: int 99

This is the attribute Damage Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.92. cResourceCost

Value: int 100

This is the attribute Resource Costs

11.93. cTrainTime

Value: int 101

This is the attribute Train Time

11.94. cTotalProjectiles

Value: int 102

This is the attribute Total Missiles

11.95. cFoodCost

Value: int 103

This is the attribute Food Costs

11.96. cWoodCost

Value: int 104

This is the attribute Wood Costs

11.97. cGoldCost

Value: int 105

This is the attribute Gold Costs

11.98. cStoneCost

Value: int 106

This is the attribute Stone Costs

11.99. cMaxTotalProjectiles

Value: int 107

This is the attribute Max Total Missiles

11.100. cGarrisonHealRate

Value: int 108

This is the attribute Garrison Heal Rate

11.101. cRegenerationRate

Value: int 109

This is the attribute Regeneration Rate

11.102. cPopulation

Value: int 110

This is the attribute Population

11.103. cMinConversionTimeMod

Value: int 111

This is the attribute Minimum Conversion Time Modifier

11.104. cMaxConversionTimeMod

Value: int 112

This is the attribute Maximum Conversion Time Modifier

11.105. cConversionChanceMod

Value: int 113

This is the attribute Conversion Chance Modifier

11.106. cFormationCategory

Value: int 114

This is the attribute Formation Category

11.107. cAreaDamage

Value: int 115

This is the attribute Area Damage

11.108. cDamageReflection

Value: int 118

This is the attribute Damage Reflection

11.109. cFriendlyFireDamage

Value: int 119

This is the attribute Friendly Fire Damage

11.110. cRegenerationHpPercent

Value: int 120

This is the attribute Regeneration Hp Percent

11.111. cButtonIconId

Value: int 121

This is the attribute Button Icon Id

11.112. cShortTooltipId

Value: int 122

This is the attribute Short Tooltip Id

11.113. cExtendedTooltipId

Value: int 123

This is the attribute Extended Tooltip Id

11.114. cHotkeyAction

Value: int 124

This is the attribute Hotkey Action

11.115. cChargeProjectileUnit

Value: int 125

This is the attribute Charge Projectile Unit

11.116. cAvailableFlag

Value: int 126

This is the attribute Available Flag

11.117. cDisabledFlag

Value: int 127

This is the attribute Disabled Flag

11.118. cAttackPriority

Value: int 128

This is the attribute Attack Priority

11.119. cInvulnerabilityLevel

Value: int 129

This is the attribute Invulnerability Level

11.120. cGarrisonFirepower

Value: int 130

This is the attribute Garrison Firepower

11.121. cAttack2Graphic

Value: int 131

This is the attribute Attack Graphic 2.

11.122. cCommandSound

Value: int 132

This is the attribute Command Sound.

11.123. cCommandSoundEvent

Value: int 133

This is the attribute Command Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.124. cMoveSound

Value: int 134

This is the attribute Move Sound.

11.125. cMoveSoundEvent

Value: int 135

This is the attribute Move Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.126. cConstructionSound

Value: int 136

This is the attribute Construction Sound.

11.127. cConstructionSoundEvent

Value: int 137

This is the attribute Construction Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.128. cTransformSound

Value: int 138

This is the attribute Transform Sound.

11.129. cTransformSoundEvent

Value: int 139

This is the attribute Transform Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.

11.130. cRunPattern

Value: int 140

This is the attribute Run Pattern.

11.131. cInterfaceKind

Value: int 141

This is the attribute Interface Kind.

11.132. cCombatLevel

Value: int 142

This is the attribute Combat Level.

11.133. cInteractionMode

Value: int 143

This is the attribute Interaction Mode.

11.134. cMinimapMode

Value: int 144

This is the attribute Minimap Mode.

11.135. cTrailingUnit

Value: int 145

This is the attribute Trailing Unit.

11.136. cTrailMode

Value: int 146

This is the attribute Trail Mode.

11.137. cTrailDensity

Value: int 147

This is the attribute Trail Density.

11.138. cProjectileGraphicDisplacementX

Value: int 148

This is the attribute Projectile Graphic Displacement X.

11.139. cProjectileGraphicDisplacementY

Value: int 149

This is the attribute Projectile Graphic Displacement Y.

11.140. cProjectileGraphicDisplacementZ

Value: int 150

This is the attribute Projectile Graphic Displacement Z.

11.141. cProjectileSpawningAreaWidth

Value: int 151

This is the attribute Projectile Spawning Area Width.

11.142. cProjectileSpawningAreaLength

Value: int 152

This is the attribute Projectile Spawning Area Length.

11.143. cProjectileSpawningAreaRandomness

Value: int 153

This is the attribute Projectile Spawning Area Randomness.

11.144. cDamageGraphicsEntryMod

Value: int 154

This is the attribute Damage Graphics Entry Mod.

11.145. cDamageGraphicsTotalNum

Value: int 155

This is the attribute Damage Graphics Total Num.

11.146. cDamageGraphicPercent

Value: int 156

This is the attribute Damage Graphic Percent.

11.147. cDamageGraphicApplyMode

Value: int 157

This is the attribute Damage Graphic Apply Mode.

11.148. cTrainLocationsEntryMod

Value: int 158

This is the attribute Train Locations Entry Mod.

11.149. cTrainLocationsTotalNum

Value: int 159

This is the attribute Train Locations Total Num.

11.150. cAddArmorType

Value: int 160

This is the attribute Add Armor Type.

11.151. cAddAttackType

Value: int 161

This is the attribute Add Attack Type.

11.152. cChargeTarget

Value: int 162

This is the attribute Charge Target.

11.153. cSizeClass

Value: int 163

This is the attribute Size Class.

11.154. cRemoveArmorType

Value: int 164

This is the attribute Add Armor Type.

11.155. cRemoveAttackType

Value: int 165

This is the attribute Add Attack Type.

12. Object Class

12.1. cArcherClass

Value: int 900

This is the ID used to target the Archer Class

12.2. cArtifactClass

Value: int 901

This is the ID used to target the Artifact Class

12.3. cTradeBoatClass

Value: int 902

This is the ID used to target the Trade Boat Class

12.4. cBuildingClass

Value: int 903

This is the ID used to target the Building Class

12.5. cVillagerClass

Value: int 904

This is the ID used to target the Villager Class

12.6. cSeaFishClass

Value: int 905

This is the ID used to target the Sea Fish Class

12.7. cInfantryClass

Value: int 906

This is the ID used to target the Infantry Class

12.8. cForageBushClass

Value: int 907

This is the ID used to target the Forage Bush Class

12.9. cStoneMineClass

Value: int 908

This is the ID used to target the Stone Mine Class

12.10. cPreyAnimalClass

Value: int 909

This is the ID used to target the Prey Animal Class

12.11. cPredatorAnimalClass

Value: int 910

This is the ID used to target the Predator Animal Class

12.12. cMiscellaneousClass

Value: int 911

This is the ID used to target the Miscellaneous Class

12.13. cCavalryClass

Value: int 912

This is the ID used to target the Cavalry Class

12.14. cSiegeWeaponClass

Value: int 913

This is the ID used to target the Siege Weapon Class

12.15. cTerrainClass

Value: int 914

This is the ID used to target the Terrain Class

12.16. cTreeClass

Value: int 915

This is the ID used to target the Tree Class

12.17. cTreeStumpClass

Value: int 916

This is the ID used to target the Tree Stump Class

12.18. cHealerClass

Value: int 917

This is the ID used to target the Healer Class

12.19. cMonkClass

Value: int 918

This is the ID used to target the Monk Class

12.20. cTradeCartClass

Value: int 919

This is the ID used to target the Trade Cart Class

12.21. cTransportShipClass

Value: int 920

This is the ID used to target the Transport Ship Class

12.22. cFishingBoatClass

Value: int 921

This is the ID used to target the Fishing Boat Class

12.23. cWarshipClass

Value: int 922

This is the ID used to target the Warship Class

12.24. cConquistadorClass

Value: int 923

This is the ID used to target the Conquistador Class

12.25. cWarElephantClass

Value: int 924

This is the ID used to target the War Elephant Class

12.26. cHeroClass

Value: int 925

This is the ID used to target the Hero Class

12.27. cElephantArcherClass

Value: int 926

This is the ID used to target the Elephant Archer Class

12.28. cWallClass

Value: int 927

This is the ID used to target the Wall Class

12.29. cPhalanxClass

Value: int 928

This is the ID used to target the Phalanx Class

12.30. cDomesticAnimalClass

Value: int 929

This is the ID used to target the Domestic Animal Class

12.31. cFlagClass

Value: int 930

This is the ID used to target the Flag Class

12.32. cDeepSeaFishClass

Value: int 931

This is the ID used to target the Deep Sea Fish Class

12.33. cGoldMine

Value: int 932

This is the ID used to target the Gold Mine

12.34. cShoreFish

Value: int 933

This is the ID used to target the Shore Fish

12.35. cCliffClass

Value: int 934

This is the ID used to target the Cliff Class

12.36. cPetardClass

Value: int 935

This is the ID used to target the Petard Class

12.37. cCavalryArcherClass

Value: int 936

This is the ID used to target the Cavalry Archer Class

12.38. cDoppelgangerClass

Value: int 937

This is the ID used to target the Doppelganger Class

12.39. cBirdClass

Value: int 938

This is the ID used to target the Bird Class

12.40. cGateClass

Value: int 939

This is the ID used to target the Gate Class

12.41. cSalvagePileClass

Value: int 940

This is the ID used to target the Salvage Pile Class

12.42. cResourcePileClass

Value: int 941

This is the ID used to target the Resource Pile Class

12.43. cRelicClass

Value: int 942

This is the ID used to target the Relic Class

12.44. cMonkWithRelicClass

Value: int 943

This is the ID used to target the Monk With Relic Class

12.45. cHandCannoneerClass

Value: int 944

This is the ID used to target the Hand Cannoneer Class

12.46. cTwoHandedSwordsmanClass

Value: int 945

This is the ID used to target the Two Handed Swordsman Class

12.47. cPikemanClass

Value: int 946

This is the ID used to target the Pikeman Class

12.48. cScoutCavalryClass

Value: int 947

This is the ID used to target the Scout Cavalry Class

12.49. cOreMineClass

Value: int 948

This is the ID used to target the Ore Mine Class

12.50. cFarmClass

Value: int 949

This is the ID used to target the Farm Class

12.51. cSpearmanClass

Value: int 950

This is the ID used to target the Spearman Class

12.52. cPackedUnitClass

Value: int 951

This is the ID used to target the Packed Unit Class

12.53. cTowerClass

Value: int 952

This is the ID used to target the Tower Class

12.54. cBoardingShipClass

Value: int 953

This is the ID used to target the Boarding Ship Class

12.55. cUnpackedSiegeUnitClass

Value: int 954

This is the ID used to target the Unpacked Siege Unit Class

12.56. cScorpionClass

Value: int 955

This is the ID used to target the Scorpion Class

12.57. cRaiderClass

Value: int 956

This is the ID used to target the Raider Class

12.58. cCavalryRaiderClass

Value: int 957

This is the ID used to target the Cavalry Raider Class

12.59. cLivestockClass

Value: int 958

This is the ID used to target the Livestock Class

12.60. cKingClass

Value: int 959

This is the ID used to target the King Class

12.61. cMiscBuildingClass

Value: int 960

This is the ID used to target the Misc Building Class

12.62. cControlledAnimalClass

Value: int 961

This is the ID used to target the Controlled Animal Class

12.63. cGoldFishClass

Value: int 963

This is the ID used to target the Gold Fish Class

12.64. cLandMineClass

Value: int 964

This is the ID used to target the Land Mine Class

12.65. cSentinelEndClass

Value: int 965

This marks the end of the unit class list

13. Resource

13.1. cAttributeFood

Value: int 0

ID of the player resource Food. Check here for more info about what this resource does.

13.2. cAttributeWood

Value: int 1

ID of the player resource Wood. Check here for more info about what this resource does.

13.3. cAttributeStone

Value: int 2

ID of the player resource Stone. Check here for more info about what this resource does.

13.4. cAttributeGold

Value: int 3

ID of the player resource Gold. Check here for more info about what this resource does.

13.5. cAttributePopulationCap

Value: int 4

ID of the player resource Population Cap. Check here for more info about what this resource does.

13.6. cAttributeReligion

Value: int 5

ID of the player resource Religion. Check here for more info about what this resource does.

13.7. cAttributeCurrentAge

Value: int 6

ID of the player resource Current Age. Check here for more info about what this resource does.

13.8. cAttributeRelics

Value: int 7

ID of the player resource Relics. Check here for more info about what this resource does.

13.9. cAttributeTrageBonus

Value: int 8

ID of the player resource Trage Bonus. Click here. The name is mispelled in the Constants.xs Check so thats how it needs to be used for more info about what this resource does.

13.10. cAttributeTradeGoods

Value: int 9

ID of the player resource Trade Goods. Check here for more info about what this resource does.

13.11. cAttributeTradeProducation

Value: int 10

ID of the player resource Trade Producation. Check here for more info about what this resource does.

13.12. cAttributePopulation

Value: int 11

ID of the player resource Population. Check here for more info about what this resource does.

13.13. cAttributeDecay

Value: int 12

ID of the player resource Decay. Check here for more info about what this resource does.

13.14. cAttributeDiscovery

Value: int 13

ID of the player resource Discovery. Check here for more info about what this resource does.

13.15. cAttributeRuins

Value: int 14

ID of the player resource Ruins. Check here for more info about what this resource does.

13.16. cAttributeMeat

Value: int 15

ID of the player resource Meat. Check here for more info about what this resource does.

13.17. cAttributeBerries

Value: int 16

ID of the player resource Berries. Check here for more info about what this resource does.

13.18. cAttributeFish

Value: int 17

ID of the player resource Fish. Check here for more info about what this resource does.

13.19. cAttributeKills

Value: int 20

ID of the player resource Kills. Check here for more info about what this resource does.

13.20. cAttributeResearchCount

Value: int 21

ID of the player resource Research Count. Check here for more info about what this resource does.

13.21. cAttributeExploration

Value: int 22

ID of the player resource Exploration. Check here for more info about what this resource does.

13.22. cAttributeConvertPriest

Value: int 27

ID of the player resource Convert Priest. Check here for more info about what this resource does.

13.23. cAttributeConvertBuilding

Value: int 28

ID of the player resource Convert Building. Check here for more info about what this resource does.

13.24. cAttributeBuildingLimit

Value: int 30

ID of the player resource Building Limit. Check here for more info about what this resource does.

13.25. cAttributeFoodLimit

Value: int 31

ID of the player resource Food Limit. Check here for more info about what this resource does.

13.26. cAttributeUnitLimit

Value: int 32

ID of the player resource Unit Limit. Check here for more info about what this resource does.

13.27. cAttributeEffectFunctionNumber

Value: int 33

ID of the player resource Effect Function Number. Check here for more info about what this resource does.

13.28. cAttributeFaith

Value: int 34

ID of the player resource Faith. Check here for more info about what this resource does.

13.29. cAttributeFaithRechargeRate

Value: int 35

ID of the player resource Faith Recharge Rate. Check here for more info about what this resource does.

13.30. cAttributeFarmFood

Value: int 36

ID of the player resource Farm Food. Check here for more info about what this resource does.

13.31. cAttributeCivilianPopulation

Value: int 37

ID of the player resource Civilian Population. Check here for more info about what this resource does.

13.32. cAttributeAllTechsAchieved

Value: int 39

ID of the player resource All Techs Achieved. Check here for more info about what this resource does.

13.33. cAttributeMilitaryPopulation

Value: int 40

ID of the player resource Military Population. Check here for more info about what this resource does.

13.34. cAttributeConversions

Value: int 41

ID of the player resource Conversions. Check here for more info about what this resource does.

13.35. cAttributeWonder

Value: int 42

ID of the player resource Wonder. Check here for more info about what this resource does.

13.36. cAttributeRazings

Value: int 43

ID of the player resource Razings. Check here for more info about what this resource does.

13.37. cAttributeKillRatio

Value: int 44

ID of the player resource Kill Ratio. Check here for more info about what this resource does.

13.38. cAttributePlayerKilled

Value: int 45

ID of the player resource Player Killed. Check here for more info about what this resource does.

13.39. cAttributeTributeInefficency

Value: int 46

ID of the player resource Tribute Inefficency. Check here for more info about what this resource does.

13.40. cAttributeGoldBonus

Value: int 47

ID of the player resource Gold Bonus. Check here for more info about what this resource does.

13.41. cAttributeTownCenterUnavailable

Value: int 48

ID of the player resource Town Center Unavailable. Check here for more info about what this resource does.

13.42. cAttributeGoldCounter

Value: int 49

ID of the player resource Gold Counter. Check here for more info about what this resource does.

13.43. cAttributeWriting

Value: int 50

ID of the player resource Writing. Check here for more info about what this resource does.

13.44. cAttributeMonasteries

Value: int 52

ID of the player resource Monasteries. Check here for more info about what this resource does.

13.45. cAttributeTribute

Value: int 53

ID of the player resource Tribute. Check here for more info about what this resource does.

13.46. cAttributeHoldRuins

Value: int 54

ID of the player resource Hold Ruins. Check here for more info about what this resource does.

13.47. cAttributeHoldRelics

Value: int 55

ID of the player resource Hold Relics. Check here for more info about what this resource does.

13.48. cAttributeOre

Value: int 56

ID of the player resource Ore. Check here for more info about what this resource does.

13.49. cAttributeCapturedUnit

Value: int 57

ID of the player resource Captured Unit. Check here for more info about what this resource does.

13.50. cAttributeTradeGoodQuality

Value: int 59

ID of the player resource Trade Good Quality. Check here for more info about what this resource does.

13.51. cAttributeTradeMarketLevel

Value: int 60

ID of the player resource Trade Market Level. Check here for more info about what this resource does.

13.52. cAttributeFormations

Value: int 61

ID of the player resource Formations. Check here for more info about what this resource does.

13.53. cAttributeBuildingHouseRate

Value: int 62

ID of the player resource Building House Rate. Check here for more info about what this resource does.

13.54. cAttributeGatherTaxRate

Value: int 63

ID of the player resource Gather Tax Rate. Check here for more info about what this resource does.

13.55. cAttributeGatherAccumalation

Value: int 64

ID of the player resource Gather Accumalation. Check here for more info about what this resource does.

13.56. cAttributeSalvageDecayRate

Value: int 65

ID of the player resource Salvage Decay Rate. Check here for more info about what this resource does.

13.57. cAttributeAllowFormations

Value: int 66

ID of the player resource Allow Formations. Check here for more info about what this resource does.

13.58. cAttributeCanConvert

Value: int 67

ID of the player resource Can Convert. Check here for more info about what this resource does.

13.59. cAttributeSourceMarketOrDockX

Value: int 70

ID of the player resource Source Market Or Dock X. Check here for more info about what this resource does.

13.60. cAttributeSourceMarketOrDockY

Value: int 71

ID of the player resource Source Market Or Dock Y. Check here for more info about what this resource does.

13.61. cAttributeConvertResistance

Value: int 77

ID of the player resource Convert Resistance. Check here for more info about what this resource does.

13.62. cAttributeTradeVigRate

Value: int 78

ID of the player resource Trade Vig Rate. Check here for more info about what this resource does.

13.63. cAttributeStoneBonus

Value: int 79

ID of the player resource Stone Bonus. Check here for more info about what this resource does.

13.64. cAttributeQueuedCount

Value: int 80

ID of the player resource Queued Count. Check here for more info about what this resource does.

13.65. cAttributeTrainingCount

Value: int 81

ID of the player resource Training Count. Check here for more info about what this resource does.

13.66. cAttributeRaider

Value: int 82

ID of the player resource Raider. Check here for more info about what this resource does.

13.67. cAttributeBoardingRechargeRate

Value: int 83

ID of the player resource Boarding Recharge Rate. Check here for more info about what this resource does.

13.68. cAttributeStartingVillagers

Value: int 84

ID of the player resource Starting Villagers. Check here for more info about what this resource does.

13.69. cAttributeResearchCostMod

Value: int 85

ID of the player resource Research Cost Mod. Check here for more info about what this resource does.

13.70. cAttributeResearchTimeMod

Value: int 86

ID of the player resource Research Time Mod. Check here for more info about what this resource does.

13.71. cAttributeConvertBoats

Value: int 87

ID of the player resource Convert Boats. Check here for more info about what this resource does.

13.72. cAttributeFishTrapFood

Value: int 88

ID of the player resource Fish Trap Food. Check here for more info about what this resource does.

13.73. cAttributeHealRateModifer

Value: int 89

ID of the player resource Heal Rate Modifer. Check here for more info about what this resource does.

13.74. cAttributeHealRange

Value: int 90

ID of the player resource Heal Range. Check here for more info about what this resource does.

13.75. cAttributeStartingFood

Value: int 91

ID of the player resource Starting Food. Check here for more info about what this resource does.

13.76. cAttributeStartingWood

Value: int 92

ID of the player resource Starting Wood. Check here for more info about what this resource does.

13.77. cAttributeStartingStone

Value: int 93

ID of the player resource Starting Stone. Check here for more info about what this resource does.

13.78. cAttributeStartingGold

Value: int 94

ID of the player resource Starting Gold. Check here for more info about what this resource does.

13.79. cAttributeRaiderAbility

Value: int 95

ID of the player resource Raider Ability. Check here for more info about what this resource does.

13.80. cAttributeNoDropsiteFarmers

Value: int 96

ID of the player resource No Dropsite Farmers. Check here for more info about what this resource does.

13.81. cAttributeDominantSheepControl

Value: int 97

ID of the player resource Dominant Sheep Control. Check here for more info about what this resource does.

13.82. cAttributeObjectCostSummation

Value: int 98

ID of the player resource Object Cost Summation. Check here for more info about what this resource does.

13.83. cAttributeResearchCostSummation

Value: int 99

ID of the player resource Research Cost Summation. Check here for more info about what this resource does.

13.84. cAttributeRelicIncomeSummation

Value: int 100

ID of the player resource Relic Income Summation. Check here for more info about what this resource does.

13.85. cAttributeTradeIncomeSummation

Value: int 101

ID of the player resource Trade Income Summation. Check here for more info about what this resource does.

13.86. cAttributeCastle

Value: int 134

ID of the player resource Castle. Check here for more info about what this resource does.

13.87. cAttributeHitPointRazings

Value: int 135

ID of the player resource Hit Point Razings. Check here for more info about what this resource does.

13.88. cAttributeValueKilledByOthers

Value: int 152

ID of the player resource Value Killed By Others. Check here for more info about what this resource does.

13.89. cAttributeValueRazedByOthers

Value: int 153

ID of the player resource Value Razed By Others. Check here for more info about what this resource does.

13.90. cAttributeKilledByOthers

Value: int 154

ID of the player resource Killed By Others. Check here for more info about what this resource does.

13.91. cAttributeRazedByOthers

Value: int 155

ID of the player resource Razed By Others. Check here for more info about what this resource does.

13.92. cAttributeValueCurrentUnits

Value: int 164

ID of the player resource Value Current Units. Check here for more info about what this resource does.

13.93. cAttributeValueCurrentBuildings

Value: int 165

ID of the player resource Value Current Buildings. Check here for more info about what this resource does.

13.94. cAttributeFoodTotal

Value: int 166

ID of the player resource Food Total. Check here for more info about what this resource does.

13.95. cAttributeWoodTotal

Value: int 167

ID of the player resource Wood Total. Check here for more info about what this resource does.

13.96. cAttributeStoneTotal

Value: int 168

ID of the player resource Stone Total. Check here for more info about what this resource does.

13.97. cAttributeGoldTotal

Value: int 169

ID of the player resource Gold Total. Check here for more info about what this resource does.

13.98. cAttributeTotalValueOfKills

Value: int 170

ID of the player resource Total Value Of Kills. Check here for more info about what this resource does.

13.99. cAttributeTotalTributeReceived

Value: int 171

ID of the player resource Total Tribute Received. Check here for more info about what this resource does.

13.100. cAttributeTotalValueOfRazings

Value: int 172

ID of the player resource Total Value Of Razings. Check here for more info about what this resource does.

13.101. cAttributeTotalCastlesBuilt

Value: int 173

ID of the player resource Total Castles Built. Check here for more info about what this resource does.

13.102. cAttributeTotalWondersBuilt

Value: int 174

ID of the player resource Total Wonders Built. Check here for more info about what this resource does.

13.103. cAttributeTributeScore

Value: int 175

ID of the player resource Tribute Score. Check here for more info about what this resource does.

13.104. cAttributeConvertMinAdj

Value: int 176

ID of the player resource Convert Min Adj. Check here for more info about what this resource does.

13.105. cAttributeConvertMaxAdj

Value: int 177

ID of the player resource Convert Max Adj. Check here for more info about what this resource does.

13.106. cAttributeConvertResistMinAdj

Value: int 178

ID of the player resource Convert Resist Min Adj. Check here for more info about what this resource does.

13.107. cAttributeConvertResistMaxAdj

Value: int 179

ID of the player resource Convert Resist Max Adj. Check here for more info about what this resource does.

13.108. cAttributeConvertBuildingMin

Value: int 180

ID of the player resource Convert Building Min. Check here for more info about what this resource does.

13.109. cAttributeConvertBuildingMax

Value: int 181

ID of the player resource Convert Building Max. Check here for more info about what this resource does.

13.110. cAttributeConvertBuildingChance

Value: int 182

ID of the player resource Convert Building Chance. Check here for more info about what this resource does.

13.111. cAttributeSpies

Value: int 183

ID of the player resource Spies. Check here for more info about what this resource does.

13.112. cAttributeValueWondersCastles

Value: int 184

ID of the player resource Value Wonders Castles. Check here for more info about what this resource does.

13.113. cAttributeFoodScore

Value: int 185

ID of the player resource Food Score. Check here for more info about what this resource does.

13.114. cAttributeWoodScore

Value: int 186

ID of the player resource Wood Score. Check here for more info about what this resource does.

13.115. cAttributeStoneScore

Value: int 187

ID of the player resource Stone Score. Check here for more info about what this resource does.

13.116. cAttributeGoldScore

Value: int 188

ID of the player resource Gold Score. Check here for more info about what this resource does.

13.117. cAttributeWoodBonus

Value: int 189

ID of the player resource Wood Bonus. Check here for more info about what this resource does.

13.118. cAttributeFoodBonus

Value: int 190

ID of the player resource Food Bonus. Check here for more info about what this resource does.

13.119. cAttributeRelicRate

Value: int 191

ID of the player resource Relic Rate. Check here for more info about what this resource does.

13.120. cAttributeHeresy

Value: int 192

ID of the player resource Heresy. Check here for more info about what this resource does.

13.121. cAttributeTheocracy

Value: int 193

ID of the player resource Theocracy. Check here for more info about what this resource does.

13.122. cAttributeCrenellations

Value: int 194

ID of the player resource Crenellations. Check here for more info about what this resource does.

13.123. cAttributeConstructionRateMod

Value: int 195

ID of the player resource Construction Rate Mod. Check here for more info about what this resource does.

13.124. cAttributeHunWonderBonus

Value: int 196

ID of the player resource Hun Wonder Bonus. Check here for more info about what this resource does.

13.125. cAttributeSpiesDiscount

Value: int 197

ID of the player resource Spies Discount. Check here for more info about what this resource does.

13.126. cAttributeMapReveal

Value: int 203

ID of the player resource Map Reveal. Check here for more info about what this resource does.

13.127. cAttributeUnitReveal

Value: int 204

ID of the player resource Unit Reveal. Check here for more info about what this resource does.

13.128. cAttributeFeitoriaFoodProductivity

Value: int 205

ID of the player resource Feitoria Food Productivity. Check here for more info about what this resource does.

13.129. cAttributeFeitoriaWoodProductivity

Value: int 206

ID of the player resource Feitoria Wood Productivity. Check here for more info about what this resource does.

13.130. cAttributeFeitoriaStoneProductivity

Value: int 207

ID of the player resource Feitoria Stone Productivity. Check here for more info about what this resource does.

13.131. cAttributeFeitoriaGoldProductivity

Value: int 208

ID of the player resource Feitoria Gold Productivity. Check here for more info about what this resource does.

13.132. cAttributeTemporaryMapReveal

Value: int 209

ID of the player resource Temporary Map Reveal. Check here for more info about what this resource does.

13.133. cAttributeRevealInitialType

Value: int 210

ID of the player resource Reveal Initial Type. Check here for more info about what this resource does.

13.134. cAttributeElevationBonusHigher

Value: int 211

ID of the player resource Elevation Bonus Higher. Check here for more info about what this resource does.

13.135. cAttributeElevationBonusLower

Value: int 212

ID of the player resource Elevation Bonus Lower. Check here for more info about what this resource does.

13.136. cAttributeShepherdingProductivity

Value: int 216

ID of the player resource Shepherding Productivity. Check here for more info about what this resource does.

13.137. cAttributeTriggerSharedLOS

Value: int 217

ID of the player resource Trigger Shared L O S. Check here for more info about what this resource does.

13.138. cAttributeFeudalTownCenterLimit

Value: int 218

ID of the player resource Feudal Town Center Limit. Check here for more info about what this resource does.

13.139. cAttributeFishingProductivity

Value: int 219

ID of the player resource Fishing Productivity. Check here for more info about what this resource does.

13.140. cAttributeUnused220

Value: int 220

ID of the player resource Unused220. Check here for more info about what this resource does.

13.141. cAttributeMonumentFoodTrickle

Value: int 221

ID of the player resource Monument Food Trickle. Check here for more info about what this resource does.

13.142. cAttributeMonumentWoodTrickle

Value: int 222

ID of the player resource Monument Wood Trickle. Check here for more info about what this resource does.

13.143. cAttributeMonumentStoneTrickle

Value: int 223

ID of the player resource Monument Stone Trickle. Check here for more info about what this resource does.

13.144. cAttributeMonumentGoldTrickle

Value: int 224

ID of the player resource Monument Gold Trickle. Check here for more info about what this resource does.

13.145. cAttributeRelicFoodRate

Value: int 225

ID of the player resource Relic Food Rate. Check here for more info about what this resource does.

13.146. cAttributeVillagersKilledByGaia

Value: int 226

ID of the player resource Villagers Killed By Gaia. Check here for more info about what this resource does.

13.147. cAttributeVillgaersKilledByAnimal

Value: int 227

ID of the player resource Villgaers Killed By Animal. Check here for more info about what this resource does.

13.148. cAttributeVillagersKilledByAIPlayer

Value: int 228

ID of the player resource Villagers Killed By A I Player. Check here for more info about what this resource does.

13.149. cAttributeVillagersKilledByHumanPlayer

Value: int 229

ID of the player resource Villagers Killed By Human Player. Check here for more info about what this resource does.

13.150. cAttributeFoodGeneration

Value: int 230

ID of the player resource Food Generation. Check here for more info about what this resource does.

13.151. cAttributeWoodGeneration

Value: int 231

ID of the player resource Wood Generation. Check here for more info about what this resource does.

13.152. cAttributeStoneGeneration

Value: int 232

ID of the player resource Stone Generation. Check here for more info about what this resource does.

13.153. cAttributeGoldGeneration

Value: int 233

ID of the player resource Gold Generation. Check here for more info about what this resource does.

13.154. cAttributeSpawnCap

Value: int 234

ID of the player resource Spawn Cap. Check here for more info about what this resource does.

13.155. cAttributeFlemishMilitiaPop

Value: int 235

ID of the player resource Flemish Militia Pop. Check here for more info about what this resource does.

13.156. cAttributeGoldFarmingProductivity

Value: int 236

ID of the player resource Gold Farming Productivity. Check here for more info about what this resource does.

13.157. cAttributeFolwarkCollectionAmount

Value: int 237

ID of the player resource Folwark Collection Amount. Check here for more info about what this resource does.

13.158. cAttributeFolwarkCollectionType

Value: int 238

ID of the player resource Folwark Collection Type. Check here for more info about what this resource does.

13.159. cAttributeBuildingId

Value: int 239

ID of the player resource Building Id. Check here for more info about what this resource does.

13.160. cAttributeUnitsConverted

Value: int 240

ID of the player resource Units Converted. Check here for more info about what this resource does.

13.161. cAttributeStoneGoldMiningProductivity

Value: int 241

ID of the player resource Stone Gold Mining Productivity. Check here for more info about what this resource does.

13.162. cAttributeWorkshopFoodTrickle

Value: int 242

ID of the player resource Workshop Food Trickle. Check here for more info about what this resource does.

13.163. cAttributeWorkshopWoodTrickle

Value: int 243

ID of the player resource Workshop Wood Trickle. Check here for more info about what this resource does.

13.164. cAttributeWorkshopStoneTrickle

Value: int 244

ID of the player resource Workshop Stone Trickle. Check here for more info about what this resource does.

13.165. cAttributeWorkshopGoldTrickle

Value: int 245

ID of the player resource Workshop Gold Trickle. Check here for more info about what this resource does.

13.166. cAttributeUnitsValueTotal

Value: int 246

ID of the player resource Units Value Total. Check here for more info about what this resource does.

13.167. cAttributeBuildingsValueTotal

Value: int 247

ID of the player resource Buildings Value Total. Check here for more info about what this resource does.

13.168. cAttributeVillagersCreatedTotal

Value: int 248

ID of the player resource Villagers Created Total. Check here for more info about what this resource does.

13.169. cAttributeVillagersIdlePeriodsTotal

Value: int 249

ID of the player resource Villagers Idle Periods Total. Check here for more info about what this resource does.

13.170. cAttributeVillagersIdleSecondsTotal

Value: int 250

ID of the player resource Villagers Idle Seconds Total. Check here for more info about what this resource does.

13.171. cAttributeTradeFoodPercent

Value: int 251

ID of the player resource Trade Food Percent. Check here for more info about what this resource does.

13.172. cAttributeTradeWoodPercent

Value: int 252

ID of the player resource Trade Wood Percent. Check here for more info about what this resource does.

13.173. cAttributeTradeStonePercent

Value: int 253

ID of the player resource Trade Stone Percent. Check here for more info about what this resource does.

13.174. cAttributeLivestockFoodProductivity

Value: int 254

ID of the player resource Livestock Food Productivity. Check here for more info about what this resource does.

13.175. cAttributeSpeedUpBuildingType

Value: int 255

ID of the player resource Speed Up Building Type. Check here for more info about what this resource does.

13.176. cAttributeSpeedUpBuildingRange

Value: int 256

ID of the player resource Speed Up Building Range. Check here for more info about what this resource does.

13.177. cAttributeSpeedUpPercentage

Value: int 257

ID of the player resource Speed Up Percentage. Check here for more info about what this resource does.

13.178. cAttributeSpeedUpObjectType

Value: int 258

ID of the player resource Speed Up Object Type. Check here for more info about what this resource does.

13.179. cAttributeSpeedUpEffectType

Value: int 259

ID of the player resource Speed Up Effect Type. Check here for more info about what this resource does.

13.180. cAttributeSpeedUpSecondaryEffectType

Value: int 260

ID of the player resource Speed Up Secondary Effect Type. Check here for more info about what this resource does.

13.181. cAttributeSpeedUpSecondaryPercentage

Value: int 261

ID of the player resource Speed Up Secondary Percentage. Check here for more info about what this resource does.

13.182. cAttributeCivNameOverride

Value: int 262

ID of the player resource Civ Name Override. Check here for more info about what this resource does.

13.183. cAttributeStartingScoutID

Value: int 263

ID of the player resource Starting Scout I D. Check here for more info about what this resource does.

13.184. cAttributeRelicWoodRate

Value: int 264

ID of the player resource Relic Wood Rate. Check here for more info about what this resource does.

13.185. cAttributeRelicStoneRate

Value: int 265

ID of the player resource Relic Stone Rate. Check here for more info about what this resource does.

13.186. cAttributeChoppingGoldProductivity

Value: int 266

ID of the player resource Chopping Gold Productivity. Check here for more info about what this resource does.

13.187. cAttributeForagingWoodProductivity

Value: int 267

ID of the player resource Foraging Wood Productivity. Check here for more info about what this resource does.

13.188. cAttributeHuntingProductivity

Value: int 268

ID of the player resource Hunting Productivity. Check here for more info about what this resource does.

13.189. cAttributeTechnologyRewardEffect

Value: int 269

ID of the player resource Technology Reward Effect. Check here for more info about what this resource does.

13.190. cAttributeUnitRepairCost

Value: int 270

ID of the player resource Unit Repair Cost. Check here for more info about what this resource does.

13.191. cAttributeBuildingRepairCost

Value: int 271

ID of the player resource Building Repair Cost. Check here for more info about what this resource does.

13.192. cAttributeElevationDamageHigher

Value: int 272

ID of the player resource Elevation Damage Higher. Check here for more info about what this resource does.

13.193. cAttributeElevationDamageLower

Value: int 273

ID of the player resource Elevation Damage Lower. Check here for more info about what this resource does.

13.194. cAttributeInfantryKillReward

Value: int 274

ID of the player resource Infantry Kill Reward. Check here for more info about what this resource does.

13.195. cAttributeMilitaryCanConvert

Value: int 279

ID of the player resource Military Can Convert. Check here for more info about what this resource does.

13.196. cAttributeMilitaryConversionRangeAdj

Value: int 280

ID of the player resource Military Conversion Range Adj. Check here for more info about what this resource does.

13.197. cAttributeMilitaryConversionChance

Value: int 281

ID of the player resource Military Conversion Chance. Check here for more info about what this resource does.

13.198. cAttributeMilitaryConversionRechargeRate

Value: int 282

ID of the player resource Military Conversion Recharge Rate. Check here for more info about what this resource does.

13.199. cAttributeSpawnStayInside

Value: int 283

ID of the player resource Spawn Stay Inside. Check here for more info about what this resource does.

13.200. cAttributeCavalryKillReward

Value: int 284

ID of the player resource Cavalry Kill Reward. Check here for more info about what this resource does.

13.201. cAttributeTriggerSharedVisibility

Value: int 285

ID of the player resource Trigger Shared Visibility. Check here for more info about what this resource does.

13.202. cAttributeTriggerSharedExploration

Value: int 286

ID of the player resource Trigger Shared Exploration. Check here for more info about what this resource does.

13.203. cAttributeMilitaryFoodTrickle

Value: int 287

ID of the player resource Military Food Trickle. Check here for more info about what this resource does.

13.204. cAttributePastureFoodAmount

Value: int 288

ID of the player resource Pasture Food Amount. Check here for more info about what this resource does.

13.205. cAttributePastureAnimalCount

Value: int 289

ID of the player resource Pasture Animal Count. Check here for more info about what this resource does.

13.206. cAttributePastureHerderCount

Value: int 290

ID of the player resource Pasture Herder Count. Check here for more info about what this resource does.

13.207. cAttributeDisableAnimalDecay

Value: int 292

ID of the player resource Disable Animal Decay. Check here for more info about what this resource does.

13.208. cAttributeHerdingFoodProductivity

Value: int 293

ID of the player resource Herding Food Productivity. Check here for more info about what this resource does.

13.209. cAttributeShepherdingFoodProductivity

Value: int 294

ID of the player resource Shepherding Food Productivity. Check here for more info about what this resource does.

13.210. cAttributeUnitCostRefund

Value: int 295

ID of the player resource Unit Cost Refund. Check here for more info about what this resource does.

13.211. cAttributeForagingProductivity

Value: int 296

ID of the player resource Foraging Productivity. Check here for more info about what this resource does.

13.212. cAttributeGaiaKills

Value: int 300

ID of the player resource Gaia Kills. Check here for more info about what this resource does.

13.213. cAttributePlayer1Kills

Value: int 301

ID of the player resource Player1 Kills. Check here for more info about what this resource does.

13.214. cAttributePlayer2Kills

Value: int 302

ID of the player resource Player2 Kills. Check here for more info about what this resource does.

13.215. cAttributePlayer3Kills

Value: int 303

ID of the player resource Player3 Kills. Check here for more info about what this resource does.

13.216. cAttributePlayer4Kills

Value: int 304

ID of the player resource Player4 Kills. Check here for more info about what this resource does.

13.217. cAttributePlayer5Kills

Value: int 305

ID of the player resource Player5 Kills. Check here for more info about what this resource does.

13.218. cAttributePlayer6Kills

Value: int 306

ID of the player resource Player6 Kills. Check here for more info about what this resource does.

13.219. cAttributePlayer7Kills

Value: int 307

ID of the player resource Player7 Kills. Check here for more info about what this resource does.

13.220. cAttributePlayer8Kills

Value: int 308

ID of the player resource Player8 Kills. Check here for more info about what this resource does.

13.221. cAttributeKillsByGaia

Value: int 325

ID of the player resource Kills By Gaia. Check here for more info about what this resource does.

13.222. cAttributeKillsByPlayer1

Value: int 326

ID of the player resource Kills By Player1. Check here for more info about what this resource does.

13.223. cAttributeKillsByPlayer2

Value: int 327

ID of the player resource Kills By Player2. Check here for more info about what this resource does.

13.224. cAttributeKillsByPlayer3

Value: int 328

ID of the player resource Kills By Player3. Check here for more info about what this resource does.

13.225. cAttributeKillsByPlayer4

Value: int 329

ID of the player resource Kills By Player4. Check here for more info about what this resource does.

13.226. cAttributeKillsByPlayer5

Value: int 330

ID of the player resource Kills By Player5. Check here for more info about what this resource does.

13.227. cAttributeKillsByPlayer6

Value: int 331

ID of the player resource Kills By Player6. Check here for more info about what this resource does.

13.228. cAttributeKillsByPlayer7

Value: int 332

ID of the player resource Kills By Player7. Check here for more info about what this resource does.

13.229. cAttributeKillsByPlayer8

Value: int 333

ID of the player resource Kills By Player8. Check here for more info about what this resource does.

13.230. cAttributeGaiaRazings

Value: int 350

ID of the player resource Gaia Razings. Check here for more info about what this resource does.

13.231. cAttributePlayer1Razings

Value: int 351

ID of the player resource Player1 Razings. Check here for more info about what this resource does.

13.232. cAttributePlayer2Razings

Value: int 352

ID of the player resource Player2 Razings. Check here for more info about what this resource does.

13.233. cAttributePlayer3Razings

Value: int 353

ID of the player resource Player3 Razings. Check here for more info about what this resource does.

13.234. cAttributePlayer4Razings

Value: int 354

ID of the player resource Player4 Razings. Check here for more info about what this resource does.

13.235. cAttributePlayer5Razings

Value: int 355

ID of the player resource Player5 Razings. Check here for more info about what this resource does.

13.236. cAttributePlayer6Razings

Value: int 356

ID of the player resource Player6 Razings. Check here for more info about what this resource does.

13.237. cAttributePlayer7Razings

Value: int 357

ID of the player resource Player7 Razings. Check here for more info about what this resource does.

13.238. cAttributePlayer8Razings

Value: int 358

ID of the player resource Player8 Razings. Check here for more info about what this resource does.

13.239. cAttributeRazingsByGaia

Value: int 375

ID of the player resource Razings By Gaia. Check here for more info about what this resource does.

13.240. cAttributeRazingsByPlayer1

Value: int 376

ID of the player resource Razings By Player1. Check here for more info about what this resource does.

13.241. cAttributeRazingsByPlayer2

Value: int 377

ID of the player resource Razings By Player2. Check here for more info about what this resource does.

13.242. cAttributeRazingsByPlayer3

Value: int 378

ID of the player resource Razings By Player3. Check here for more info about what this resource does.

13.243. cAttributeRazingsByPlayer4

Value: int 379

ID of the player resource Razings By Player4. Check here for more info about what this resource does.

13.244. cAttributeRazingsByPlayer5

Value: int 380

ID of the player resource Razings By Player5. Check here for more info about what this resource does.

13.245. cAttributeRazingsByPlayer6

Value: int 381

ID of the player resource Razings By Player6. Check here for more info about what this resource does.

13.246. cAttributeRazingsByPlayer7

Value: int 382

ID of the player resource Razings By Player7. Check here for more info about what this resource does.

13.247. cAttributeRazingsByPlayer8

Value: int 383

ID of the player resource Razings By Player8. Check here for more info about what this resource does.

13.248. cAttributeGaiaKillValue

Value: int 400

ID of the player resource Gaia Kill Value. Check here for more info about what this resource does.

13.249. cAttributePlayer1KillValue

Value: int 401

ID of the player resource Player1 Kill Value. Check here for more info about what this resource does.

13.250. cAttributePlayer2KillValue

Value: int 402

ID of the player resource Player2 Kill Value. Check here for more info about what this resource does.

13.251. cAttributePlayer3KillValue

Value: int 403

ID of the player resource Player3 Kill Value. Check here for more info about what this resource does.

13.252. cAttributePlayer4KillValue

Value: int 404

ID of the player resource Player4 Kill Value. Check here for more info about what this resource does.

13.253. cAttributePlayer5KillValue

Value: int 405

ID of the player resource Player5 Kill Value. Check here for more info about what this resource does.

13.254. cAttributePlayer6KillValue

Value: int 406

ID of the player resource Player6 Kill Value. Check here for more info about what this resource does.

13.255. cAttributePlayer7KillValue

Value: int 407

ID of the player resource Player7 Kill Value. Check here for more info about what this resource does.

13.256. cAttributePlayer8KillValue

Value: int 408

ID of the player resource Player8 Kill Value. Check here for more info about what this resource does.

13.257. cAttributeGaiaRazingValue

Value: int 425

ID of the player resource Gaia Razing Value. Check here for more info about what this resource does.

13.258. cAttributePlayer1RazingValue

Value: int 426

ID of the player resource Player1 Razing Value. Check here for more info about what this resource does.

13.259. cAttributePlayer2RazingValue

Value: int 427

ID of the player resource Player2 Razing Value. Check here for more info about what this resource does.

13.260. cAttributePlayer3RazingValue

Value: int 428

ID of the player resource Player3 Razing Value. Check here for more info about what this resource does.

13.261. cAttributePlayer4RazingValue

Value: int 429

ID of the player resource Player4 Razing Value. Check here for more info about what this resource does.

13.262. cAttributePlayer5RazingValue

Value: int 430

ID of the player resource Player5 Razing Value. Check here for more info about what this resource does.

13.263. cAttributePlayer6RazingValue

Value: int 431

ID of the player resource Player6 Razing Value. Check here for more info about what this resource does.

13.264. cAttributePlayer7RazingValue

Value: int 432

ID of the player resource Player7 Razing Value. Check here for more info about what this resource does.

13.265. cAttributePlayer8RazingValue

Value: int 433

ID of the player resource Player8 Razing Value. Check here for more info about what this resource does.

13.266. cAttributeGaiaTribute

Value: int 450

ID of the player resource Gaia Tribute. Check here for more info about what this resource does.

13.267. cAttributePlayer1Tribute

Value: int 451

ID of the player resource Player1 Tribute. Check here for more info about what this resource does.

13.268. cAttributePlayer2Tribute

Value: int 452

ID of the player resource Player2 Tribute. Check here for more info about what this resource does.

13.269. cAttributePlayer3Tribute

Value: int 453

ID of the player resource Player3 Tribute. Check here for more info about what this resource does.

13.270. cAttributePlayer4Tribute

Value: int 454

ID of the player resource Player4 Tribute. Check here for more info about what this resource does.

13.271. cAttributePlayer5Tribute

Value: int 455

ID of the player resource Player5 Tribute. Check here for more info about what this resource does.

13.272. cAttributePlayer6Tribute

Value: int 456

ID of the player resource Player6 Tribute. Check here for more info about what this resource does.

13.273. cAttributePlayer7Tribute

Value: int 457

ID of the player resource Player7 Tribute. Check here for more info about what this resource does.

13.274. cAttributePlayer8Tribute

Value: int 458

ID of the player resource Player8 Tribute. Check here for more info about what this resource does.

13.275. cAttributeTributeFromGaia

Value: int 475

ID of the player resource Tribute From Gaia. Check here for more info about what this resource does.

13.276. cAttributeTributeFromPlayer1

Value: int 476

ID of the player resource Tribute From Player1. Check here for more info about what this resource does.

13.277. cAttributeTributeFromPlayer2

Value: int 477

ID of the player resource Tribute From Player2. Check here for more info about what this resource does.

13.278. cAttributeTributeFromPlayer3

Value: int 478

ID of the player resource Tribute From Player3. Check here for more info about what this resource does.

13.279. cAttributeTributeFromPlayer4

Value: int 479

ID of the player resource Tribute From Player4. Check here for more info about what this resource does.

13.280. cAttributeTributeFromPlayer5

Value: int 480

ID of the player resource Tribute From Player5. Check here for more info about what this resource does.

13.281. cAttributeTributeFromPlayer6

Value: int 481

ID of the player resource Tribute From Player6. Check here for more info about what this resource does.

13.282. cAttributeTributeFromPlayer7

Value: int 482

ID of the player resource Tribute From Player7. Check here for more info about what this resource does.

13.283. cAttributeTributeFromPlayer8

Value: int 483

ID of the player resource Tribute From Player8. Check here for more info about what this resource does.

13.284. cAttributeChoppingFoodProductivity

Value: int 502

This constant is set incorrectly, it should be 291

14. Damage Class

14.1. cDamageClassInfantry

Value: int 1

ID of the Damage Class Infantry

14.2. cDamageClassCapitalShips

Value: int 2

ID of the Damage Class Capital Ships

14.3. cDamageClassPierce

Value: int 3

ID of the Damage Class Pierce

14.4. cDamageClassMelee

Value: int 4

ID of the Damage Class Melee

14.5. cDamageClassElephantUnits

Value: int 5

ID of the Damage Class Elephant Units

14.6. cDamageClassCavalry

Value: int 8

ID of the Damage Class Cavalry

14.7. cDamageClassAllBuildings

Value: int 11

ID of the Damage Class All Buildings

14.8. cDamageClassStoneDefense

Value: int 13

ID of the Damage Class Stone Defense

14.9. cDamageClassPredatorAnimals

Value: int 14

ID of the Damage Class Predator Animals

14.10. cDamageClassArchers

Value: int 15

ID of the Damage Class Archers

14.11. cDamageClassShips

Value: int 16

ID of the Damage Class Ships

14.12. cDamageClassRams

Value: int 17

ID of the Damage Class Rams

14.13. cDamageClassTrees

Value: int 18

ID of the Damage Class Trees

14.14. cDamageClassUniqueUnits

Value: int 19

ID of the Damage Class Unique Units

14.15. cDamageClassSiegeWeapons

Value: int 20

ID of the Damage Class Siege Weapons

14.16. cDamageClassStandardBuildings

Value: int 21

ID of the Damage Class Standard Buildings

14.17. cDamageClassWallsAndGates

Value: int 22

ID of the Damage Class Walls And Gates

14.18. cDamageClassGunpowderUnits

Value: int 23

ID of the Damage Class Gunpowder Units

14.19. cDamageClassBoars

Value: int 24

ID of the Damage Class Boars

14.20. cDamageClassMonks

Value: int 25

ID of the Damage Class Monks

14.21. cDamageClassCastles

Value: int 26

ID of the Damage Class Castles

14.22. cDamageClassSpearmen

Value: int 27

ID of the Damage Class Spearmen

14.23. cDamageClassCavalryArchers

Value: int 28

ID of the Damage Class Cavalry Archers

14.24. cDamageClassShockInfantry

Value: int 29

ID of the Damage Class Shock Infantry

14.25. cDamageClassCamelUnits

Value: int 30

ID of the Damage Class Camel Units

14.26. cDamageClassCondottieri

Value: int 32

ID of the Damage Class Condottieri

14.27. cDamageClassFishingShips

Value: int 34

ID of the Damage Class Fishing Ships

14.28. cDamageClassMamelukes

Value: int 35

ID of the Damage Class Mamelukes

14.29. cDamageClassHeroesAndKings

Value: int 36

ID of the Damage Class Heroes And Kings

14.30. cDamageClassHeavySiege

Value: int 37

ID of the Damage Class Heavy Siege

14.31. cDamageClassSkirmishers

Value: int 38

ID of the Damage Class Skirmishers

14.32. cDamageClassRoyalHeirs

Value: int 39

ID of the Damage Class Royal Heirs

14.33. cNumDamageClasses

Value: int 39

ID of the Damage Class Num Damage Classes

15. Task Attribute

15.1. cTaskAttrWorkValue1

Value: int 0

ID for the task amount Task Attribute Work Value1.

Usages per task type:

  • Aura Task: Quantity to mul/add to the attribute modified

15.2. cTaskAttrWorkValue2

Value: int 1

ID for the task amount Task Attribute Work Value2

Usages per task type:

  • Aura Task: Min number of units required to activate the effect. See Monaspa

15.3. cTaskAttrWorkRange

Value: int 2

ID for the task amount Task Attribute Work Range

15.4. cTaskAttrWorkFlag2

Value: int 3

ID for the task amount Task Attribute Work Flag2

15.5. cTaskAttrSearchWaitTime

Value: int 4

ID for the task amount Task Attribute Search Wait Time

Usages per task type:

15.6. cTaskAttrCombatLevelFlag

Value: int 5

ID for the task amount Task Attribute Combat Level Flag

Usages per task type:

  • Aura Task: Combinable bit-field:
    • 1: Multiply instead of Add
    • 2: Circular instead of Rectangular radius
    • 4: Range indicator shown
    • 8: Temporary Aura
    • 16: Use with 8 - applies buffs only units around when the ability is triggered
    • 32: Translucent

15.7. cTaskAttrOwnerType

Value: int 6

ID for the task amount Task Attribute Owner Type

15.8. cTaskAttrTerrain

Value: int 7

ID for the task amount Task Attribute Terrain

15.9. cTaskAttrResourceIn

Value: int 8

ID for the task amount Task Attribute Resource In

15.10. cTaskAttrProductivityResource

Value: int 9

ID for the task amount Task Attribute Productivity Resource

15.11. cTaskAttrResourceOut

Value: int 10

ID for the task amount Task Attribute Resource Out

15.12. cTaskAttrUnusedResource

Value: int 11

ID for the task amount Task Attribute Unused Resource

15.13. cTaskAttrMovingGraphic

Value: int 12

ID for the task amount Task Attribute Moving Graphic

15.14. cTaskAttrProceedingGraphic

Value: int 13

ID for the task amount Task Attribute Proceeding Graphic

15.15. cTaskAttrWorkingGraphic

Value: int 14

ID for the task amount Task Attribute Working Graphic

15.16. cTaskAttrCarryingGraphic

Value: int 15

ID for the task amount Task Attribute Carrying Graphic

15.17. cTaskAttrGatheringSound

Value: int 16

ID for the task amount Task Attribute Gathering Sound

15.18. cTaskAttrGatheringSoundEvent

Value: int 17

ID for the task amount Task Attribute Gathering Sound Event

15.19. cTaskAttrGatheringSoundInt32

Value: int 18

ID for the task amount Task Attribute Gathering Sound Int32

15.20. cTaskAttrDepositSound

Value: int 19

ID for the task amount Task Attribute Deposit Sound

15.21. cTaskAttrDepositSoundEvent

Value: int 20

ID for the task amount Task Attribute Deposit Sound Event

15.22. cTaskAttrDepositSoundInt32

Value: int 21

ID for the task amount Task Attribute Deposit Sound Int32

15.23. cTaskAttrAutoSearch

Value: int 22

ID for the task amount Task Attribute Auto Search

15.24. cTaskAttrCarryCheck

Value: int 23

ID for the task amount Task Attribute Carry Check

15.25. cTaskAttrBuildingPick

Value: int 24

ID for the task amount Task Attribute Building Pick

15.26. cTaskAttrGatherType

Value: int 25

ID for the task amount Task Attribute Gather Type

15.27. cTaskAttrEnableTargeting

Value: int 26

ID for the task amount Task Attribute Enable Targeting

15.28. cTaskAttrEnabled

Value: int 27

ID for the task amount Task Attribute Enabled

15.29. cTaskAttrTaskType

Value: int 28

ID for the task amount Task Attribute Task Type

15.30. cTaskAttrObjectId

Value: int 29

ID for the task amount Task Attribute Object Id

15.31. cTaskAttrObjectClass

Value: int 30

ID for the task amount Task Attribute Object Class

15.32. cNumTaskAttrs

Value: int 31

This is the number of task attributes in a task

16. Task Type

16.1. cTaskTypeMoveTo

Value: int 1

ID for the task Move To

16.2. cTaskTypeFollow

Value: int 2

ID for the task Follow

16.3. cTaskTypeGarrison

Value: int 3

ID for the task Garrison

16.4. cTaskTypeExplore

Value: int 4

ID for the task Explore

16.5. cTaskTypeGatherRebuild

Value: int 5

ID for the task Gather Rebuild

16.6. cTaskTypeGraze

Value: int 6

ID for the task Graze

16.7. cTaskTypeCombat

Value: int 7

ID for the task Combat

16.8. cTaskTypeShoot

Value: int 8

ID for the task Shoot

16.9. cTaskTypeAttack

Value: int 9

ID for the task Attack

16.10. cTaskTypeFly

Value: int 10

ID for the task Fly

16.11. cTaskTypeUnloadBoatLike

Value: int 12

ID for the task Unload Boat Like

16.12. cTaskTypeGuard

Value: int 13

ID for the task Guard

16.13. cTaskTypeUnloadOverWall

Value: int 14

ID for the task Unload Over Wall

16.14. cTaskTypeMake

Value: int 21

ID for the task Make

16.15. cTaskTypeBuild

Value: int 101

ID for the task Build

16.16. cTaskTypeMakeUnit

Value: int 102

ID for the task Make Unit

16.17. cTaskTypeMakeTech

Value: int 103

ID for the task Make Tech

16.18. cTaskTypeConvert

Value: int 104

ID for the task Convert

16.19. cTaskTypeHeal

Value: int 105

ID for the task Heal

16.20. cTaskTypeRepair

Value: int 106

ID for the task Repair

16.21. cTaskTypeGetAutoConverted

Value: int 107

ID for the task Get Auto Converted

16.22. cTaskTypeDiscoveryArtifact

Value: int 108

ID for the task Discovery Artifact

16.23. cTaskTypeHunt

Value: int 110

ID for the task Hunt

16.24. cTaskTypeTrade

Value: int 111

ID for the task Trade

16.25. cTaskTypeGenerateWonderVictory

Value: int 120

ID for the task Generate Wonder Victory

16.26. cTaskTypeDeselectWhenTasked

Value: int 121

ID for the task Deselect When Tasked

16.27. cTaskTypeLootGather

Value: int 122

ID for the task Loot Gather

16.28. cTaskTypeHousing

Value: int 123

ID for the task Housing

16.29. cTaskTypePack

Value: int 124

ID for the task Pack

16.30. cTaskTypeUnpackAndAttack

Value: int 125

ID for the task Unpack And Attack

16.31. cTaskTypeOffMapTrade

Value: int 131

ID for the task Off Map Trade

16.32. cTaskTypePickupUnit

Value: int 132

ID for the task Pickup Unit

16.33. cTaskTypeChargeAttack

Value: int 133

ID for the task Charge Attack

16.34. cTaskTypeTransformUnit

Value: int 134

ID for the task Transform Unit

16.35. cTaskTypeKidnapUnit

Value: int 135

ID for the task Kidnap Unit

16.36. cTaskTypeDepositUnit

Value: int 136

ID for the task Deposit Unit

16.37. cTaskTypeShear

Value: int 149

ID for the task Shear

16.38. cTaskTypeGenerateResources

Value: int 151

ID for the task Generate Resources

16.39. cTaskTypeMovementDamage

Value: int 152

ID for the task Movement Damage

16.40. cTaskTypeMovableDropsite

Value: int 153

ID for the task Movable Dropsite

16.41. cTaskTypeLoot

Value: int 154

ID for the task Loot

16.42. cTaskTypeAura

Value: int 155

ID for the task Aura

16.43. cTaskTypeExtraSpawn

Value: int 156

ID for the task Extra Spawn

16.44. cTaskTypeStinger

Value: int 157

ID for the task Stinger

16.45. cTaskTypeHPTransform

Value: int 158

ID for the task H P Transform

16.46. cTaskTypeAmphibious

Value: int 159

ID for the task Amphibious

16.47. cTaskTypeHPModifier

Value: int 160

ID for the task H P Modifier

16.48. cTaskTypeRefund

Value: int 161

ID for the task Refund

17. Tech State

17.1. cTechStateNotReady

Value: int 0

Enum value for the tech state Not Ready

17.2. cTechStateReady

Value: int 1

Enum value for the tech state Ready

17.3. cTechStateQueued

Value: int 4

Enum value for the tech state Queued

17.4. cTechStateResearching

Value: int 2

Enum value for the tech state Researching

17.5. cTechStateDone

Value: int 3

Enum value for the tech state Done

17.6. cTechStateDisabled

Value: int -1

Enum value for the tech state Disabled

17.7. cTechStateInvalid

Value: int -2

Enum value for the tech state Invalid

18. Object Type

18.1. cObjectTypeEyeCandy

Value: int 10

Enum value for the object type Eye Candy

18.2. cObjectTypeTrees

Value: int 15

Enum value for the object type Trees

18.3. cObjectTypeAnimated

Value: int 20

Enum value for the object type Animated

18.4. cObjectTypeDoppleganger

Value: int 25

Enum value for the object type Doppleganger

18.5. cObjectTypeMoving

Value: int 30

Enum value for the object type Moving

18.6. cObjectTypeActing

Value: int 40

Enum value for the object type Acting

18.7. cObjectTypeCombat

Value: int 50

Enum value for the object type Combat

18.8. cObjectTypeProjectile

Value: int 60

Enum value for the object type Projectile

18.9. cObjectTypeCreatable

Value: int 70

Enum value for the object type Creatable

18.10. cObjectTypeBuilding

Value: int 80

Enum value for the object type Building

18.11. cObjectTypeLegacyTree

Value: int 90

Enum value for the object type Legacy Tree

19. Player Type

19.1. cPlayerTypeNone

Value: int -1

Enum value for the player type None

19.2. cPlayerTypeScenarioEditorPhantom

Value: int 0

Enum value for the player type Scenario Editor Phantom

19.3. cPlayerTypeHuman

Value: int 1

Enum value for the player type Human

19.4. cPlayerTypeGaia

Value: int 2

Enum value for the player type Gaia

19.5. cPlayerTypeComputer

Value: int 3

Enum value for the player type Computer

20. Diplomacy

20.1. cDiplomacyInvalid

Value: int -1

Enum value for diplomacy Invalid

20.2. cDiplomacyAlly

Value: int 0

Enum value for diplomacy Ally

20.3. cDiplomacyNeutral

Value: int 1

Enum value for diplomacy Neutral

20.4. cDiplomacyAny

Value: int 2

Enum value for diplomacy Any

20.5. cDiplomacyEnemy

Value: int 3

Enum value for diplomacy Enemy

20.6. cDiplomacyTreaty

Value: int 4

Enum value for diplomacy Treaty

21. Color Mood

21.1. cColorMoodDefault

Value: int 0

Enum value for color mood Default

21.2. cColorMoodAutumn

Value: int 1

Enum value for color mood Autumn

21.3. cColorMoodWinter

Value: int 2

Enum value for color mood Winter

21.4. cColorMoodJungle

Value: int 3

Enum value for color mood Jungle

21.5. cColorMoodDesert

Value: int 4

Enum value for color mood Desert

21.6. cColorMoodNight

Value: int 5

Enum value for color mood Night

21.7. cColorMoodEvening

Value: int 6

Enum value for color mood Evening

21.8. cColorMoodSpring

Value: int 7

Enum value for color mood Spring

21.9. cColorMoodSavannah

Value: int 8

Enum value for color mood Savannah

21.10. cColorMoodArctic

Value: int 9

Enum value for color mood Arctic

21.11. cColorMoodRainforest

Value: int 10

Enum value for color mood Rainforest

21.12. cColorMoodSwamp

Value: int 11

Enum value for color mood Swamp

21.13. cColorMoodSteppes

Value: int 12

Enum value for color mood Steppes

21.14. cColorMoodMisty

Value: int 13

Enum value for color mood Misty

21.15. cColorMoodSummer

Value: int 14

Enum value for color mood Summer

21.16. cColorMoodMurky

Value: int 15

Enum value for color mood Murky

21.17. cColorMoodBrumous

Value: int 16

Enum value for color mood Brumous

21.18. cColorMoodTwilight

Value: int 17

Enum value for color mood Twilight

21.19. cColorMoodDarkness

Value: int 18

Enum value for color mood Darkness

21.20. cNumColorMoods

Value: int 19

Enum value for color mood Num Color Moods

22. Difficulty

22.1. cDifficultyExtreme

Value: int -1

Enum value for difficulty Extreme

22.2. cDifficultyHardest

Value: int 0

Enum value for difficulty Hardest

22.3. cDifficultyHard

Value: int 1

Enum value for difficulty Hard

22.4. cDifficultyModerate

Value: int 2

Enum value for difficulty Moderate

22.5. cDifficultyEasy

Value: int 3

Enum value for difficulty Easy

22.6. cDifficultyEasiest

Value: int 4

Enum value for difficulty Easiest

23. Panel

23.1. cPanelTop

Value: int 0

Enum value for Panel Position Top

23.2. cPanelMiddle

Value: int 1

Enum value for Panel Position Middle

23.3. cPanelBottom

Value: int 2

Enum value for Panel Position Bottom

24. Locale

24.1. cLocalePortugese

Value: int 0

Enum value for Locale Portugese

24.2. cLocaleGerman

Value: int 1

Enum value for Locale German

24.3. cLocaleEnglish

Value: int 2

Enum value for Locale English

24.4. cLocaleSpanish

Value: int 3

Enum value for Locale Spanish

24.5. cLocaleFrench

Value: int 4

Enum value for Locale French

24.6. cLocaleHindi

Value: int 5

Enum value for Locale Hindi

24.7. cLocaleItalian

Value: int 6

Enum value for Locale Italian

24.8. cLocaleJapanese

Value: int 7

Enum value for Locale Japanese

24.9. cLocaleKorean

Value: int 8

Enum value for Locale Korean

24.10. cLocaleMalay

Value: int 9

Enum value for Locale Malay

24.11. cLocaleSpanishLatinAmerican

Value: int 10

Enum value for Locale Spanish Latin American

24.12. cLocaleRussian

Value: int 11

Enum value for Locale Russian

24.13. cLocaleTurkish

Value: int 12

Enum value for Locale Turkish

24.14. cLocaleChineseTraditional

Value: int 13

Enum value for Locale Chinese Traditional

24.15. cLocaleVietnamese

Value: int 14

Enum value for Locale Vietnamese

24.16. cLocaleChineseSimplified

Value: int 15

Enum value for Locale Chinese Simplified

24.17. cLocalePolish

Value: int 16

Enum value for Locale Polish

24.18. cNumLocales

Value: int 17

Enum value for Locale Num Locales

25. Timer Unit

25.1. cTimerUnitYears

Value: int 0

Enum value for Timer Unit Years

25.2. cTimerUnitMinutes

Value: int 1

Enum value for Timer Unit Minutes

25.3. cTimerUnitSeconds

Value: int 2

Enum value for Timer Unit Seconds

25.4. cTimerUnitMinutesAndSeconds

Value: int 3

Enum value for Timer Unit Minutes And Seconds

26. Color

26.1. cColorBlue

Value: string "<BLUE>"

Enum value for Timer Unit Blue

26.2. cColorRed

Value: string "<RED>"

Enum value for Timer Unit Red

26.3. cColorGreen

Value: string "<GREEN>"

Enum value for Timer Unit Green

26.4. cColorYellow

Value: string "<YELLOW>"

Enum value for Timer Unit Yellow

26.5. cColorAqua

Value: string "<AQUA>"

Enum value for Timer Unit Aqua

26.6. cColorPurple

Value: string "<PURPLE>"

Enum value for Timer Unit Purple

26.7. cColorGray

Value: string "<GRAY>"

Enum value for Timer Unit Gray

26.8. cColorOrange

Value: string "<ORANGE>"

Enum value for Timer Unit Orange

26.9. cColorWhite

Value: string "<WHITE>"

Enum value for Timer Unit White

26.10. cColorBlack

Value: string "<BLACK>"

Enum value for Timer Unit Black

27. Tech Attribute

27.1. cTechState

Value: int 0

Enum value for Tech Attribute

27.2. cTechCost

Value: int 1

Enum value for Tech Attribute Cost

27.3. cTechResearchTime

Value: int 2

Enum value for Tech Attribute Research Time

27.4. cTechResearchLocation

Value: int 3

Enum value for Tech Attribute Research Location

27.5. cTechButtonLocation

Value: int 4

Enum value for Tech Attribute Button Location

27.6. cTechHotkeyId

Value: int 5

Enum value for Tech Attribute Hotkey Id

27.7. cTechIconId

Value: int 6

Enum value for Tech Attribute Icon Id

27.8. cTechEffectId

Value: int 7

Enum value for Tech Attribute Effect Id

27.9. cTechCurrentResearchLocation

Value: int 8

Enum value for Tech Attribute Current Research Location

27.10. cTechTimesResearched

Value: int 9

Enum value for Tech Attribute Times Researched

27.11. cTechTimesQueued

Value: int 10

Enum value for Tech Attribute Times Queued

27.12. cTechStackingAllowed

Value: int 11

Enum value for Tech Attribute Stacking Allowed

27.13. cTechStackingEnabled

Value: int 12

Enum value for Tech Attribute Stacking Enabled

27.14. cTechStackingCap

Value: int 13

Enum value for Tech Attribute Stacking Cap