Constants
Written by: Alian713, Kramb
1. File Io¶
1.1. cOffsetString¶
Value: int 0
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a string (4 bytes + a number of bytes that is determined by the integer that the first 4 bytes represent)
1.2. cOffsetInteger¶
Value: int 1
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store an integer (4 bytes)
1.3. cOffsetFloat¶
Value: int 2
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a float (4 bytes)
1.4. cOffsetVector¶
Value: int 3
Used with the xsOffsetFilePosition. Makes the offset function move the file position by the number of bytes it takes to store a vector (12 bytes)
2. Age¶
2.1. cDarkAge¶
Value: int 0
Value of the Current Age resource when a player is in the Dark Age
2.2. cFeudalAge¶
Value: int 1
Value of the Current Age resource when a player is in the Feudal Age
2.3. cCastleAge¶
Value: int 2
Value of the Current Age resource when a player is in the Castle Age
2.4. cImperialAge¶
Value: int 3
Value of the Current Age resource when a player is in the Imperial Age
2.5. cStoneAge¶
Value: int 0
Value of the Current Age resource when a player is in the Dark Age
2.6. cToolAge¶
Value: int 1
Value of the Current Age resource when a player is in the Feudal Age
2.7. cBronzeAge¶
Value: int 2
Value of the Current Age resource when a player is in the Castle Age
2.8. cIronAge¶
Value: int 3
Value of the Current Age resource when a player is in the Imperial Age
3. Language Constants¶
3.1. cActivationTime¶
Value: int -1
This value is only defined inside the body of a rule. It holds the time of initial activation of that rule
3.2. cOriginVector¶
Value: vector (0, 0, 0)
The Origin Vector
3.3. cInvalidVector¶
Value: vector (-1, -1, -1)
The Invalid Vector
4. Victory Conditions¶
4.1. cStandardVictory¶
Value: int 100
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions
4.2. cWonderVictory¶
Value: int 101
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions
4.3. cRelicVictory¶
Value: int 102
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions
4.4. cKingOfTheHillVictory¶
Value: int 103
one of the values returned by the xsGetVictoryCondition[ForSecondaryGameMode] functions
5. Aoe2 Civs¶
5.1. cGaia¶
Value: int 0
This is the civilization ID of Gaia
5.2. cBritons¶
Value: int 1
This is the civilization ID of Britons
5.3. cFranks¶
Value: int 2
This is the civilization ID of Franks
5.4. cGoths¶
Value: int 3
This is the civilization ID of Goths
5.5. cTeutons¶
Value: int 4
This is the civilization ID of Teutons
5.6. cJapanese¶
Value: int 5
This is the civilization ID of Japanese
5.7. cChinese¶
Value: int 6
This is the civilization ID of Chinese
5.8. cByzantines¶
Value: int 7
This is the civilization ID of Byzantines
5.9. cPersians¶
Value: int 8
This is the civilization ID of Persians
5.10. cSaracens¶
Value: int 9
This is the civilization ID of Saracens
5.11. cTurks¶
Value: int 10
This is the civilization ID of Turks
5.12. cVikings¶
Value: int 11
This is the civilization ID of Vikings
5.13. cMongols¶
Value: int 12
This is the civilization ID of Mongols
5.14. cCelts¶
Value: int 13
This is the civilization ID of Celts
5.15. cSpanish¶
Value: int 14
This is the civilization ID of Spanish
5.16. cAztecs¶
Value: int 15
This is the civilization ID of Aztecs
5.17. cMayans¶
Value: int 16
This is the civilization ID of Mayans
5.18. cHuns¶
Value: int 17
This is the civilization ID of Huns
5.19. cKoreans¶
Value: int 18
This is the civilization ID of Koreans
5.20. cItalians¶
Value: int 19
This is the civilization ID of Italians
5.21. cIndians¶
Value: int 20
This is the civilization ID of Indians
5.22. cIncas¶
Value: int 21
This is the civilization ID of Incas
5.23. cMagyars¶
Value: int 22
This is the civilization ID of Magyars
5.24. cSlavs¶
Value: int 23
This is the civilization ID of Slavs
5.25. cPortuguese¶
Value: int 24
This is the civilization ID of Portuguese
5.26. cEthiopians¶
Value: int 25
This is the civilization ID of Ethiopians
5.27. cMalians¶
Value: int 26
This is the civilization ID of Malians
5.28. cBerbers¶
Value: int 27
This is the civilization ID of Berbers
5.29. cKhmer¶
Value: int 28
This is the civilization ID of Khmer
5.30. cMalay¶
Value: int 29
This is the civilization ID of Malay
5.31. cBurmese¶
Value: int 30
This is the civilization ID of Burmese
5.32. cVietnamese¶
Value: int 31
This is the civilization ID of Vietnamese
5.33. cBulgarians¶
Value: int 32
This is the civilization ID of Bulgarians
5.34. cTatars¶
Value: int 33
This is the civilization ID of Tatars
5.35. cCumans¶
Value: int 34
This is the civilization ID of Cumans
5.36. cLithuanians¶
Value: int 35
This is the civilization ID of Lithuanians
5.37. cBurgundians¶
Value: int 36
This is the civilization ID of Burgundians
5.38. cSicilians¶
Value: int 37
This is the civilization ID of Sicilians
5.39. cPoles¶
Value: int 38
This is the civilization ID of Poles
5.40. cBohemians¶
Value: int 39
This is the civilization ID of Bohemians
5.41. cDravidians¶
Value: int 40
This is the civilization ID of Dravidians
5.42. cBengalis¶
Value: int 41
This is the civilization ID of Bengalis
5.43. cGurjaras¶
Value: int 42
This is the civilization ID of Gurjaras
5.44. cRomans¶
Value: int 43
This is the civilization ID of Romans
5.45. cArmenians¶
Value: int 44
This is the civilization ID of Armenians
5.46. cGeorgians¶
Value: int 45
This is the civilization ID of Georgians
5.47. cShu¶
Value: int 49
This is the civilization ID of Shu
5.48. cWu¶
Value: int 50
This is the civilization ID of Wu
5.49. cWei¶
Value: int 51
This is the civilization ID of Wei
5.50. cJurchens¶
Value: int 52
This is the civilization ID of Jurchens
5.51. cKhitans¶
Value: int 53
This is the civilization ID of Khitans
5.52. cMuisca¶
Value: int 57
This is the civilization ID of Muisca
5.53. cMapuche¶
Value: int 58
This is the civilization ID of Mapuche
5.54. cTupi¶
Value: int 59
This is the civilization ID of Tupi
5.55. cSaxons¶
Value: int 60
This is the civilization ID of Saxons
5.56. cVarangians¶
Value: int 61
This is the civilization ID of Varangians
5.57. cDanes¶
Value: int 62
This is the civilization ID of Danes
5.58. cNumCivs¶
Value: int 63
The number of civilizations for AoE2
6. Chronicles Civs¶
6.1. cAchaemenids¶
Value: int 46
This is the civilization ID of Achaemenids
6.2. cAthenians¶
Value: int 47
This is the civilization ID of Athenians
6.3. cSpartans¶
Value: int 48
This is the civilization ID of Spartans
6.4. cMacedonians¶
Value: int 54
This is the civilization ID of Macedonians
6.5. cThracians¶
Value: int 55
This is the civilization ID of Thracians
6.6. cPuru¶
Value: int 56
This is the civilization ID of Puru
7. Ror Civs¶
7.1. cAoeEgyptians¶
Value: int 1
This is the civilization ID of Aoe Egyptians
7.2. cAoeGreeks¶
Value: int 2
This is the civilization ID of Aoe Greeks
7.3. cAoeBabylonians¶
Value: int 3
This is the civilization ID of Aoe Babylonians
7.4. cAoeAssyrians¶
Value: int 4
This is the civilization ID of Aoe Assyrians
7.5. cAoeMinoans¶
Value: int 5
This is the civilization ID of Aoe Minoans
7.6. cAoeHittites¶
Value: int 6
This is the civilization ID of Aoe Hittites
7.7. cAoePhoenicians¶
Value: int 7
This is the civilization ID of Aoe Phoenicians
7.8. cAoeSumerians¶
Value: int 8
This is the civilization ID of Aoe Sumerians
7.9. cAoePersians¶
Value: int 9
This is the civilization ID of Aoe Persians
7.10. cAoeShang¶
Value: int 10
This is the civilization ID of Aoe Shang
7.11. cAoeYamato¶
Value: int 11
This is the civilization ID of Aoe Yamato
7.12. cAoeChoson¶
Value: int 12
This is the civilization ID of Aoe Choson
7.13. cAoeRomans¶
Value: int 13
This is the civilization ID of Aoe Romans
7.14. cAoeCarthaginians¶
Value: int 14
This is the civilization ID of Aoe Carthaginians
7.15. cAoePalmyrans¶
Value: int 15
This is the civilization ID of Aoe Palmyrans
7.16. cAoeMacedonians¶
Value: int 16
This is the civilization ID of Aoe Macedonians
7.17. cAoeLacViet¶
Value: int 17
This is the civilization ID of Aoe Lac Viet
7.18. cNumAoeCivs¶
Value: int 18
The number of civilizations for RoR
8. Effect Amount Effect Type¶
8.1. cSetAttribute¶
Value: int 0
This is the ID of the Set Attribute effect of the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets the HP of unit 74 (militia) to 100 (the value). Alternatively, any of the Unit Attribute Constants may be used to modify the corresponding unit property
8.2. cModResource¶
Value: int 1
This is the ID of the Modify Resource effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This adds 100 to the current food amount. Alternatively, cAttributeSet may be used to set the food amount to 100. Also, see the Resource
8.3. cEnableObject¶
Value: int 2
This is the ID of the Enable (or disable) Object effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This disables the unit 74 (militia). Alternatively, cAttributeEnable may be used to enable an object instead
8.4. cUpgradeUnit¶
Value: int 3
This is the ID of the Upgrade Unit effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This copies all units attributes except ID and available from unit 75 (man at arms) to 74 (militia)
8.5. cAddAttribute¶
Value: int 4
This is the ID of the Add Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This adds 100 (the value) to the attribute 0 (HP) of unit 74 (militia)
8.6. cMulAttribute¶
Value: int 5
This is the ID of the Multiply Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This multiplies the attribute 0 (HP) of unit 74 (militia) by 100 (the value)
8.7. cMulResource¶
Value: int 6
This is the ID of the Multiply Resource effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This multiplies the food amount by 10 (the value)
8.8. cSpawnUnit¶
Value: int 7
This is the ID of the Spawn Unit effect for the xsEffectAmount function
Syntax:
1 2 | |
Example:
1 2 | |
This will spawn 5 villagers (83) from each town centre (109), for a maximum of 2 town centres. Note that setting the cAttributeCap resource to a non 0 value is required for using this effect. If you prefer spawning the units garrisoned set resource cAttributeSpawnStayInside to 1.
8.9. cModifyTech¶
Value: int 8
This is the ID of the Modify Technology effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, any of the Tech Attribute Constants may be used to modify the corresponding tech property
8.10. cSetPlayerData¶
Value: int 9
This is the ID of the Set Player Data effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets the player data 0 (Civilization Name ID) to 10230 (the value)
8.11. cSetUnitAttribute¶
Value: int 10
This is the ID of the Set Unit Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets unit 0's HP to 40. This is the same as modify object attribute in the editor
8.12. cAddUnitAttribute¶
Value: int 11
This is the ID of the Add Unit Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This adds 40 to unit 0's HP. This is the same as modify object attribute in the editor
8.13. cMulUnitAttribute¶
Value: int 12
This is the ID of the Multiply Unit Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This multiplies unit 0's HP by 40. This is the same as modify object attribute in the editor
8.14. cSetTechCost¶
Value: int 100
This is the ID of the Set Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead
Syntax:
1 | |
Example:
1 | |
This sets the food cost of tech 22 (loom) to 10 (the value)
8.15. cAddTechCost¶
Value: int 101
This is the ID of the Add Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead
Syntax:
1 | |
Example:
1 | |
This adds 10 (the) to the current food cost of tech 22 (loom)
8.16. cDisableTech¶
Value: int 102
This is the ID of the Disable Tech effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This disables the tech 22 (loom)
8.17. cModTechTime¶
Value: int 103
This is the ID of the Modify Technology Time effect for the xsEffectAmount function. No Longer works, use cModifyTech instead
Syntax:
1 | |
Example:
1 | |
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, cAttributeAdd may be used to add to the current research time of the technology
8.18. cGaiaSetAttribute¶
Value: int -1
This is the ID of the Gaia Set Attribute effect of the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets the attribute 0 (HP) of unit 74 (militia) to 100 (the value)
8.19. cGaiaModResource¶
Value: int -2
This is the ID of the Gaia Modify Resource effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This adds 100 to the current food amount. Alternatively, cAttributeSet may be used to set the food amount to 100
8.20. cGaiaEnableObject¶
Value: int -3
This is the ID of the Gaia Enable (or disable) Object effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This disables the unit 74 (militia). Alternatively, cAttributeEnable may be used to enable an object instead
8.21. cGaiaUpgradeUnit¶
Value: int -4
This is the ID of the Gaia Upgrade Unit effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This replaces all units 74 (militia) with 75 (man at arms) on the map and also disables unit 74 and enables unit 75
8.22. cGaiaAddAttribute¶
Value: int -5
This is the ID of the Gaia Add Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This adds 100 (the value) to the attribute 0 (HP) of unit 74 (militia)
8.23. cGaiaMulAttribute¶
Value: int -6
This is the ID of the Gaia Multiply Attribute effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This multiplies the attribute 0 (HP) of unit 74 (militia) by 100 (the value)
8.24. cGaiaMulResource¶
Value: int -7
This is the ID of the Gaia Multiply Resource effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This multiplies the food amount by 10 (the value)
8.25. cGaiaSpawnUnit¶
Value: int -8
This is the ID of the Gaia Spawn Unit effect for the xsEffectAmount function
Syntax:
1 2 | |
Example:
1 2 | |
This will spawn 5 villagers (83) from each town centre (109), for a maximum of 2 town centres. Note that setting the cAttributeCap resource to a non 0 value is required for using this effect. If you prefer spawning the units garrisoned set resource cAttributeSpawnStayInside to 1.
8.26. cGaiaModifyTech¶
Value: int -9
This is the ID of the Gaia Modify Technology effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, any of the Tech Attribute Constants may be used to modify the corresponding tech property
8.27. cGaiaSetPlayerData¶
Value: int -10
This is the ID of the Gaia Set Player Data effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This sets the player data 0 (Civilization Name ID) to 10230 (the value)
8.28. cGaiaSetTechCost¶
Value: int -101
This is the ID of the Gaia Set Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead
Syntax:
1 | |
Example:
1 | |
This sets the food cost of tech 22 (loom) to 10 (the value)
8.29. cGaiaAddTechCost¶
Value: int -102
This is the ID of the Gaia Add Technology Cost effect for the xsEffectAmount function. No Longer works, use cModifyTech instead
Syntax:
1 | |
Example:
1 | |
This adds 10 (the) to the current food cost of tech 22 (loom)
8.30. cGaiaDisableTech¶
Value: int -103
This is the ID of the Gaia Disable Tech effect for the xsEffectAmount function
Syntax:
1 | |
Example:
1 | |
This disables the tech 22 (loom)
8.31. cGaiaModTechTime¶
Value: int -104
This is the ID of the Gaia Modify Technology Time effect for the xsEffectAmount function. No Longer works, use cModifyTech instead
Syntax:
1 | |
Example:
1 | |
This sets the research time of tech 22 (loom) to 10s (the value). Alternatively, cAttributeAdd may be used to add to the current research time of the technology
9. Effect Amount Effect Operations¶
9.1. cAttributeDisable¶
Value: int 0
This is the ID of the Attribute Disable modifier for the xsEffectAmount function. Use these with cModifyTech and cAttrSetState
9.2. cAttributeEnable¶
Value: int 1
This is the ID of the Attribute Enable modifier for the xsEffectAmount function. Use these with cModifyTech and cAttrSetState
9.3. cAttributeForce¶
Value: int 2
This is the ID of the Attribute Force modifier for the xsEffectAmount function. Use these with cModifyTech and cAttrSetState
9.4. cAttributeResearch¶
Value: int 2
This is the ID of the Attribute Research modifier for the xsEffectAmount function. Use these with cModifyTech and cAttrSetState
9.5. cAttributeSet¶
Value: int 0
This is the ID of the Attribute Set modifier for the xsEffectAmount function
9.6. cAttributeAdd¶
Value: int 1
This is the ID of the Attribute Add modifier for the xsEffectAmount function
10. Effect Amount Technology Attribute¶
10.1. cAttrSetTime¶
Value: int -1
This is the ID of the Attribute Set Time modifier for the xsEffectAmount function
10.2. cAttrAddTime¶
Value: int -2
This is the ID of the Attribute Add Time modifier for the xsEffectAmount function
10.3. cAttrMulTime¶
Value: int -3
This is the ID of the Attribute Multiply Time modifier for the xsEffectAmount function
10.4. cAttrSetFoodCost¶
Value: int 0
This is the ID of the Attribute Set Food Cost modifier for the xsEffectAmount function
10.5. cAttrSetWoodCost¶
Value: int 1
This is the ID of the Attribute Set Wood Cost modifier for the xsEffectAmount function
10.6. cAttrSetStoneCost¶
Value: int 2
This is the ID of the Attribute Set Stone Cost modifier for the xsEffectAmount function
10.7. cAttrSetGoldCost¶
Value: int 3
This is the ID of the Attribute Set Gold Cost modifier for the xsEffectAmount function
10.8. cAttrAddFoodCost¶
Value: int 16384
This is the ID of the Attribute Add Food Cost modifier for the xsEffectAmount function
10.9. cAttrAddWoodCost¶
Value: int 16385
This is the ID of the Attribute Add Wood Cost modifier for the xsEffectAmount function
10.10. cAttrAddStoneCost¶
Value: int 16386
This is the ID of the Attribute Add Stone Cost modifier for the xsEffectAmount function
10.11. cAttrAddGoldCost¶
Value: int 16387
This is the ID of the Attribute Add Gold Cost modifier for the xsEffectAmount function
10.12. cAttrMulFoodCost¶
Value: int 13
This is the ID of the Attribute Multiply Food Cost modifier for the xsEffectAmount function
10.13. cAttrMulWoodCost¶
Value: int 14
This is the ID of the Attribute Multiply Wood Cost modifier for the xsEffectAmount function
10.14. cAttrMulStoneCost¶
Value: int 15
This is the ID of the Attribute Multiply Stone Cost modifier for the xsEffectAmount function
10.15. cAttrMulGoldCost¶
Value: int 16
This is the ID of the Attribute Multiply Gold Cost modifier for the xsEffectAmount function
10.16. cAttrMulAllCosts¶
Value: int 17
This is the ID of the Attribute Multiply All Costs modifier for the xsEffectAmount function
10.17. cAttrSetEffect¶
Value: int 18
This is the ID of the Attribute Set Effect modifier for the xsEffectAmount function
10.18. cAttrSetLocation¶
Value: int 4
This is the ID of the Attribute Set Tech Location modifier for the xsEffectAmount function
10.19. cAttrSetButton¶
Value: int 5
This is the ID of the Attribute Set Tech Button modifier for the xsEffectAmount function
10.20. cAttrSetIcon¶
Value: int 6
This is the ID of the Attribute Set Tech Icon modifier for the xsEffectAmount function
10.21. cAttrSetName¶
Value: int 7
This is the ID of the Attribute Set Tech Name modifier for the xsEffectAmount function
10.22. cAttrSetDescription¶
Value: int 8
This is the ID of the Attribute Set Tech Description modifier for the xsEffectAmount function
10.23. cAttrSetStacking¶
Value: int 9
This is the ID of the Attribute Set Tech Stacking modifier for the xsEffectAmount function
10.24. cAttrSetStackingResearchCap¶
Value: int 10
This is the ID of the Attribute Set Stacking Research Cap modifier for the xsEffectAmount function
10.25. cAttrSetHotkey¶
Value: int 11
This is the ID of the Attribute Set Hotkey modifier for the xsEffectAmount function
10.26. cAttrSetState¶
Value: int 12
This is the ID of the Attribute Set State modifier for the xsEffectAmount function
10.27. cAttrSetExtendedDescription¶
Value: int 19
This is the ID of the Attribute Set Extended Description modifier for the xsEffectAmount function
10.28. cAttrAmountFirstCost¶
Value: int 20
This is the ID of the Attribute Set First Cost modifier for the xsEffectAmount function
10.29. cAttrAmountSecondCost¶
Value: int 21
This is the ID of the Attribute Set Second Cost modifier for the xsEffectAmount function
10.30. cAttrAmountThirdCost¶
Value: int 22
This is the ID of the Attribute Set Third Cost modifier for the xsEffectAmount function
10.31. cAttrTypeFirstCost¶
Value: int 23
This is the ID of the Attribute Resource ID of the First Cost modifier for the xsEffectAmount function
10.32. cAttrTypeSecondCost¶
Value: int 24
This is the ID of the Attribute Resource ID of the Second Cost modifier for the xsEffectAmount function
10.33. cAttrTypeThirdCost¶
Value: int 25
This is the ID of the Attribute Resource ID of the Third Cost modifier for the xsEffectAmount function
10.34. cAttrDeductFlagFirstCost¶
Value: int 26
This is the ID of the Attribute Deduct Flag of the First Cost modifier for the xsEffectAmount function
10.35. cAttrDeductFlagSecondCost¶
Value: int 27
This is the ID of the Attribute Deduct Flag of the Second Cost modifier for the xsEffectAmount function
10.36. cAttrDeductFlagThirdCost¶
Value: int 28
This is the ID of the Attribute Deduct Flag of the Third Cost modifier for the xsEffectAmount function
11. Object Attribute¶
11.1. cHitpoints¶
Value: int 0
This is the attribute Hit Points
11.2. cLineOfSight¶
Value: int 1
This is the attribute Line of Sight
11.3. cGarrisonCapacity¶
Value: int 2
This is the attribute Garrison Capacity
11.4. cUnitSizeX¶
Value: int 3
This is the attribute Unit Size X
11.5. cUnitSizeY¶
Value: int 4
This is the attribute Unit Size Y
11.6. cMovementSpeed¶
Value: int 5
This is the attribute Movement Speed
11.7. cRotationSpeed¶
Value: int 6
This is the attribute Rotation Speed
11.8. cArmor¶
Value: int 8
This is the attribute Armor
11.9. cAttack¶
Value: int 9
This is the attribute Attack
11.10. cAttackReloadTime¶
Value: int 10
This is the attribute Attack Reload Time
11.11. cAccuracyPercent¶
Value: int 11
This is the attribute Accuracy Percent
11.12. cMaxRange¶
Value: int 12
This is the attribute Max Range
11.13. cWorkRate¶
Value: int 13
This is the attribute Work Rate
11.14. cCarryCapacity¶
Value: int 14
This is the attribute Carry Capacity
11.15. cBaseArmor¶
Value: int 15
This is the attribute Base Armor
11.16. cProjectileUnit¶
Value: int 16
This is the attribute Projectile Unit
11.17. cIconGraphicsAngle¶
Value: int 17
This is the attribute Building Icon Override
11.18. cTerrainDefenseBonus¶
Value: int 18
This is the attribute Terrain Defense Bonus
11.19. cEnableSmartProjectile¶
Value: int 19
This is the attribute Projectile Smart Mode
11.20. cMinimumRange¶
Value: int 20
This is the attribute Minimum Range
11.21. cAmountFirstStorage¶
Value: int 21
This is the attribute Amount of 1st Resource Storage
11.22. cBlastWidth¶
Value: int 22
This is the attribute Blast Width
11.23. cSearchRadius¶
Value: int 23
This is the attribute Search Radius
11.24. cBonusResistance¶
Value: int 24
This is the attribute Bonus Damage Resistance
11.25. cIconId¶
Value: int 25
This is the attribute Icon ID
11.26. cAmountSecondStorage¶
Value: int 26
This is the attribute Amount of 2nd Resource Storage
11.27. cAmountThirdStorage¶
Value: int 27
This is the attribute Amount of 3rd Resource Storage
11.28. cFogFlag¶
Value: int 28
This is the attribute Fog Visibility. See cFogFlag Constants
11.29. cOcclusionMode¶
Value: int 29
This is the attribute Occlusion Mode
11.30. cGarrisonType¶
Value: int 30
This is the attribute Garrison Type
11.31. cUnitSizeZ¶
Value: int 32
This is the attribute Unit Size Z
11.32. cCanBeBuiltOn¶
Value: int 33
This is the attribute Can Be Built On
11.33. cFoundationTerrain¶
Value: int 34
This is the attribute Foundation Terrain
11.34. cHeroStatus¶
Value: int 40
This is the attribute Hero Status
11.35. cAttackDelay¶
Value: int 41
This is the attribute Frame Delay
11.36. cTrainLocation¶
Value: int 42
This is the attribute Train Location
11.37. cTrainButton¶
Value: int 43
This is the attribute Train Button
11.38. cBlastAttackLevel¶
Value: int 44
This is the attribute Blast Attack Level
11.39. cBlastDefenseLevel¶
Value: int 45
This is the attribute Blast Defense Level
11.40. cShownAttack¶
Value: int 46
This is the attribute Shown Attack
11.41. cShownRange¶
Value: int 47
This is the attribute Shown Range
11.42. cShownMeleeArmor¶
Value: int 48
This is the attribute Shown Melee Armor
11.43. cShownPierceArmor¶
Value: int 49
This is the attribute Shown Pierce Armor
11.44. cNameId¶
Value: int 50
This is the attribute Object Name ID
11.45. cDescriptionId¶
Value: int 51
This is the attribute Short Description ID
11.46. cTerrainTable¶
Value: int 53
This is the attribute Terrain Restriction ID
11.47. cTraits¶
Value: int 54
This is the attribute Unit Trait
11.48. cTraitPiece¶
Value: int 56
This is the attribute Trait Piece
11.49. cDeadUnitId¶
Value: int 57
This is the attribute Dead Unit ID
11.50. cHotkeyId¶
Value: int 58
This is the attribute Hotkey ID
11.51. cMaxCharge¶
Value: int 59
This is the attribute Maximum Charge
11.52. cRechargeRate¶
Value: int 60
This is the attribute Recharge Rate
11.53. cChargeEvent¶
Value: int 61
This is the attribute Charge Event
11.54. cChargeType¶
Value: int 62
This is the attribute Charge Type
11.55. cCombatAbility¶
Value: int 63
This is the attribute Combat Ability
11.56. cAttackDispersion¶
Value: int 64
This is the attribute Attack Dispersion
11.57. cSecondaryProjectileUnit¶
Value: int 65
This is the attribute Secondary Projectile Unit
11.58. cBloodUnitId¶
Value: int 66
This is the attribute Blood Unit
11.59. cHitMode¶
Value: int 67
This is the attribute Projectile Hit Mode
11.60. cVanishMode¶
Value: int 68
This is the attribute Projectile Vanish Mode
11.61. cProjectileArc¶
Value: int 69
This is the attribute Projectile Arc
11.62. cAttackGraphic¶
Value: int 70
This is the attribute Attack Graphic
11.63. cStandingGraphic¶
Value: int 71
This is the attribute Standing Graphic
11.64. cStanding2Graphic¶
Value: int 72
This is the attribute Standing Graphic 2
11.65. cDyingGraphic¶
Value: int 73
This is the attribute Dying Graphic
11.66. cUndeadGraphic¶
Value: int 74
This is the attribute Undead Graphic
11.67. cWalkingGraphic¶
Value: int 75
This is the attribute Walking Graphic
11.68. cRunningGraphic¶
Value: int 76
This is the attribute Running Graphic
11.69. cSpecialGraphic¶
Value: int 77
This is the attribute Special Graphic
11.70. cObstructionType¶
Value: int 78
This is the attribute Obstruction Type
11.71. cBlockageClass¶
Value: int 79
This is the attribute Blockage Class
11.72. cSelectionEffect¶
Value: int 80
This is the attribute Selection Effect
11.73. cSpecialAbility¶
Value: int 81
This is the attribute Special Ability
11.74. cIdleAttackGraphic¶
Value: int 82
This is the attribute Idle Attack Graphic
11.75. cHeroGlowGraphic¶
Value: int 83
This is the attribute Hero Glow Graphic
11.76. cGarrisonGraphic¶
Value: int 84
This is the attribute Garrison Graphic
11.77. cConstructionGraphic¶
Value: int 85
This is the attribute Construction Graphic
11.78. cSnowGraphic¶
Value: int 86
This is the attribute Snow Graphic
11.79. cDestructionGraphic¶
Value: int 87
This is the attribute Destruction Graphic
11.80. cDestructionRubbleGraphic¶
Value: int 88
This is the attribute Destruction Rubble Graphic
11.81. cResearchingGraphic¶
Value: int 89
This is the attribute Researching Graphic
11.82. cResearchCompletedGraphic¶
Value: int 90
This is the attribute Research Completed Graphic
11.83. cDamageGraphic¶
Value: int 91
This is the attribute Damage Graphic
11.84. cSelectionSound¶
Value: int 92
This is the attribute Selection Sound
11.85. cSelectionSoundEvent¶
Value: int 93
This is the attribute Selection Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.86. cDyingSound¶
Value: int 94
This is the attribute Dying Sound
11.87. cDyingSoundEvent¶
Value: int 95
This is the attribute Dying Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.88. cTrainSound¶
Value: int 96
This is the attribute Train Sound
11.89. cTrainSoundEvent¶
Value: int 97
This is the attribute Train Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.90. cDamageSound¶
Value: int 98
This is the attribute Damage Sound
11.91. cDamageSoundEvent¶
Value: int 99
This is the attribute Damage Sound Event Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.92. cResourceCost¶
Value: int 100
This is the attribute Resource Costs
11.93. cTrainTime¶
Value: int 101
This is the attribute Train Time
11.94. cTotalProjectiles¶
Value: int 102
This is the attribute Total Missiles
11.95. cFoodCost¶
Value: int 103
This is the attribute Food Costs
11.96. cWoodCost¶
Value: int 104
This is the attribute Wood Costs
11.97. cGoldCost¶
Value: int 105
This is the attribute Gold Costs
11.98. cStoneCost¶
Value: int 106
This is the attribute Stone Costs
11.99. cMaxTotalProjectiles¶
Value: int 107
This is the attribute Max Total Missiles
11.100. cGarrisonHealRate¶
Value: int 108
This is the attribute Garrison Heal Rate
11.101. cRegenerationRate¶
Value: int 109
This is the attribute Regeneration Rate
11.102. cPopulation¶
Value: int 110
This is the attribute Population
11.103. cMinConversionTimeMod¶
Value: int 111
This is the attribute Minimum Conversion Time Modifier
11.104. cMaxConversionTimeMod¶
Value: int 112
This is the attribute Maximum Conversion Time Modifier
11.105. cConversionChanceMod¶
Value: int 113
This is the attribute Conversion Chance Modifier
11.106. cFormationCategory¶
Value: int 114
This is the attribute Formation Category
11.107. cAreaDamage¶
Value: int 115
This is the attribute Area Damage
11.108. cDamageReflection¶
Value: int 118
This is the attribute Damage Reflection
11.109. cFriendlyFireDamage¶
Value: int 119
This is the attribute Friendly Fire Damage
11.110. cRegenerationHpPercent¶
Value: int 120
This is the attribute Regeneration Hp Percent
11.111. cButtonIconId¶
Value: int 121
This is the attribute Button Icon Id
11.112. cShortTooltipId¶
Value: int 122
This is the attribute Short Tooltip Id
11.113. cExtendedTooltipId¶
Value: int 123
This is the attribute Extended Tooltip Id
11.114. cHotkeyAction¶
Value: int 124
This is the attribute Hotkey Action
11.115. cChargeProjectileUnit¶
Value: int 125
This is the attribute Charge Projectile Unit
11.116. cAvailableFlag¶
Value: int 126
This is the attribute Available Flag
11.117. cDisabledFlag¶
Value: int 127
This is the attribute Disabled Flag
11.118. cAttackPriority¶
Value: int 128
This is the attribute Attack Priority
11.119. cInvulnerabilityLevel¶
Value: int 129
This is the attribute Invulnerability Level
11.120. cGarrisonFirepower¶
Value: int 130
This is the attribute Garrison Firepower
11.121. cAttack2Graphic¶
Value: int 131
This is the attribute Attack Graphic 2.
11.122. cCommandSound¶
Value: int 132
This is the attribute Command Sound.
11.123. cCommandSoundEvent¶
Value: int 133
This is the attribute Command Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.124. cMoveSound¶
Value: int 134
This is the attribute Move Sound.
11.125. cMoveSoundEvent¶
Value: int 135
This is the attribute Move Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.126. cConstructionSound¶
Value: int 136
This is the attribute Construction Sound.
11.127. cConstructionSoundEvent¶
Value: int 137
This is the attribute Construction Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.128. cTransformSound¶
Value: int 138
This is the attribute Transform Sound.
11.129. cTransformSoundEvent¶
Value: int 139
This is the attribute Transform Sound Event. Note: When using with xsEffectAmount or one of xsGetObjectAttribute or xsGetUnitAttribute, values require to be converted using bitCastToFloat and bitCastToInt respectively.
11.130. cRunPattern¶
Value: int 140
This is the attribute Run Pattern. See Run Pattern Constants
11.131. cInterfaceKind¶
Value: int 141
This is the attribute Interface Kind.
11.132. cCombatLevel¶
Value: int 142
This is the attribute Combat Level.
11.133. cInteractionMode¶
Value: int 143
This is the attribute Interaction Mode.
11.134. cMinimapMode¶
Value: int 144
This is the attribute Minimap Mode. See cMinimapMode Constants
11.135. cTrailingUnit¶
Value: int 145
This is the attribute Trailing Unit.
11.136. cTrailMode¶
Value: int 146
This is the attribute Trail Mode.
11.137. cTrailDensity¶
Value: int 147
This is the attribute Trail Density.
11.138. cProjectileGraphicDisplacementX¶
Value: int 148
This is the attribute Projectile Graphic Displacement X.
11.139. cProjectileGraphicDisplacementY¶
Value: int 149
This is the attribute Projectile Graphic Displacement Y.
11.140. cProjectileGraphicDisplacementZ¶
Value: int 150
This is the attribute Projectile Graphic Displacement Z.
11.141. cProjectileSpawningAreaWidth¶
Value: int 151
This is the attribute Projectile Spawning Area Width.
11.142. cProjectileSpawningAreaLength¶
Value: int 152
This is the attribute Projectile Spawning Area Length.
11.143. cProjectileSpawningAreaRandomness¶
Value: int 153
This is the attribute Projectile Spawning Area Randomness.
11.144. cDamageGraphicsEntryMod¶
Value: int 154
This is the attribute Damage Graphics Entry Mod.
11.145. cDamageGraphicsTotalNum¶
Value: int 155
This is the attribute Damage Graphics Total Num.
11.146. cDamageGraphicPercent¶
Value: int 156
This is the attribute Damage Graphic Percent.
11.147. cDamageGraphicApplyMode¶
Value: int 157
This is the attribute Damage Graphic Apply Mode.
11.148. cTrainLocationsEntryMod¶
Value: int 158
This is the attribute Train Locations Entry Mod.
11.149. cTrainLocationsTotalNum¶
Value: int 159
This is the attribute Train Locations Total Num.
11.150. cAddArmorType¶
Value: int 160
This is the attribute Add Armor Type.
11.151. cAddAttackType¶
Value: int 161
This is the attribute Add Attack Type.
11.152. cChargeTarget¶
Value: int 162
This is the attribute Charge Target.
11.153. cSizeClass¶
Value: int 163
This is the attribute Size Class.
11.154. cRemoveArmorType¶
Value: int 164
This is the attribute Add Armor Type.
11.155. cRemoveAttackType¶
Value: int 165
This is the attribute Add Attack Type.
11.156. cUndeadFlag¶
Value: int 166
This is the attribute Undead Flag. See cUndeadFlag Constants.
11.157. cBuildAndGoAway¶
Value: int 167
This is the attribute Build And Go Away
11.158. cTypeFirstStorage¶
Value: int 168
This is the attribute Type First Storage
11.159. cTypeSecondStorage¶
Value: int 169
This is the attribute Type Second Storage
11.160. cTypeThirdStorage¶
Value: int 170
This is the attribute Type Third Storage
11.161. cStoreFlagFirstStorage¶
Value: int 171
This is the attribute Store Flag First Storage. See cStoreFlag Constants
11.162. cStoreFlagSecondStorage¶
Value: int 172
This is the attribute Store Flag Second Storage. See cStoreFlag Constants
11.163. cStoreFlagThirdStorage¶
Value: int 173
This is the attribute Store Flag Third Storage. See cStoreFlag Constants
11.164. cAmountFirstCost¶
Value: int 174
This is the attribute Amount First Cost
11.165. cAmountSecondCost¶
Value: int 175
This is the attribute Amount Second Cost
11.166. cAmountThirdCost¶
Value: int 176
This is the attribute Amount Third Cost
11.167. cTypeFirstCost¶
Value: int 177
This is the attribute Type First Cost
11.168. cTypeSecondCost¶
Value: int 178
This is the attribute Type Second Cost
11.169. cTypeThirdCost¶
Value: int 179
This is the attribute Type Third Cost
11.170. cDeductFlagFirstCost¶
Value: int 180
This is the attribute Deduct Flag First Cost
11.171. cDeductFlagSecondCost¶
Value: int 181
This is the attribute Deduct Flag Second Cost
11.172. cDeductFlagThirdCost¶
Value: int 182
This is the attribute Deduct Flag Third Cost
11.173. cSpawningGraphic¶
Value: int 183
This is the attribute Spawning Graphic
11.174. cUpgradeGraphic¶
Value: int 184
This is the attribute Upgrade Graphic
11.175. cFlyMode¶
Value: int 185
This is the attribute Fly Mode
11.176. cCanBeGathered¶
Value: int 186
This is the attribute Can Be Gathered
11.177. cHillMode¶
Value: int 187
This is the attribute Hill Mode. See cHillMode Constants
11.178. cDoppelganger¶
Value: int 188
This is the attribute Doppelganger
11.179. cGatherGroup¶
Value: int 189
This is the attribute Gather Group
11.180. cTaskSwapGroup¶
Value: int 190
This is the attribute Task Swap Group
11.181. cPlacementTerrain1¶
Value: int 191
This is the attribute Placement Terrain1
11.182. cPlacementTerrain2¶
Value: int 192
This is the attribute Placement Terrain2
11.183. cPlacementCenterTerrain1¶
Value: int 193
This is the attribute Placement Center Terrain 1
11.184. cPlacementCenterTerrain2¶
Value: int 194
This is the attribute Placement Center Terrain 2
11.185. cInitiatedTechId¶
Value: int 195
This is the attribute Initiated Tech Id
11.186. cMinSizeMultiplier¶
Value: int 196
This is the attribute Min Size Multiplier
11.187. cSelectionOutlineSizeX¶
Value: int 197
This is the attribute Selection Outline Size X
11.188. cSelectionOutlineSizeY¶
Value: int 198
This is the attribute Selection Outline Size Y
11.189. cSelectionOutlineSizeZ¶
Value: int 199
This is the attribute Selection Outline Size Z
11.190. cClearanceSizeX¶
Value: int 200
This is the attribute Clearance Size X
11.191. cClearanceSizeY¶
Value: int 201
This is the attribute Clearance Size Y
11.192. cStackUnit¶
Value: int 202
This is the attribute Stack Unit
11.193. cHeadUnit¶
Value: int 203
This is the attribute Head Unit
11.194. cTransformUnit¶
Value: int 204
This is the attribute Transform Unit
11.195. cPileUnit¶
Value: int 205
This is the attribute Pile Unit
11.196. cAnnexUnit1¶
Value: int 206
This is the attribute Annex Unit 1
11.197. cAnnexUnit2¶
Value: int 207
This is the attribute Annex Unit 2
11.198. cAnnexUnit3¶
Value: int 208
This is the attribute Annex Unit 3
11.199. cAnnexUnit4¶
Value: int 209
This is the attribute Annex Unit 4
11.200. cAnnexUnit1OffsetX¶
Value: int 210
This is the attribute Annex Unit 1 Offset X
11.201. cAnnexUnit1OffsetY¶
Value: int 211
This is the attribute Annex Unit 1 Offset Y
11.202. cAnnexUnit2OffsetX¶
Value: int 212
This is the attribute Annex Unit 2 Offset X
11.203. cAnnexUnit2OffsetY¶
Value: int 213
This is the attribute Annex Unit 2 Offset Y
11.204. cAnnexUnit3OffsetX¶
Value: int 214
This is the attribute Annex Unit 3 Offset X
11.205. cAnnexUnit3OffsetY¶
Value: int 215
This is the attribute Annex Unit 3 Offset Y
11.206. cAnnexUnit4OffsetX¶
Value: int 216
This is the attribute Annex Unit 4 Offset X
11.207. cAnnexUnit4OffsetY¶
Value: int 217
This is the attribute Annex Unit 4 Offset Y
11.208. cMoveAlgorithm¶
Value: int 218
This is the attribute Move Algorithm. See cMoveAlgorithm Constants
11.209. cSpacingModifier¶
Value: int 219
This is the attribute Spacing Modifier
11.210. cCanBurn¶
Value: int 220
This is the attribute Can Burn
11.211. cGatherFlag¶
Value: int 221
This is the attribute Gather Flag
12. Object Class¶
12.1. cArcherClass¶
Value: int 900
This is the ID used to target the Archer Class
12.2. cArtifactClass¶
Value: int 901
This is the ID used to target the Artifact Class
12.3. cTradeBoatClass¶
Value: int 902
This is the ID used to target the Trade Boat Class
12.4. cBuildingClass¶
Value: int 903
This is the ID used to target the Building Class
12.5. cVillagerClass¶
Value: int 904
This is the ID used to target the Villager Class
12.6. cSeaFishClass¶
Value: int 905
This is the ID used to target the Sea Fish Class
12.7. cInfantryClass¶
Value: int 906
This is the ID used to target the Infantry Class
12.8. cForageBushClass¶
Value: int 907
This is the ID used to target the Forage Bush Class
12.9. cStoneMineClass¶
Value: int 908
This is the ID used to target the Stone Mine Class
12.10. cPreyAnimalClass¶
Value: int 909
This is the ID used to target the Prey Animal Class
12.11. cPredatorAnimalClass¶
Value: int 910
This is the ID used to target the Predator Animal Class
12.12. cMiscellaneousClass¶
Value: int 911
This is the ID used to target the Miscellaneous Class
12.13. cCavalryClass¶
Value: int 912
This is the ID used to target the Cavalry Class
12.14. cSiegeWeaponClass¶
Value: int 913
This is the ID used to target the Siege Weapon Class
12.15. cTerrainClass¶
Value: int 914
This is the ID used to target the Terrain Class
12.16. cTreeClass¶
Value: int 915
This is the ID used to target the Tree Class
12.17. cTreeStumpClass¶
Value: int 916
This is the ID used to target the Tree Stump Class
12.18. cHealerClass¶
Value: int 917
This is the ID used to target the Healer Class
12.19. cMonkClass¶
Value: int 918
This is the ID used to target the Monk Class
12.20. cTradeCartClass¶
Value: int 919
This is the ID used to target the Trade Cart Class
12.21. cTransportShipClass¶
Value: int 920
This is the ID used to target the Transport Ship Class
12.22. cFishingBoatClass¶
Value: int 921
This is the ID used to target the Fishing Boat Class
12.23. cWarshipClass¶
Value: int 922
This is the ID used to target the Warship Class
12.24. cConquistadorClass¶
Value: int 923
This is the ID used to target the Conquistador Class
12.25. cWarElephantClass¶
Value: int 924
This is the ID used to target the War Elephant Class
12.26. cHeroClass¶
Value: int 925
This is the ID used to target the Hero Class
12.27. cElephantArcherClass¶
Value: int 926
This is the ID used to target the Elephant Archer Class
12.28. cWallClass¶
Value: int 927
This is the ID used to target the Wall Class
12.29. cPhalanxClass¶
Value: int 928
This is the ID used to target the Phalanx Class
12.30. cDomesticAnimalClass¶
Value: int 929
This is the ID used to target the Domestic Animal Class
12.31. cFlagClass¶
Value: int 930
This is the ID used to target the
12.32. cDeepSeaFishClass¶
Value: int 931
This is the ID used to target the Deep Sea Fish Class
12.33. cGoldMine¶
Value: int 932
This is the ID used to target the Gold Mine
12.34. cShoreFish¶
Value: int 933
This is the ID used to target the Shore Fish
12.35. cCliffClass¶
Value: int 934
This is the ID used to target the Cliff Class
12.36. cPetardClass¶
Value: int 935
This is the ID used to target the Petard Class
12.37. cCavalryArcherClass¶
Value: int 936
This is the ID used to target the Cavalry Archer Class
12.38. cDoppelgangerClass¶
Value: int 937
This is the ID used to target the Doppelganger Class
12.39. cBirdClass¶
Value: int 938
This is the ID used to target the Bird Class
12.40. cGateClass¶
Value: int 939
This is the ID used to target the Gate Class
12.41. cSalvagePileClass¶
Value: int 940
This is the ID used to target the Salvage Pile Class
12.42. cResourcePileClass¶
Value: int 941
This is the ID used to target the Resource Pile Class
12.43. cRelicClass¶
Value: int 942
This is the ID used to target the Relic Class
12.44. cMonkWithRelicClass¶
Value: int 943
This is the ID used to target the Monk With Relic Class
12.45. cHandCannoneerClass¶
Value: int 944
This is the ID used to target the Hand Cannoneer Class
12.46. cTwoHandedSwordsmanClass¶
Value: int 945
This is the ID used to target the Two Handed Swordsman Class
12.47. cPikemanClass¶
Value: int 946
This is the ID used to target the Pikeman Class
12.48. cScoutCavalryClass¶
Value: int 947
This is the ID used to target the Scout Cavalry Class
12.49. cOreMineClass¶
Value: int 948
This is the ID used to target the Ore Mine Class
12.50. cFarmClass¶
Value: int 949
This is the ID used to target the Farm Class
12.51. cSpearmanClass¶
Value: int 950
This is the ID used to target the Spearman Class
12.52. cPackedUnitClass¶
Value: int 951
This is the ID used to target the Packed Unit Class
12.53. cTowerClass¶
Value: int 952
This is the ID used to target the Tower Class
12.54. cBoardingShipClass¶
Value: int 953
This is the ID used to target the Boarding Ship Class
12.55. cUnpackedSiegeUnitClass¶
Value: int 954
This is the ID used to target the Unpacked Siege Unit Class
12.56. cScorpionClass¶
Value: int 955
This is the ID used to target the Scorpion Class
12.57. cRaiderClass¶
Value: int 956
This is the ID used to target the Raider Class
12.58. cCavalryRaiderClass¶
Value: int 957
This is the ID used to target the Cavalry Raider Class
12.59. cLivestockClass¶
Value: int 958
This is the ID used to target the Livestock Class
12.60. cKingClass¶
Value: int 959
This is the ID used to target the King Class
12.61. cMiscBuildingClass¶
Value: int 960
This is the ID used to target the Misc Building Class
12.62. cControlledAnimalClass¶
Value: int 961
This is the ID used to target the Controlled Animal Class
12.63. cGoldFishClass¶
Value: int 963
This is the ID used to target the Gold Fish Class
12.64. cLandMineClass¶
Value: int 964
This is the ID used to target the Land Mine Class
12.65. cSentinelEndClass¶
Value: int 965
This marks the end of the unit class list
13. Resource¶
13.1. cAttributeFood¶
Value: int 0
ID of the player resource Food. Check here for more info about what this resource does.
13.2. cAttributeWood¶
Value: int 1
ID of the player resource Wood. Check here for more info about what this resource does.
13.3. cAttributeStone¶
Value: int 2
ID of the player resource Stone. Check here for more info about what this resource does.
13.4. cAttributeGold¶
Value: int 3
ID of the player resource Gold. Check here for more info about what this resource does.
13.5. cAttributePopulationCap¶
Value: int 4
ID of the player resource Population Cap. Check here for more info about what this resource does.
13.6. cAttributeReligion¶
Value: int 5
ID of the player resource Religion. Check here for more info about what this resource does.
13.7. cAttributeCurrentAge¶
Value: int 6
ID of the player resource Current Age. Check here for more info about what this resource does.
13.8. cAttributeRelics¶
Value: int 7
ID of the player resource Relics. Check here for more info about what this resource does.
13.9. cAttributeTrageBonus¶
Value: int 8
ID of the player resource Trage Bonus. Click here. The name is mispelled in the Constants.xs Check so thats how it needs to be used for more info about what this resource does.
13.10. cAttributeTradeGoods¶
Value: int 9
ID of the player resource Trade Goods. Check here for more info about what this resource does.
13.11. cAttributeTradeProducation¶
Value: int 10
ID of the player resource Trade Producation. Check here for more info about what this resource does.
13.12. cAttributePopulation¶
Value: int 11
ID of the player resource Population. Check here for more info about what this resource does.
13.13. cAttributeDecay¶
Value: int 12
ID of the player resource Decay. Check here for more info about what this resource does.
13.14. cAttributeDiscovery¶
Value: int 13
ID of the player resource Discovery. Check here for more info about what this resource does.
13.15. cAttributeRuins¶
Value: int 14
ID of the player resource Ruins. Check here for more info about what this resource does.
13.16. cAttributeMeat¶
Value: int 15
ID of the player resource Meat. Check here for more info about what this resource does.
13.17. cAttributeBerries¶
Value: int 16
ID of the player resource Berries. Check here for more info about what this resource does.
13.18. cAttributeFish¶
Value: int 17
ID of the player resource Fish. Check here for more info about what this resource does.
13.19. cAttributeKills¶
Value: int 20
ID of the player resource Kills. Check here for more info about what this resource does.
13.20. cAttributeResearchCount¶
Value: int 21
ID of the player resource Research Count. Check here for more info about what this resource does.
13.21. cAttributeExploration¶
Value: int 22
ID of the player resource Exploration. Check here for more info about what this resource does.
13.22. cAttributeConvertPriest¶
Value: int 27
ID of the player resource Convert Priest. Check here for more info about what this resource does.
13.23. cAttributeConvertBuilding¶
Value: int 28
ID of the player resource Convert Building. Check here for more info about what this resource does.
13.24. cAttributeBuildingLimit¶
Value: int 30
ID of the player resource Building Limit. Check here for more info about what this resource does.
13.25. cAttributeFoodLimit¶
Value: int 31
ID of the player resource Food Limit. Check here for more info about what this resource does.
13.26. cAttributeUnitLimit¶
Value: int 32
ID of the player resource Unit Limit. Check here for more info about what this resource does.
13.27. cAttributeEffectFunctionNumber¶
Value: int 33
ID of the player resource Effect Function Number. Check here for more info about what this resource does.
13.28. cAttributeFaith¶
Value: int 34
ID of the player resource Faith. Check here for more info about what this resource does.
13.29. cAttributeFaithRechargeRate¶
Value: int 35
ID of the player resource Faith Recharge Rate. Check here for more info about what this resource does.
13.30. cAttributeFarmFood¶
Value: int 36
ID of the player resource Farm Food. Check here for more info about what this resource does.
13.31. cAttributeCivilianPopulation¶
Value: int 37
ID of the player resource Civilian Population. Check here for more info about what this resource does.
13.32. cAttributeAllTechsAchieved¶
Value: int 39
ID of the player resource All Techs Achieved. Check here for more info about what this resource does.
13.33. cAttributeMilitaryPopulation¶
Value: int 40
ID of the player resource Military Population. Check here for more info about what this resource does.
13.34. cAttributeConversions¶
Value: int 41
ID of the player resource Conversions. Check here for more info about what this resource does.
13.35. cAttributeWonder¶
Value: int 42
ID of the player resource Wonder. Check here for more info about what this resource does.
13.36. cAttributeRazings¶
Value: int 43
ID of the player resource Razings. Check here for more info about what this resource does.
13.37. cAttributeKillRatio¶
Value: int 44
ID of the player resource Kill Ratio. Check here for more info about what this resource does.
13.38. cAttributePlayerKilled¶
Value: int 45
ID of the player resource Player Killed. Check here for more info about what this resource does.
13.39. cAttributeTributeInefficency¶
Value: int 46
ID of the player resource Tribute Inefficency. Check here for more info about what this resource does.
13.40. cAttributeGoldBonus¶
Value: int 47
ID of the player resource Gold Bonus. Check here for more info about what this resource does.
13.41. cAttributeTownCenterUnavailable¶
Value: int 48
ID of the player resource Town Center Unavailable. Check here for more info about what this resource does.
13.42. cAttributeGoldCounter¶
Value: int 49
ID of the player resource Gold Counter. Check here for more info about what this resource does.
13.43. cAttributeWriting¶
Value: int 50
ID of the player resource Writing. Check here for more info about what this resource does.
13.44. cAttributeMonasteries¶
Value: int 52
ID of the player resource Monasteries. Check here for more info about what this resource does.
13.45. cAttributeTribute¶
Value: int 53
ID of the player resource Tribute. Check here for more info about what this resource does.
13.46. cAttributeHoldRuins¶
Value: int 54
ID of the player resource Hold Ruins. Check here for more info about what this resource does.
13.47. cAttributeHoldRelics¶
Value: int 55
ID of the player resource Hold Relics. Check here for more info about what this resource does.
13.48. cAttributeOre¶
Value: int 56
ID of the player resource Ore. Check here for more info about what this resource does.
13.49. cAttributeCapturedUnit¶
Value: int 57
ID of the player resource Captured Unit. Check here for more info about what this resource does.
13.50. cAttributeTradeGoodQuality¶
Value: int 59
ID of the player resource Trade Good Quality. Check here for more info about what this resource does.
13.51. cAttributeTradeMarketLevel¶
Value: int 60
ID of the player resource Trade Market Level. Check here for more info about what this resource does.
13.52. cAttributeFormations¶
Value: int 61
ID of the player resource Formations. Check here for more info about what this resource does.
13.53. cAttributeBuildingHouseRate¶
Value: int 62
ID of the player resource Building House Rate. Check here for more info about what this resource does.
13.54. cAttributeGatherTaxRate¶
Value: int 63
ID of the player resource Gather Tax Rate. Check here for more info about what this resource does.
13.55. cAttributeGatherAccumalation¶
Value: int 64
ID of the player resource Gather Accumalation. Check here for more info about what this resource does.
13.56. cAttributeSalvageDecayRate¶
Value: int 65
ID of the player resource Salvage Decay Rate. Check here for more info about what this resource does.
13.57. cAttributeAllowFormations¶
Value: int 66
ID of the player resource Allow Formations. Check here for more info about what this resource does.
13.58. cAttributeCanConvert¶
Value: int 67
ID of the player resource Can Convert. Check here for more info about what this resource does.
13.59. cAttributeSourceMarketOrDockX¶
Value: int 70
ID of the player resource Source Market Or Dock X. Check here for more info about what this resource does.
13.60. cAttributeSourceMarketOrDockY¶
Value: int 71
ID of the player resource Source Market Or Dock Y. Check here for more info about what this resource does.
13.61. cAttributeConvertResistance¶
Value: int 77
ID of the player resource Convert Resistance. Check here for more info about what this resource does.
13.62. cAttributeTradeVigRate¶
Value: int 78
ID of the player resource Trade Vig Rate. Check here for more info about what this resource does.
13.63. cAttributeStoneBonus¶
Value: int 79
ID of the player resource Stone Bonus. Check here for more info about what this resource does.
13.64. cAttributeQueuedCount¶
Value: int 80
ID of the player resource Queued Count. Check here for more info about what this resource does.
13.65. cAttributeTrainingCount¶
Value: int 81
ID of the player resource Training Count. Check here for more info about what this resource does.
13.66. cAttributeRaider¶
Value: int 82
ID of the player resource Raider. Check here for more info about what this resource does.
13.67. cAttributeBoardingRechargeRate¶
Value: int 83
ID of the player resource Boarding Recharge Rate. Check here for more info about what this resource does.
13.68. cAttributeStartingVillagers¶
Value: int 84
ID of the player resource Starting Villagers. Check here for more info about what this resource does.
13.69. cAttributeResearchCostMod¶
Value: int 85
ID of the player resource Research Cost Mod. Check here for more info about what this resource does.
13.70. cAttributeResearchTimeMod¶
Value: int 86
ID of the player resource Research Time Mod. Check here for more info about what this resource does.
13.71. cAttributeConvertBoats¶
Value: int 87
ID of the player resource Convert Boats. Check here for more info about what this resource does.
13.72. cAttributeFishTrapFood¶
Value: int 88
ID of the player resource Fish Trap Food. Check here for more info about what this resource does.
13.73. cAttributeHealRateModifer¶
Value: int 89
ID of the player resource Heal Rate Modifer. Check here for more info about what this resource does.
13.74. cAttributeHealRange¶
Value: int 90
ID of the player resource Heal Range. Check here for more info about what this resource does.
13.75. cAttributeStartingFood¶
Value: int 91
ID of the player resource Starting Food. Check here for more info about what this resource does.
13.76. cAttributeStartingWood¶
Value: int 92
ID of the player resource Starting Wood. Check here for more info about what this resource does.
13.77. cAttributeStartingStone¶
Value: int 93
ID of the player resource Starting Stone. Check here for more info about what this resource does.
13.78. cAttributeStartingGold¶
Value: int 94
ID of the player resource Starting Gold. Check here for more info about what this resource does.
13.79. cAttributeRaiderAbility¶
Value: int 95
ID of the player resource Raider Ability. Check here for more info about what this resource does.
13.80. cAttributeNoDropsiteFarmers¶
Value: int 96
ID of the player resource No Dropsite Farmers. Check here for more info about what this resource does.
13.81. cAttributeDominantSheepControl¶
Value: int 97
ID of the player resource Dominant Sheep Control. Check here for more info about what this resource does.
13.82. cAttributeObjectCostSummation¶
Value: int 98
ID of the player resource Object Cost Summation. Check here for more info about what this resource does.
13.83. cAttributeResearchCostSummation¶
Value: int 99
ID of the player resource Research Cost Summation. Check here for more info about what this resource does.
13.84. cAttributeRelicIncomeSummation¶
Value: int 100
ID of the player resource Relic Income Summation. Check here for more info about what this resource does.
13.85. cAttributeTradeIncomeSummation¶
Value: int 101
ID of the player resource Trade Income Summation. Check here for more info about what this resource does.
13.86. cAttributeCastle¶
Value: int 134
ID of the player resource Castle. Check here for more info about what this resource does.
13.87. cAttributeHitPointRazings¶
Value: int 135
ID of the player resource Hit Point Razings. Check here for more info about what this resource does.
13.88. cAttributeValueKilledByOthers¶
Value: int 152
ID of the player resource Value Killed By Others. Check here for more info about what this resource does.
13.89. cAttributeValueRazedByOthers¶
Value: int 153
ID of the player resource Value Razed By Others. Check here for more info about what this resource does.
13.90. cAttributeKilledByOthers¶
Value: int 154
ID of the player resource Killed By Others. Check here for more info about what this resource does.
13.91. cAttributeRazedByOthers¶
Value: int 155
ID of the player resource Razed By Others. Check here for more info about what this resource does.
13.92. cAttributeValueCurrentUnits¶
Value: int 164
ID of the player resource Value Current Units. Check here for more info about what this resource does.
13.93. cAttributeValueCurrentBuildings¶
Value: int 165
ID of the player resource Value Current Buildings. Check here for more info about what this resource does.
13.94. cAttributeFoodTotal¶
Value: int 166
ID of the player resource Food Total. Check here for more info about what this resource does.
13.95. cAttributeWoodTotal¶
Value: int 167
ID of the player resource Wood Total. Check here for more info about what this resource does.
13.96. cAttributeStoneTotal¶
Value: int 168
ID of the player resource Stone Total. Check here for more info about what this resource does.
13.97. cAttributeGoldTotal¶
Value: int 169
ID of the player resource Gold Total. Check here for more info about what this resource does.
13.98. cAttributeTotalValueOfKills¶
Value: int 170
ID of the player resource Total Value Of Kills. Check here for more info about what this resource does.
13.99. cAttributeTotalTributeReceived¶
Value: int 171
ID of the player resource Total Tribute Received. Check here for more info about what this resource does.
13.100. cAttributeTotalValueOfRazings¶
Value: int 172
ID of the player resource Total Value Of Razings. Check here for more info about what this resource does.
13.101. cAttributeTotalCastlesBuilt¶
Value: int 173
ID of the player resource Total Castles Built. Check here for more info about what this resource does.
13.102. cAttributeTotalWondersBuilt¶
Value: int 174
ID of the player resource Total Wonders Built. Check here for more info about what this resource does.
13.103. cAttributeTributeScore¶
Value: int 175
ID of the player resource Tribute Score. Check here for more info about what this resource does.
13.104. cAttributeConvertMinAdj¶
Value: int 176
ID of the player resource Convert Min Adj. Check here for more info about what this resource does.
13.105. cAttributeConvertMaxAdj¶
Value: int 177
ID of the player resource Convert Max Adj. Check here for more info about what this resource does.
13.106. cAttributeConvertResistMinAdj¶
Value: int 178
ID of the player resource Convert Resist Min Adj. Check here for more info about what this resource does.
13.107. cAttributeConvertResistMaxAdj¶
Value: int 179
ID of the player resource Convert Resist Max Adj. Check here for more info about what this resource does.
13.108. cAttributeConvertBuildingMin¶
Value: int 180
ID of the player resource Convert Building Min. Check here for more info about what this resource does.
13.109. cAttributeConvertBuildingMax¶
Value: int 181
ID of the player resource Convert Building Max. Check here for more info about what this resource does.
13.110. cAttributeConvertBuildingChance¶
Value: int 182
ID of the player resource Convert Building Chance. Check here for more info about what this resource does.
13.111. cAttributeSpies¶
Value: int 183
ID of the player resource Spies. Check here for more info about what this resource does.
13.112. cAttributeValueWondersCastles¶
Value: int 184
ID of the player resource Value Wonders Castles. Check here for more info about what this resource does.
13.113. cAttributeFoodScore¶
Value: int 185
ID of the player resource Food Score. Check here for more info about what this resource does.
13.114. cAttributeWoodScore¶
Value: int 186
ID of the player resource Wood Score. Check here for more info about what this resource does.
13.115. cAttributeStoneScore¶
Value: int 187
ID of the player resource Stone Score. Check here for more info about what this resource does.
13.116. cAttributeGoldScore¶
Value: int 188
ID of the player resource Gold Score. Check here for more info about what this resource does.
13.117. cAttributeWoodBonus¶
Value: int 189
ID of the player resource Wood Bonus. Check here for more info about what this resource does.
13.118. cAttributeFoodBonus¶
Value: int 190
ID of the player resource Food Bonus. Check here for more info about what this resource does.
13.119. cAttributeRelicRate¶
Value: int 191
ID of the player resource Relic Rate. Check here for more info about what this resource does.
13.120. cAttributeHeresy¶
Value: int 192
ID of the player resource Heresy. Check here for more info about what this resource does.
13.121. cAttributeTheocracy¶
Value: int 193
ID of the player resource Theocracy. Check here for more info about what this resource does.
13.122. cAttributeCrenellations¶
Value: int 194
ID of the player resource Crenellations. Check here for more info about what this resource does.
13.123. cAttributeConstructionRateMod¶
Value: int 195
ID of the player resource Construction Rate Mod. Check here for more info about what this resource does.
13.124. cAttributeHunWonderBonus¶
Value: int 196
ID of the player resource Hun Wonder Bonus. Check here for more info about what this resource does.
13.125. cAttributeSpiesDiscount¶
Value: int 197
ID of the player resource Spies Discount. Check here for more info about what this resource does.
13.126. cAttributeHunRelicBonus¶
Value: int 198
ID of the player resource Hun Relic Bonus. Check here for more info about what this resource does.
13.127. cAttributeMapReveal¶
Value: int 203
ID of the player resource Map Reveal. Check here for more info about what this resource does.
13.128. cAttributeUnitReveal¶
Value: int 204
ID of the player resource Unit Reveal. Check here for more info about what this resource does.
13.129. cAttributeFeitoriaFoodProductivity¶
Value: int 205
ID of the player resource Feitoria Food Productivity. Check here for more info about what this resource does.
13.130. cAttributeFeitoriaWoodProductivity¶
Value: int 206
ID of the player resource Feitoria Wood Productivity. Check here for more info about what this resource does.
13.131. cAttributeFeitoriaStoneProductivity¶
Value: int 207
ID of the player resource Feitoria Stone Productivity. Check here for more info about what this resource does.
13.132. cAttributeFeitoriaGoldProductivity¶
Value: int 208
ID of the player resource Feitoria Gold Productivity. Check here for more info about what this resource does.
13.133. cAttributeTemporaryMapReveal¶
Value: int 209
ID of the player resource Temporary Map Reveal. Check here for more info about what this resource does.
13.134. cAttributeRevealInitialType¶
Value: int 210
ID of the player resource Reveal Initial Type. Check here for more info about what this resource does.
13.135. cAttributeElevationBonusHigher¶
Value: int 211
ID of the player resource Elevation Bonus Higher. Check here for more info about what this resource does.
13.136. cAttributeElevationBonusLower¶
Value: int 212
ID of the player resource Elevation Bonus Lower. Check here for more info about what this resource does.
13.137. cAttributeExtraForageProductivity¶
Value: int 215
ID of the player resource Extra Forage Productivity. Check here for more info about what this resource does.
13.138. cAttributeShepherdingProductivity¶
Value: int 216
ID of the player resource Shepherding Productivity. Check here for more info about what this resource does.
13.139. cAttributeTriggerSharedLOS¶
Value: int 217
ID of the player resource Trigger Shared L O S. Check here for more info about what this resource does.
13.140. cAttributeFeudalTownCenterLimit¶
Value: int 218
ID of the player resource Feudal Town Center Limit. Check here for more info about what this resource does.
13.141. cAttributeFishingProductivity¶
Value: int 219
ID of the player resource Fishing Productivity. Check here for more info about what this resource does.
13.142. cAttributeUnused220¶
Value: int 220
ID of the player resource Unused220. Check here for more info about what this resource does.
13.143. cAttributeMonumentFoodTrickle¶
Value: int 221
ID of the player resource Monument Food Trickle. Check here for more info about what this resource does.
13.144. cAttributeMonumentWoodTrickle¶
Value: int 222
ID of the player resource Monument Wood Trickle. Check here for more info about what this resource does.
13.145. cAttributeMonumentStoneTrickle¶
Value: int 223
ID of the player resource Monument Stone Trickle. Check here for more info about what this resource does.
13.146. cAttributeMonumentGoldTrickle¶
Value: int 224
ID of the player resource Monument Gold Trickle. Check here for more info about what this resource does.
13.147. cAttributeRelicFoodRate¶
Value: int 225
ID of the player resource Relic Food Rate. Check here for more info about what this resource does.
13.148. cAttributeVillagersKilledByGaia¶
Value: int 226
ID of the player resource Villagers Killed By Gaia. Check here for more info about what this resource does.
13.149. cAttributeVillgaersKilledByAnimal¶
Value: int 227
ID of the player resource Villgaers Killed By Animal. Check here for more info about what this resource does.
13.150. cAttributeVillagersKilledByAIPlayer¶
Value: int 228
ID of the player resource Villagers Killed By A I Player. Check here for more info about what this resource does.
13.151. cAttributeVillagersKilledByHumanPlayer¶
Value: int 229
ID of the player resource Villagers Killed By Human Player. Check here for more info about what this resource does.
13.152. cAttributeFoodGeneration¶
Value: int 230
ID of the player resource Food Generation. Check here for more info about what this resource does.
13.153. cAttributeWoodGeneration¶
Value: int 231
ID of the player resource Wood Generation. Check here for more info about what this resource does.
13.154. cAttributeStoneGeneration¶
Value: int 232
ID of the player resource Stone Generation. Check here for more info about what this resource does.
13.155. cAttributeGoldGeneration¶
Value: int 233
ID of the player resource Gold Generation. Check here for more info about what this resource does.
13.156. cAttributeSpawnCap¶
Value: int 234
ID of the player resource Spawn Cap. Check here for more info about what this resource does.
13.157. cAttributeFlemishMilitiaPop¶
Value: int 235
ID of the player resource Flemish Militia Pop. Check here for more info about what this resource does.
13.158. cAttributeGoldFarmingProductivity¶
Value: int 236
ID of the player resource Gold Farming Productivity. Check here for more info about what this resource does.
13.159. cAttributeFolwarkCollectionAmount¶
Value: int 237
ID of the player resource Folwark Collection Amount. Check here for more info about what this resource does.
13.160. cAttributeFolwarkCollectionType¶
Value: int 238
ID of the player resource Folwark Collection Type. Check here for more info about what this resource does.
13.161. cAttributeBuildingId¶
Value: int 239
ID of the player resource Building Id. Check here for more info about what this resource does.
13.162. cAttributeUnitsConverted¶
Value: int 240
ID of the player resource Units Converted. Check here for more info about what this resource does.
13.163. cAttributeStoneGoldMiningProductivity¶
Value: int 241
ID of the player resource Stone Gold Mining Productivity. Check here for more info about what this resource does.
13.164. cAttributeWorkshopFoodTrickle¶
Value: int 242
ID of the player resource Workshop Food Trickle. Check here for more info about what this resource does.
13.165. cAttributeWorkshopWoodTrickle¶
Value: int 243
ID of the player resource Workshop Wood Trickle. Check here for more info about what this resource does.
13.166. cAttributeWorkshopStoneTrickle¶
Value: int 244
ID of the player resource Workshop Stone Trickle. Check here for more info about what this resource does.
13.167. cAttributeWorkshopGoldTrickle¶
Value: int 245
ID of the player resource Workshop Gold Trickle. Check here for more info about what this resource does.
13.168. cAttributeUnitsValueTotal¶
Value: int 246
ID of the player resource Units Value Total. Check here for more info about what this resource does.
13.169. cAttributeBuildingsValueTotal¶
Value: int 247
ID of the player resource Buildings Value Total. Check here for more info about what this resource does.
13.170. cAttributeVillagersCreatedTotal¶
Value: int 248
ID of the player resource Villagers Created Total. Check here for more info about what this resource does.
13.171. cAttributeVillagersIdlePeriodsTotal¶
Value: int 249
ID of the player resource Villagers Idle Periods Total. Check here for more info about what this resource does.
13.172. cAttributeVillagersIdleSecondsTotal¶
Value: int 250
ID of the player resource Villagers Idle Seconds Total. Check here for more info about what this resource does.
13.173. cAttributeTradeFoodPercent¶
Value: int 251
ID of the player resource Trade Food Percent. Check here for more info about what this resource does.
13.174. cAttributeTradeWoodPercent¶
Value: int 252
ID of the player resource Trade Wood Percent. Check here for more info about what this resource does.
13.175. cAttributeTradeStonePercent¶
Value: int 253
ID of the player resource Trade Stone Percent. Check here for more info about what this resource does.
13.176. cAttributeLivestockFoodProductivity¶
Value: int 254
ID of the player resource Livestock Food Productivity. Check here for more info about what this resource does.
13.177. cAttributeSpeedUpBuildingType¶
Value: int 255
ID of the player resource Speed Up Building Type. Check here for more info about what this resource does.
13.178. cAttributeSpeedUpBuildingRange¶
Value: int 256
ID of the player resource Speed Up Building Range. Check here for more info about what this resource does.
13.179. cAttributeSpeedUpPercentage¶
Value: int 257
ID of the player resource Speed Up Percentage. Check here for more info about what this resource does.
13.180. cAttributeSpeedUpObjectType¶
Value: int 258
ID of the player resource Speed Up Object Type. Check here for more info about what this resource does.
13.181. cAttributeSpeedUpEffectType¶
Value: int 259
ID of the player resource Speed Up Effect Type. Check here for more info about what this resource does.
13.182. cAttributeSpeedUpSecondaryEffectType¶
Value: int 260
ID of the player resource Speed Up Secondary Effect Type. Check here for more info about what this resource does.
13.183. cAttributeSpeedUpSecondaryPercentage¶
Value: int 261
ID of the player resource Speed Up Secondary Percentage. Check here for more info about what this resource does.
13.184. cAttributeCivNameOverride¶
Value: int 262
ID of the player resource Civ Name Override. Check here for more info about what this resource does.
13.185. cAttributeStartingScoutID¶
Value: int 263
ID of the player resource Starting Scout I D. Check here for more info about what this resource does.
13.186. cAttributeRelicWoodRate¶
Value: int 264
ID of the player resource Relic Wood Rate. Check here for more info about what this resource does.
13.187. cAttributeRelicStoneRate¶
Value: int 265
ID of the player resource Relic Stone Rate. Check here for more info about what this resource does.
13.188. cAttributeChoppingGoldProductivity¶
Value: int 266
ID of the player resource Chopping Gold Productivity. Check here for more info about what this resource does.
13.189. cAttributeForagingWoodProductivity¶
Value: int 267
ID of the player resource Foraging Wood Productivity. Check here for more info about what this resource does.
13.190. cAttributeHuntingProductivity¶
Value: int 268
ID of the player resource Hunting Productivity. Check here for more info about what this resource does.
13.191. cAttributeTechnologyRewardEffect¶
Value: int 269
ID of the player resource Technology Reward Effect. Check here for more info about what this resource does.
13.192. cAttributeUnitRepairCost¶
Value: int 270
ID of the player resource Unit Repair Cost. Check here for more info about what this resource does.
13.193. cAttributeBuildingRepairCost¶
Value: int 271
ID of the player resource Building Repair Cost. Check here for more info about what this resource does.
13.194. cAttributeElevationDamageHigher¶
Value: int 272
ID of the player resource Elevation Damage Higher. Check here for more info about what this resource does.
13.195. cAttributeElevationDamageLower¶
Value: int 273
ID of the player resource Elevation Damage Lower. Check here for more info about what this resource does.
13.196. cAttributeInfantryKillReward¶
Value: int 274
ID of the player resource Infantry Kill Reward. Check here for more info about what this resource does.
13.197. cAttributeInfantryFyrdLevel¶
Value: int 275
ID of the player resource Infantry Fyrd Level. Check here for more info about what this resource does.
13.198. cAttributeExtraGoldProductivity¶
Value: int 276
ID of the player resource Extra Gold Productivity. Check here for more info about what this resource does.
13.199. cAttributeRedCliffTactics¶
Value: int 277
ID of the player resource Red Cliff Tactics. Check here for more info about what this resource does.
13.200. cAttributeRazingBounty¶
Value: int 278
ID of the player resource Razing Bounty. Check here for more info about what this resource does.
13.201. cAttributeMilitaryCanConvert¶
Value: int 279
ID of the player resource Military Can Convert. Check here for more info about what this resource does.
13.202. cAttributeMilitaryConversionRangeAdj¶
Value: int 280
ID of the player resource Military Conversion Range Adj. Check here for more info about what this resource does.
13.203. cAttributeMilitaryConversionChance¶
Value: int 281
ID of the player resource Military Conversion Chance. Check here for more info about what this resource does.
13.204. cAttributeMilitaryConversionRechargeRate¶
Value: int 282
ID of the player resource Military Conversion Recharge Rate. Check here for more info about what this resource does.
13.205. cAttributeSpawnStayInside¶
Value: int 283
ID of the player resource Spawn Stay Inside. Check here for more info about what this resource does.
13.206. cAttributeCavalryKillReward¶
Value: int 284
ID of the player resource Cavalry Kill Reward. Check here for more info about what this resource does.
13.207. cAttributeTriggerSharedVisibility¶
Value: int 285
ID of the player resource Trigger Shared Visibility. Check here for more info about what this resource does.
13.208. cAttributeTriggerSharedExploration¶
Value: int 286
ID of the player resource Trigger Shared Exploration. Check here for more info about what this resource does.
13.209. cAttributeMilitaryFoodTrickle¶
Value: int 287
ID of the player resource Military Food Trickle. Check here for more info about what this resource does.
13.210. cAttributePastureFoodAmount¶
Value: int 288
ID of the player resource Pasture Food Amount. Check here for more info about what this resource does.
13.211. cAttributePastureAnimalCount¶
Value: int 289
ID of the player resource Pasture Animal Count. Check here for more info about what this resource does.
13.212. cAttributePastureHerderCount¶
Value: int 290
ID of the player resource Pasture Herder Count. Check here for more info about what this resource does.
13.213. cAttributeRazingPillage¶
Value: int 291
ID of the player resource Razing Pillage. Check here for more info about what this resource does.
13.214. cAttributeDisableAnimalDecay¶
Value: int 292
ID of the player resource Disable Animal Decay. Check here for more info about what this resource does.
13.215. cAttributeHerdingFoodProductivity¶
Value: int 293
ID of the player resource Herding Food Productivity. Check here for more info about what this resource does.
13.216. cAttributeShepherdingFoodProductivity¶
Value: int 294
ID of the player resource Shepherding Food Productivity. Check here for more info about what this resource does.
13.217. cAttributeUnitCostRefund¶
Value: int 295
ID of the player resource Unit Cost Refund. Check here for more info about what this resource does.
13.218. cAttributeForagingProductivity¶
Value: int 296
ID of the player resource Foraging Productivity. Check here for more info about what this resource does.
13.219. cAttributeVarangianGold¶
Value: int 297
ID of the player resource Varangian Gold. Check here for more info about what this resource does.
13.220. cAttributeButcherGoldProductivity¶
Value: int 298
ID of the player resource Butcher Gold Productivity. Check here for more info about what this resource does.
13.221. cAttributeExtraFoodProductivity¶
Value: int 299
ID of the player resource Extra Food Productivity. Check here for more info about what this resource does.
13.222. cAttributeGaiaKills¶
Value: int 300
ID of the player resource Gaia Kills. Check here for more info about what this resource does.
13.223. cAttributePlayer1Kills¶
Value: int 301
ID of the player resource Player1 Kills. Check here for more info about what this resource does.
13.224. cAttributePlayer2Kills¶
Value: int 302
ID of the player resource Player2 Kills. Check here for more info about what this resource does.
13.225. cAttributePlayer3Kills¶
Value: int 303
ID of the player resource Player3 Kills. Check here for more info about what this resource does.
13.226. cAttributePlayer4Kills¶
Value: int 304
ID of the player resource Player4 Kills. Check here for more info about what this resource does.
13.227. cAttributePlayer5Kills¶
Value: int 305
ID of the player resource Player5 Kills. Check here for more info about what this resource does.
13.228. cAttributePlayer6Kills¶
Value: int 306
ID of the player resource Player6 Kills. Check here for more info about what this resource does.
13.229. cAttributePlayer7Kills¶
Value: int 307
ID of the player resource Player7 Kills. Check here for more info about what this resource does.
13.230. cAttributePlayer8Kills¶
Value: int 308
ID of the player resource Player8 Kills. Check here for more info about what this resource does.
13.231. cAttributeKillsByGaia¶
Value: int 325
ID of the player resource Kills By Gaia. Check here for more info about what this resource does.
13.232. cAttributeKillsByPlayer1¶
Value: int 326
ID of the player resource Kills By Player1. Check here for more info about what this resource does.
13.233. cAttributeKillsByPlayer2¶
Value: int 327
ID of the player resource Kills By Player2. Check here for more info about what this resource does.
13.234. cAttributeKillsByPlayer3¶
Value: int 328
ID of the player resource Kills By Player3. Check here for more info about what this resource does.
13.235. cAttributeKillsByPlayer4¶
Value: int 329
ID of the player resource Kills By Player4. Check here for more info about what this resource does.
13.236. cAttributeKillsByPlayer5¶
Value: int 330
ID of the player resource Kills By Player5. Check here for more info about what this resource does.
13.237. cAttributeKillsByPlayer6¶
Value: int 331
ID of the player resource Kills By Player6. Check here for more info about what this resource does.
13.238. cAttributeKillsByPlayer7¶
Value: int 332
ID of the player resource Kills By Player7. Check here for more info about what this resource does.
13.239. cAttributeKillsByPlayer8¶
Value: int 333
ID of the player resource Kills By Player8. Check here for more info about what this resource does.
13.240. cAttributeGaiaRazings¶
Value: int 350
ID of the player resource Gaia Razings. Check here for more info about what this resource does.
13.241. cAttributePlayer1Razings¶
Value: int 351
ID of the player resource Player1 Razings. Check here for more info about what this resource does.
13.242. cAttributePlayer2Razings¶
Value: int 352
ID of the player resource Player2 Razings. Check here for more info about what this resource does.
13.243. cAttributePlayer3Razings¶
Value: int 353
ID of the player resource Player3 Razings. Check here for more info about what this resource does.
13.244. cAttributePlayer4Razings¶
Value: int 354
ID of the player resource Player4 Razings. Check here for more info about what this resource does.
13.245. cAttributePlayer5Razings¶
Value: int 355
ID of the player resource Player5 Razings. Check here for more info about what this resource does.
13.246. cAttributePlayer6Razings¶
Value: int 356
ID of the player resource Player6 Razings. Check here for more info about what this resource does.
13.247. cAttributePlayer7Razings¶
Value: int 357
ID of the player resource Player7 Razings. Check here for more info about what this resource does.
13.248. cAttributePlayer8Razings¶
Value: int 358
ID of the player resource Player8 Razings. Check here for more info about what this resource does.
13.249. cAttributeRazingsByGaia¶
Value: int 375
ID of the player resource Razings By Gaia. Check here for more info about what this resource does.
13.250. cAttributeRazingsByPlayer1¶
Value: int 376
ID of the player resource Razings By Player1. Check here for more info about what this resource does.
13.251. cAttributeRazingsByPlayer2¶
Value: int 377
ID of the player resource Razings By Player2. Check here for more info about what this resource does.
13.252. cAttributeRazingsByPlayer3¶
Value: int 378
ID of the player resource Razings By Player3. Check here for more info about what this resource does.
13.253. cAttributeRazingsByPlayer4¶
Value: int 379
ID of the player resource Razings By Player4. Check here for more info about what this resource does.
13.254. cAttributeRazingsByPlayer5¶
Value: int 380
ID of the player resource Razings By Player5. Check here for more info about what this resource does.
13.255. cAttributeRazingsByPlayer6¶
Value: int 381
ID of the player resource Razings By Player6. Check here for more info about what this resource does.
13.256. cAttributeRazingsByPlayer7¶
Value: int 382
ID of the player resource Razings By Player7. Check here for more info about what this resource does.
13.257. cAttributeRazingsByPlayer8¶
Value: int 383
ID of the player resource Razings By Player8. Check here for more info about what this resource does.
13.258. cAttributeGaiaKillValue¶
Value: int 400
ID of the player resource Gaia Kill Value. Check here for more info about what this resource does.
13.259. cAttributePlayer1KillValue¶
Value: int 401
ID of the player resource Player1 Kill Value. Check here for more info about what this resource does.
13.260. cAttributePlayer2KillValue¶
Value: int 402
ID of the player resource Player2 Kill Value. Check here for more info about what this resource does.
13.261. cAttributePlayer3KillValue¶
Value: int 403
ID of the player resource Player3 Kill Value. Check here for more info about what this resource does.
13.262. cAttributePlayer4KillValue¶
Value: int 404
ID of the player resource Player4 Kill Value. Check here for more info about what this resource does.
13.263. cAttributePlayer5KillValue¶
Value: int 405
ID of the player resource Player5 Kill Value. Check here for more info about what this resource does.
13.264. cAttributePlayer6KillValue¶
Value: int 406
ID of the player resource Player6 Kill Value. Check here for more info about what this resource does.
13.265. cAttributePlayer7KillValue¶
Value: int 407
ID of the player resource Player7 Kill Value. Check here for more info about what this resource does.
13.266. cAttributePlayer8KillValue¶
Value: int 408
ID of the player resource Player8 Kill Value. Check here for more info about what this resource does.
13.267. cAttributeGaiaRazingValue¶
Value: int 425
ID of the player resource Gaia Razing Value. Check here for more info about what this resource does.
13.268. cAttributePlayer1RazingValue¶
Value: int 426
ID of the player resource Player1 Razing Value. Check here for more info about what this resource does.
13.269. cAttributePlayer2RazingValue¶
Value: int 427
ID of the player resource Player2 Razing Value. Check here for more info about what this resource does.
13.270. cAttributePlayer3RazingValue¶
Value: int 428
ID of the player resource Player3 Razing Value. Check here for more info about what this resource does.
13.271. cAttributePlayer4RazingValue¶
Value: int 429
ID of the player resource Player4 Razing Value. Check here for more info about what this resource does.
13.272. cAttributePlayer5RazingValue¶
Value: int 430
ID of the player resource Player5 Razing Value. Check here for more info about what this resource does.
13.273. cAttributePlayer6RazingValue¶
Value: int 431
ID of the player resource Player6 Razing Value. Check here for more info about what this resource does.
13.274. cAttributePlayer7RazingValue¶
Value: int 432
ID of the player resource Player7 Razing Value. Check here for more info about what this resource does.
13.275. cAttributePlayer8RazingValue¶
Value: int 433
ID of the player resource Player8 Razing Value. Check here for more info about what this resource does.
13.276. cAttributeGaiaTribute¶
Value: int 450
ID of the player resource Gaia Tribute. Check here for more info about what this resource does.
13.277. cAttributePlayer1Tribute¶
Value: int 451
ID of the player resource Player1 Tribute. Check here for more info about what this resource does.
13.278. cAttributePlayer2Tribute¶
Value: int 452
ID of the player resource Player2 Tribute. Check here for more info about what this resource does.
13.279. cAttributePlayer3Tribute¶
Value: int 453
ID of the player resource Player3 Tribute. Check here for more info about what this resource does.
13.280. cAttributePlayer4Tribute¶
Value: int 454
ID of the player resource Player4 Tribute. Check here for more info about what this resource does.
13.281. cAttributePlayer5Tribute¶
Value: int 455
ID of the player resource Player5 Tribute. Check here for more info about what this resource does.
13.282. cAttributePlayer6Tribute¶
Value: int 456
ID of the player resource Player6 Tribute. Check here for more info about what this resource does.
13.283. cAttributePlayer7Tribute¶
Value: int 457
ID of the player resource Player7 Tribute. Check here for more info about what this resource does.
13.284. cAttributePlayer8Tribute¶
Value: int 458
ID of the player resource Player8 Tribute. Check here for more info about what this resource does.
13.285. cAttributeTributeFromGaia¶
Value: int 475
ID of the player resource Tribute From Gaia. Check here for more info about what this resource does.
13.286. cAttributeTributeFromPlayer1¶
Value: int 476
ID of the player resource Tribute From Player1. Check here for more info about what this resource does.
13.287. cAttributeTributeFromPlayer2¶
Value: int 477
ID of the player resource Tribute From Player2. Check here for more info about what this resource does.
13.288. cAttributeTributeFromPlayer3¶
Value: int 478
ID of the player resource Tribute From Player3. Check here for more info about what this resource does.
13.289. cAttributeTributeFromPlayer4¶
Value: int 479
ID of the player resource Tribute From Player4. Check here for more info about what this resource does.
13.290. cAttributeTributeFromPlayer5¶
Value: int 480
ID of the player resource Tribute From Player5. Check here for more info about what this resource does.
13.291. cAttributeTributeFromPlayer6¶
Value: int 481
ID of the player resource Tribute From Player6. Check here for more info about what this resource does.
13.292. cAttributeTributeFromPlayer7¶
Value: int 482
ID of the player resource Tribute From Player7. Check here for more info about what this resource does.
13.293. cAttributeTributeFromPlayer8¶
Value: int 483
ID of the player resource Tribute From Player8. Check here for more info about what this resource does.
13.294. cAttributeChoppingFoodProductivity¶
Value: int 502
This constant is set incorrectly, it should be 291
14. Damage Class¶
14.1. cDamageClassInfantry¶
Value: int 1
ID of the Damage Class Infantry
14.2. cDamageClassCapitalShips¶
Value: int 2
ID of the Damage Class Capital Ships
14.3. cDamageClassPierce¶
Value: int 3
ID of the Damage Class Pierce
14.4. cDamageClassMelee¶
Value: int 4
ID of the Damage Class Melee
14.5. cDamageClassElephantUnits¶
Value: int 5
ID of the Damage Class Elephant Units
14.6. cDamageClassCavalry¶
Value: int 8
ID of the Damage Class Cavalry
14.7. cDamageClassAllBuildings¶
Value: int 11
ID of the Damage Class All Buildings
14.8. cDamageClassStoneDefense¶
Value: int 13
ID of the Damage Class Stone Defense
14.9. cDamageClassPredatorAnimals¶
Value: int 14
ID of the Damage Class Predator Animals
14.10. cDamageClassArchers¶
Value: int 15
ID of the Damage Class Archers
14.11. cDamageClassShips¶
Value: int 16
ID of the Damage Class Ships
14.12. cDamageClassRams¶
Value: int 17
ID of the Damage Class Rams
14.13. cDamageClassTrees¶
Value: int 18
ID of the Damage Class Trees
14.14. cDamageClassUniqueUnits¶
Value: int 19
ID of the Damage Class Unique Units
14.15. cDamageClassSiegeWeapons¶
Value: int 20
ID of the Damage Class Siege Weapons
14.16. cDamageClassStandardBuildings¶
Value: int 21
ID of the Damage Class Standard Buildings
14.17. cDamageClassWallsAndGates¶
Value: int 22
ID of the Damage Class Walls And Gates
14.18. cDamageClassGunpowderUnits¶
Value: int 23
ID of the Damage Class Gunpowder Units
14.19. cDamageClassBoars¶
Value: int 24
ID of the Damage Class Boars
14.20. cDamageClassMonks¶
Value: int 25
ID of the Damage Class Monks
14.21. cDamageClassCastles¶
Value: int 26
ID of the Damage Class Castles
14.22. cDamageClassSpearmen¶
Value: int 27
ID of the Damage Class Spearmen
14.23. cDamageClassCavalryArchers¶
Value: int 28
ID of the Damage Class Cavalry Archers
14.24. cDamageClassShockInfantry¶
Value: int 29
ID of the Damage Class Shock Infantry
14.25. cDamageClassCamelUnits¶
Value: int 30
ID of the Damage Class Camel Units
14.26. cDamageClassCondottieri¶
Value: int 32
ID of the Damage Class Condottieri
14.27. cDamageClassFishingShips¶
Value: int 34
ID of the Damage Class Fishing Ships
14.28. cDamageClassMamelukes¶
Value: int 35
ID of the Damage Class Mamelukes
14.29. cDamageClassHeroesAndKings¶
Value: int 36
ID of the Damage Class Heroes And Kings
14.30. cDamageClassHeavySiege¶
Value: int 37
ID of the Damage Class Heavy Siege
14.31. cDamageClassSkirmishers¶
Value: int 38
ID of the Damage Class Skirmishers
14.32. cDamageClassRoyalHeirs¶
Value: int 39
ID of the Damage Class Royal Heirs
14.33. cNumDamageClasses¶
Value: int 39
ID of the Damage Class Num Damage Classes
15. Task Attribute¶
15.1. cTaskAttrWorkValue1¶
Value: int 0
ID for the task amount Task Attribute Work Value1.
Usages per task type:
- Aura Task: Quantity to mul/add to the attribute modified
15.2. cTaskAttrWorkValue2¶
Value: int 1
ID for the task amount Task Attribute Work Value2
Usages per task type:
- Aura Task: Min number of units required to activate the effect. See Monaspa
15.3. cTaskAttrWorkRange¶
Value: int 2
ID for the task amount Task Attribute Work Range
15.4. cTaskAttrWorkFlag2¶
Value: int 3
ID for the task amount Task Attribute Work Flag2
15.5. cTaskAttrSearchWaitTime¶
Value: int 4
ID for the task amount Task Attribute Search Wait Time
Usages per task type:
- Aura Task: The attribute to modify. Not all attributes are supported. Known attributes:
- Hit Points
- Line of Sight
- Movement Speed
- Attack
- Attack Reload Time
- Work Rate
- Regeneration Rate
- Conversion Chance Modifier
- 116: Melee Armor
- 117: Pierce Armor
- Regeneration Hp Percent
15.6. cTaskAttrCombatLevelFlag¶
Value: int 5
ID for the task amount Task Attribute Combat Level Flag
Usages per task type:
- Aura Task: Combinable bit-field:
- 1: Multiply instead of Add
- 2: Circular instead of Rectangular radius
- 4: Range indicator shown
- 8: Temporary Aura
- 16: Use with 8 - applies buffs only units around when the ability is triggered
- 32: Translucent
15.7. cTaskAttrOwnerType¶
Value: int 6
ID for the task amount Task Attribute Owner Type
15.8. cTaskAttrTerrain¶
Value: int 7
ID for the task amount Task Attribute Terrain
15.9. cTaskAttrResourceIn¶
Value: int 8
ID for the task amount Task Attribute Resource In
15.10. cTaskAttrProductivityResource¶
Value: int 9
ID for the task amount Task Attribute Productivity Resource
15.11. cTaskAttrResourceOut¶
Value: int 10
ID for the task amount Task Attribute Resource Out
15.12. cTaskAttrUnusedResource¶
Value: int 11
ID for the task amount Task Attribute Unused Resource
15.13. cTaskAttrMovingGraphic¶
Value: int 12
ID for the task amount Task Attribute Moving Graphic
15.14. cTaskAttrProceedingGraphic¶
Value: int 13
ID for the task amount Task Attribute Proceeding Graphic
15.15. cTaskAttrWorkingGraphic¶
Value: int 14
ID for the task amount Task Attribute Working Graphic
15.16. cTaskAttrCarryingGraphic¶
Value: int 15
ID for the task amount Task Attribute Carrying Graphic
15.17. cTaskAttrGatheringSound¶
Value: int 16
ID for the task amount Task Attribute Gathering Sound
15.18. cTaskAttrGatheringSoundEvent¶
Value: int 17
ID for the task amount Task Attribute Gathering Sound Event
15.19. cTaskAttrGatheringSoundInt32¶
Value: int 18
ID for the task amount Task Attribute Gathering Sound Int32
15.20. cTaskAttrDepositSound¶
Value: int 19
ID for the task amount Task Attribute Deposit Sound
15.21. cTaskAttrDepositSoundEvent¶
Value: int 20
ID for the task amount Task Attribute Deposit Sound Event
15.22. cTaskAttrDepositSoundInt32¶
Value: int 21
ID for the task amount Task Attribute Deposit Sound Int32
15.23. cTaskAttrAutoSearch¶
Value: int 22
ID for the task amount Task Attribute Auto Search
15.24. cTaskAttrCarryCheck¶
Value: int 23
ID for the task amount Task Attribute Carry Check
15.25. cTaskAttrBuildingPick¶
Value: int 24
ID for the task amount Task Attribute Building Pick
15.26. cTaskAttrGatherType¶
Value: int 25
ID for the task amount Task Attribute Gather Type
15.27. cTaskAttrEnableTargeting¶
Value: int 26
ID for the task amount Task Attribute Enable Targeting
15.28. cTaskAttrEnabled¶
Value: int 27
ID for the task amount Task Attribute Enabled
15.29. cTaskAttrTaskType¶
Value: int 28
ID for the task amount Task Attribute Task Type
15.30. cTaskAttrObjectId¶
Value: int 29
ID for the task amount Task Attribute Object Id
15.31. cTaskAttrObjectClass¶
Value: int 30
ID for the task amount Task Attribute Object Class
15.32. cNumTaskAttrs¶
Value: int 31
This is the number of task attributes in a task
16. Task Type¶
16.1. cTaskTypeMoveTo¶
Value: int 1
ID for the task Move To
16.2. cTaskTypeFollow¶
Value: int 2
ID for the task Follow
16.3. cTaskTypeGarrison¶
Value: int 3
ID for the task Garrison
16.4. cTaskTypeExplore¶
Value: int 4
ID for the task Explore
16.5. cTaskTypeGatherRebuild¶
Value: int 5
ID for the task Gather Rebuild
16.6. cTaskTypeGraze¶
Value: int 6
ID for the task Graze
16.7. cTaskTypeCombat¶
Value: int 7
ID for the task Combat
16.8. cTaskTypeShoot¶
Value: int 8
ID for the task Shoot
16.9. cTaskTypeAttack¶
Value: int 9
ID for the task Attack
16.10. cTaskTypeFly¶
Value: int 10
ID for the task Fly
16.11. cTaskTypeUnloadBoatLike¶
Value: int 12
ID for the task Unload Boat Like
16.12. cTaskTypeGuard¶
Value: int 13
ID for the task Guard
16.13. cTaskTypeUnloadOverWall¶
Value: int 14
ID for the task Unload Over Wall
16.14. cTaskTypeMake¶
Value: int 21
ID for the task Make
16.15. cTaskTypeBuild¶
Value: int 101
ID for the task Build
16.16. cTaskTypeMakeUnit¶
Value: int 102
ID for the task Make Unit
16.17. cTaskTypeMakeTech¶
Value: int 103
ID for the task Make Tech
16.18. cTaskTypeConvert¶
Value: int 104
ID for the task Convert
16.19. cTaskTypeHeal¶
Value: int 105
ID for the task Heal
16.20. cTaskTypeRepair¶
Value: int 106
ID for the task Repair
16.21. cTaskTypeGetAutoConverted¶
Value: int 107
ID for the task Get Auto Converted
16.22. cTaskTypeDiscoveryArtifact¶
Value: int 108
ID for the task Discovery Artifact
16.23. cTaskTypeHunt¶
Value: int 110
ID for the task Hunt
16.24. cTaskTypeTrade¶
Value: int 111
ID for the task Trade
16.25. cTaskTypeGenerateWonderVictory¶
Value: int 120
ID for the task Generate Wonder Victory
16.26. cTaskTypeDeselectWhenTasked¶
Value: int 121
ID for the task Deselect When Tasked
16.27. cTaskTypeLootGather¶
Value: int 122
ID for the task Loot Gather
16.28. cTaskTypeHousing¶
Value: int 123
ID for the task Housing
16.29. cTaskTypePack¶
Value: int 124
ID for the task Pack
16.30. cTaskTypeUnpackAndAttack¶
Value: int 125
ID for the task Unpack And Attack
16.31. cTaskTypeOffMapTrade¶
Value: int 131
ID for the task Off Map Trade
16.32. cTaskTypePickupUnit¶
Value: int 132
ID for the task Pickup Unit
16.33. cTaskTypeChargeAttack¶
Value: int 133
ID for the task Charge Attack
16.34. cTaskTypeTransformUnit¶
Value: int 134
ID for the task Transform Unit
16.35. cTaskTypeKidnapUnit¶
Value: int 135
ID for the task Kidnap Unit
16.36. cTaskTypeDepositUnit¶
Value: int 136
ID for the task Deposit Unit
16.37. cTaskTypeShear¶
Value: int 149
ID for the task Shear
16.38. cTaskTypeGenerateResources¶
Value: int 151
ID for the task Generate Resources
16.39. cTaskTypeMovementDamage¶
Value: int 152
ID for the task Movement Damage
16.40. cTaskTypeMovableDropsite¶
Value: int 153
ID for the task Movable Dropsite
16.41. cTaskTypeLoot¶
Value: int 154
ID for the task Loot
16.42. cTaskTypeAura¶
Value: int 155
ID for the task Aura
16.43. cTaskTypeExtraSpawn¶
Value: int 156
ID for the task Extra Spawn
16.44. cTaskTypeStinger¶
Value: int 157
ID for the task Stinger
16.45. cTaskTypeHPTransform¶
Value: int 158
ID for the task H P Transform
16.46. cTaskTypeAmphibious¶
Value: int 159
ID for the task Amphibious
16.47. cTaskTypeHPModifier¶
Value: int 160
ID for the task H P Modifier
16.48. cTaskTypeRefund¶
Value: int 161
ID for the task Refund
16.49. cTaskTypeAdditionalResource¶
Value: int 164
ID for the task Additional Resource
17. Tech State¶
17.1. cTechStateNotReady¶
Value: int 0
Enum value for the tech state Not Ready. Note, these constants cannot be used with cModifyTech and cAttrSetState.
17.2. cTechStateReady¶
Value: int 1
Enum value for the tech state Ready. Note, these constants cannot be used with cModifyTech and cAttrSetState.
17.3. cTechStateQueued¶
Value: int 4
Enum value for the tech state Queued. Note, these constants cannot be used with cModifyTech and cAttrSetState.
17.4. cTechStateResearching¶
Value: int 2
Enum value for the tech state Researching. Note, these constants cannot be used with cModifyTech and cAttrSetState.
17.5. cTechStateDone¶
Value: int 3
Enum value for the tech state Done. Note, these constants cannot be used with cModifyTech and cAttrSetState.
17.6. cTechStateDisabled¶
Value: int -1
Enum value for the tech state Disabled. Note, these constants cannot be used with cModifyTech and cAttrSetState.
17.7. cTechStateInvalid¶
Value: int -2
Enum value for the tech state Invalid. Note, these constants cannot be used with cModifyTech and cAttrSetState.
18. Object Type¶
18.1. cObjectTypeEyeCandy¶
Value: int 10
Enum value for the object type Eye Candy
18.2. cObjectTypeTrees¶
Value: int 15
Enum value for the object type Trees
18.3. cObjectTypeAnimated¶
Value: int 20
Enum value for the object type Animated
18.4. cObjectTypeDoppleganger¶
Value: int 25
Enum value for the object type Doppleganger
18.5. cObjectTypeMoving¶
Value: int 30
Enum value for the object type Moving
18.6. cObjectTypeActing¶
Value: int 40
Enum value for the object type Acting
18.7. cObjectTypeCombat¶
Value: int 50
Enum value for the object type Combat
18.8. cObjectTypeProjectile¶
Value: int 60
Enum value for the object type Projectile
18.9. cObjectTypeCreatable¶
Value: int 70
Enum value for the object type Creatable
18.10. cObjectTypeBuilding¶
Value: int 80
Enum value for the object type Building
18.11. cObjectTypeLegacyTree¶
Value: int 90
Enum value for the object type Legacy Tree
19. Player Type¶
19.1. cPlayerTypeNone¶
Value: int -1
Enum value for the player type None
19.2. cPlayerTypeScenarioEditorPhantom¶
Value: int 0
Enum value for the player type Scenario Editor Phantom
19.3. cPlayerTypeHuman¶
Value: int 1
Enum value for the player type Human
19.4. cPlayerTypeGaia¶
Value: int 2
Enum value for the player type Gaia
19.5. cPlayerTypeComputer¶
Value: int 3
Enum value for the player type Computer
20. Diplomacy¶
20.1. cDiplomacyInvalid¶
Value: int -1
Enum value for diplomacy Invalid
20.2. cDiplomacyAlly¶
Value: int 0
Enum value for diplomacy Ally
20.3. cDiplomacyNeutral¶
Value: int 1
Enum value for diplomacy Neutral
20.4. cDiplomacyAny¶
Value: int 2
Enum value for diplomacy Any
20.5. cDiplomacyEnemy¶
Value: int 3
Enum value for diplomacy Enemy
20.6. cDiplomacyTreaty¶
Value: int 4
Enum value for diplomacy Treaty
21. Color Mood¶
21.1. cColorMoodDefault¶
Value: int 0
Enum value for color mood Default
21.2. cColorMoodAutumn¶
Value: int 1
Enum value for color mood Autumn
21.3. cColorMoodWinter¶
Value: int 2
Enum value for color mood Winter
21.4. cColorMoodJungle¶
Value: int 3
Enum value for color mood Jungle
21.5. cColorMoodDesert¶
Value: int 4
Enum value for color mood Desert
21.6. cColorMoodNight¶
Value: int 5
Enum value for color mood Night
21.7. cColorMoodEvening¶
Value: int 6
Enum value for color mood Evening
21.8. cColorMoodSpring¶
Value: int 7
Enum value for color mood Spring
21.9. cColorMoodSavannah¶
Value: int 8
Enum value for color mood Savannah
21.10. cColorMoodArctic¶
Value: int 9
Enum value for color mood Arctic
21.11. cColorMoodRainforest¶
Value: int 10
Enum value for color mood Rainforest
21.12. cColorMoodSwamp¶
Value: int 11
Enum value for color mood Swamp
21.13. cColorMoodSteppes¶
Value: int 12
Enum value for color mood Steppes
21.14. cColorMoodMisty¶
Value: int 13
Enum value for color mood Misty
21.15. cColorMoodSummer¶
Value: int 14
Enum value for color mood Summer
21.16. cColorMoodMurky¶
Value: int 15
Enum value for color mood Murky
21.17. cColorMoodBrumous¶
Value: int 16
Enum value for color mood Brumous
21.18. cColorMoodTwilight¶
Value: int 17
Enum value for color mood Twilight
21.19. cColorMoodDarkness¶
Value: int 18
Enum value for color mood Darkness
21.20. cNumColorMoods¶
Value: int 19
Enum value for color mood Num Color Moods
22. Difficulty¶
22.1. cDifficultyExtreme¶
Value: int -1
Enum value for difficulty Extreme
22.2. cDifficultyHardest¶
Value: int 0
Enum value for difficulty Hardest
22.3. cDifficultyHard¶
Value: int 1
Enum value for difficulty Hard
22.4. cDifficultyModerate¶
Value: int 2
Enum value for difficulty Moderate
22.5. cDifficultyEasy¶
Value: int 3
Enum value for difficulty Easy
22.6. cDifficultyEasiest¶
Value: int 4
Enum value for difficulty Easiest
23. Panel¶
23.1. cPanelTop¶
Value: int 0
Enum value for Panel Position Top
23.2. cPanelMiddle¶
Value: int 1
Enum value for Panel Position Middle
23.3. cPanelBottom¶
Value: int 2
Enum value for Panel Position Bottom
24. Locale¶
24.1. cLocalePortugese¶
Value: int 0
Enum value for Locale Portugese
24.2. cLocaleGerman¶
Value: int 1
Enum value for Locale German
24.3. cLocaleEnglish¶
Value: int 2
Enum value for Locale English
24.4. cLocaleSpanish¶
Value: int 3
Enum value for Locale Spanish
24.5. cLocaleFrench¶
Value: int 4
Enum value for Locale French
24.6. cLocaleHindi¶
Value: int 5
Enum value for Locale Hindi
24.7. cLocaleItalian¶
Value: int 6
Enum value for Locale Italian
24.8. cLocaleJapanese¶
Value: int 7
Enum value for Locale Japanese
24.9. cLocaleKorean¶
Value: int 8
Enum value for Locale Korean
24.10. cLocaleMalay¶
Value: int 9
Enum value for Locale Malay
24.11. cLocaleSpanishLatinAmerican¶
Value: int 10
Enum value for Locale Spanish Latin American
24.12. cLocaleRussian¶
Value: int 11
Enum value for Locale Russian
24.13. cLocaleTurkish¶
Value: int 12
Enum value for Locale Turkish
24.14. cLocaleChineseTraditional¶
Value: int 13
Enum value for Locale Chinese Traditional
24.15. cLocaleVietnamese¶
Value: int 14
Enum value for Locale Vietnamese
24.16. cLocaleChineseSimplified¶
Value: int 15
Enum value for Locale Chinese Simplified
24.17. cLocalePolish¶
Value: int 16
Enum value for Locale Polish
24.18. cNumLocales¶
Value: int 17
Enum value for Locale Num Locales
25. Timer Unit¶
25.1. cTimerUnitYears¶
Value: int 0
Enum value for Timer Unit Years
25.2. cTimerUnitMinutes¶
Value: int 1
Enum value for Timer Unit Minutes
25.3. cTimerUnitSeconds¶
Value: int 2
Enum value for Timer Unit Seconds
25.4. cTimerUnitMinutesAndSeconds¶
Value: int 3
Enum value for Timer Unit Minutes And Seconds
26. Color¶
26.1. cColorBlue¶
Value: string "<BLUE>"
Enum value for Timer Unit Blue
26.2. cColorRed¶
Value: string "<RED>"
Enum value for Timer Unit Red
26.3. cColorGreen¶
Value: string "<GREEN>"
Enum value for Timer Unit Green
26.4. cColorYellow¶
Value: string "<YELLOW>"
Enum value for Timer Unit Yellow
26.5. cColorAqua¶
Value: string "<AQUA>"
Enum value for Timer Unit Aqua
26.6. cColorPurple¶
Value: string "<PURPLE>"
Enum value for Timer Unit Purple
26.7. cColorGray¶
Value: string "<GRAY>"
Enum value for Timer Unit Gray
26.8. cColorOrange¶
Value: string "<ORANGE>"
Enum value for Timer Unit Orange
26.9. cColorWhite¶
Value: string "<WHITE>"
Enum value for Timer Unit White
26.10. cColorBlack¶
Value: string "<BLACK>"
Enum value for Timer Unit Black
27. Tech Attribute¶
27.1. cTechState¶
Value: int 0
Enum value for Tech Attribute State
27.2. cTechCost¶
Value: int 1
Enum value for Tech Attribute Cost
27.3. cTechResearchTime¶
Value: int 2
Enum value for Tech Attribute Research Time
27.4. cTechResearchLocation¶
Value: int 3
Enum value for Tech Attribute Research Location
27.5. cTechButtonLocation¶
Value: int 4
Enum value for Tech Attribute Button Location
27.6. cTechHotkeyId¶
Value: int 5
Enum value for Tech Attribute Hotkey Id
27.7. cTechIconId¶
Value: int 6
Enum value for Tech Attribute Icon Id
27.8. cTechEffectId¶
Value: int 7
Enum value for Tech Attribute Effect Id
27.9. cTechCurrentResearchLocation¶
Value: int 8
Enum value for Tech Attribute Current Research Location
27.10. cTechTimesResearched¶
Value: int 9
Enum value for Tech Attribute Times Researched
27.11. cTechTimesQueued¶
Value: int 10
Enum value for Tech Attribute Times Queued
27.12. cTechStackingAllowed¶
Value: int 11
Enum value for Tech Attribute Stacking Allowed
27.13. cTechStackingEnabled¶
Value: int 12
Enum value for Tech Attribute Stacking Enabled
27.14. cTechStackingCap¶
Value: int 13
Enum value for Tech Attribute Stacking Cap
27.15. cTechNumResearchLocations¶
Value: int 14
Enum value for Tech Attribute Num Research Locations
27.16. cTechCostType¶
Value: int 15
Enum value for Tech Attribute Cost Type
27.17. cTechDeductFlag¶
Value: int 16
Enum value for Tech Attribute Deduct Flag
28. Undead Flag Constants¶
28.1. cUndeadFlagShowUndeadGraphic¶
Value: int 1
Enum value for the Undead Flag attribute.
28.2. cUndeadFlagIgnoreInKillStats¶
Value: int 2
Enum value for the Undead Flag attribute.
28.3. cUndeadFlagGarrisonInvincibility¶
Value: int 4
Enum value for the Undead Flag attribute.
29. Class Flags¶
29.1. cFlagClassRemoval¶
Value: int -1
29.2. cFlagClassOffset¶
Value: int 1000
29.3. cFlagClassInfantry¶
Value: int 1
Includes the following classes: cInfantryClass
29.4. cFlagClassCavalry¶
Value: int 2
Includes the following classes: cCavalryClass, cScoutCavalryClass
29.5. cFlagClassArchers¶
Value: int 4
Includes the following classes: cArcherClass, cHandCannoneerClass
29.6. cFlagClassCavalryArchers¶
Value: int 8
Includes the following classes: cCavalryArcherClass, cConquistadorClass
29.7. cFlagClassMonk¶
Value: int 16
Includes the following classes: cMonkClass, cMonkWithRelicClass
29.8. cFlagClassCivilian¶
Value: int 32
Includes the following classes: cVillagerClass, cTradeCartClass, cKingClass
29.9. cFlagClassShip¶
Value: int 64
Includes the following classes: cWarshipClass, cTransportShipClass, cFishingBoatClass, cTradeBoatClass, cBoardingShipClass
29.10. cFlagClassSiege¶
Value: int 128
Includes the following classes: cSiegeWeaponClass, cScorpionClass, cPackedUnitClass, cUnpackedSiegeUnitClass, cPetardClass
29.11. cFlagClassBuilding¶
Value: int 256
Includes the following classes: cBuildingClass, cFarmClass, cWallClass, cGateClass, cTowerClass, cMiscBuildingClass
30. Map Tile Constants¶
30.1. cTileTerrainId¶
Value: int 0
Enum value for Map Tile Attribute Terrain Id
30.2. cTileElevation¶
Value: int 1
Enum value for Map Tile Attribute Elevation
30.3. cTileMaskId¶
Value: int 2
Enum value for Map Tile Attribute Mask Id
30.4. cTileLayerId¶
Value: int 3
Enum value for Map Tile Attribute Layer Id
31. Capture Flag Constants¶
31.1. cCaptureFlagNever¶
Value: int 0
Enum value for Unit Capture Flag Never. Units with this capture flag cannot be converted
31.2. cCaptureFlagOnce¶
Value: int 1
Enum value for Unit Capture Flag Once. Units with this capture flag will convert once (Gaia units by default)
31.3. cCaptureFlagMultipleTimes¶
Value: int 2
Enum value for Unit Capture Flag Multiple Times. Units with this capture flag will convert multiple times (sheep/monuments)
31.4. cCaptureFlagNeverGaiaAggressive¶
Value: int 3
Enum value for Unit Capture Flag Never Gaia Aggressive. Units with this capture flag cannot be converted. Gaia units with this flag will behave aggressively towards player units.
32. Unit Property Constants¶
32.1. cUnitHitpoints¶
Value: int 0
Enum value for Unit Property Hitpoints. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.2. cUnitBuildpoints¶
Value: int 1
Enum value for Unit Property Buildpoints. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.3. cUnitCharge¶
Value: int 2
Enum value for Unit Property Charge. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.4. cUnitCaptionStringId¶
Value: int 3
Enum value for Unit Property Caption String Id. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.5. cUnitAttributeHeld¶
Value: int 4
Enum value for Unit Property Attribute Held. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.6. cUnitGarrisonedInId¶
Value: int 5
Enum value for Unit Property Garrisoned In Id. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.7. cUnitCaptureFlag¶
Value: int 6
Enum value for Unit Property Capture Flag. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.8. cUnitDeletable¶
Value: int 7
Enum value for Unit Property Deletable. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.9. cUnitTargetable¶
Value: int 8
Enum value for Unit Property Targetable. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.10. cUnitAttackable¶
Value: int 9
Enum value for Unit Property Attackable. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.11. cUnitSelectable¶
Value: int 10
Enum value for Unit Property Selectable. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.12. cUnitStance¶
Value: int 11
Enum value for Unit Property Stance. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.13. cUnitVisibility¶
Value: int 12
Enum value for Unit Property Visibility. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.14. cUnitColorId¶
Value: int 13
Enum value for Unit Property Color Id. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.15. cUnitLocked¶
Value: int 14
Enum value for Unit Property Locked. This can be both get and set. See xsGetUnitProperty and xsSetUnitProperty
32.16. cUnitGroupId¶
Value: int 10000
Enum value for the Unit Property Group Id. This can only be get. See xsGetUnitProperty
32.17. cUnitObjectId¶
Value: int 10001
Enum value for the Unit Property Object Id. This can only be get. See xsGetUnitProperty
32.18. cUnitCopyId¶
Value: int 10002
Enum value for the Unit Property Copy Id. This can only be get. See xsGetUnitProperty
32.19. cUnitClassType¶
Value: int 10003
Enum value for the Unit Property Class Type. This can only be get. See xsGetUnitProperty
32.20. cUnitObjectType¶
Value: int 10004
Enum value for the Unit Property Object Type. This can only be get. See xsGetUnitProperty
32.21. cUnitAttributeTypesHeld¶
Value: int 10005
Enum value for the Unit Property Attribute Types Held. This can only be get. See xsGetUnitProperty
32.22. cUnitGarrisonedUnitIds¶
Value: int 10006
Enum value for the Unit Property Garrisoned Unit Ids. This can only be get. See xsGetUnitProperty
32.23. cUnitTargetId¶
Value: int 10007
Enum value for the Unit Property Target Id. This can only be get. See xsGetUnitProperty
32.24. cUnitTarget2Id¶
Value: int 10008
Enum value for the Unit Property Target2 Id. This can only be get. See xsGetUnitProperty
32.25. cUnitActionId¶
Value: int 10009
Enum value for the Unit Property Action Id. This can only be get. See xsGetUnitProperty
32.26. cUnitOrderId¶
Value: int 10010
Enum value for the Unit Property Order Id. This can only be get. See xsGetUnitProperty
33. Unit Stance Constants¶
33.1. cStanceAggressive¶
Value: int 0
Enum value for Unit Stance Aggressive
33.2. cStanceDefensive¶
Value: int 1
Enum value for Unit Stance Defensive
33.3. cStanceStandGround¶
Value: int 2
Enum value for Unit Stance Stand Ground
33.4. cStanceNoAttack¶
Value: int 3
Enum value for Unit Stance No Attack
34. Unit Los Constants¶
34.1. cLosVisible¶
Value: int 0
Enum value for Unit LoS Visible
34.2. cLosExplored¶
Value: int 1
Enum value for Unit LoS Explored
34.3. cLosInvisible¶
Value: int 2
Enum value for Unit LoS Invisible
35. Unit Action Constants¶
35.1. cUnitActionAttack¶
Value: int 600
Enum value for Unit Action Action Attack
35.2. cUnitActionDefend¶
Value: int 601
Enum value for Unit Action Action Defend
35.3. cUnitActionBuild¶
Value: int 602
Enum value for Unit Action Action Build
35.4. cUnitActionHeal¶
Value: int 603
Enum value for Unit Action Action Heal
35.5. cUnitActionConvert¶
Value: int 604
Enum value for Unit Action Action Convert
35.6. cUnitActionExplore¶
Value: int 605
Enum value for Unit Action Action Explore
35.7. cUnitActionStop¶
Value: int 606
Enum value for Unit Action Action Stop
35.8. cUnitActionRunAway¶
Value: int 607
Enum value for Unit Action Action Run Away
35.9. cUnitActionRetreat¶
Value: int 608
Enum value for Unit Action Action Retreat
35.10. cUnitActionGather¶
Value: int 609
Enum value for Unit Action Action Gather
35.11. cUnitActionMove¶
Value: int 610
Enum value for Unit Action Action Move
35.12. cUnitActionPatrol¶
Value: int 611
Enum value for Unit Action Action Patrol
35.13. cUnitActionFollow¶
Value: int 612
Enum value for Unit Action Action Follow
35.14. cUnitActionHunt¶
Value: int 613
Enum value for Unit Action Action Hunt
35.15. cUnitActionTransport¶
Value: int 614
Enum value for Unit Action Action Transport
35.16. cUnitActionTrade¶
Value: int 615
Enum value for Unit Action Action Trade
35.17. cUnitActionEvasiveMove¶
Value: int 616
Enum value for Unit Action Action Evasive Move
35.18. cUnitActionEnter¶
Value: int 617
Enum value for Unit Action Action Enter
35.19. cUnitActionRepair¶
Value: int 618
Enum value for Unit Action Action Repair
35.20. cUnitActionTrain¶
Value: int 619
Enum value for Unit Action Action Train
35.21. cUnitActionResearch¶
Value: int 620
Enum value for Unit Action Action Research
35.22. cUnitActionUnload¶
Value: int 621
Enum value for Unit Action Action Unload
35.23. cUnitActionSeekAndDestroy¶
Value: int 622
Enum value for Unit Action Action Seek And Destroy
35.24. cUnitActionExploreAndDestroy¶
Value: int 623
Enum value for Unit Action Action Explore And Destroy
35.25. cUnitActionGroupGather¶
Value: int 624
Enum value for Unit Action Action Group Gather
35.26. cUnitActionWait¶
Value: int 628
Enum value for Unit Action Action Wait
35.27. cUnitActionAttackRoundup¶
Value: int 629
Enum value for Unit Action Action Attack Roundup
35.28. cUnitActionScout¶
Value: int 630
Enum value for Unit Action Action Scout
35.29. cUnitActionControl¶
Value: int 631
Enum value for Unit Action Action Control
35.30. cUnitActionShepherd¶
Value: int 632
Enum value for Unit Action Action Shepherd
35.31. cUnitActionAttackMove¶
Value: int 633
Enum value for Unit Action Action Attack Move
35.32. cUnitActionWaitForSolidify¶
Value: int 634
Enum value for Unit Action Action Wait For Solidify
35.33. cUnitActionReleased¶
Value: int 699
Enum value for Unit Action Action Released
35.34. cUnitActionUnloadOverWall¶
Value: int 700
Enum value for Unit Action Action Unload Over Wall
35.35. cUnitActionAutoScout¶
Value: int 701
Enum value for Unit Action Action Auto Scout
35.36. cUnitActionAutoBoarLure¶
Value: int 702
Enum value for Unit Action Action Auto Boar Lure
35.37. cUnitActionEvacuate¶
Value: int 703
Enum value for Unit Action Action Evacuate
35.38. cUnitActionEvacuateInGroup¶
Value: int 704
Enum value for Unit Action Action Evacuate In Group
35.39. cUnitActionBackToWork¶
Value: int 705
Enum value for Unit Action Action Back To Work
35.40. cUnitActionHeroPower¶
Value: int 706
Enum value for Unit Action Action Hero Power
36. Unit Order Constants¶
36.1. cUnitOrderAttack¶
Value: int 700
Enum value for Unit Order Order Attack
36.2. cUnitOrderDefend¶
Value: int 701
Enum value for Unit Order Order Defend
36.3. cUnitOrderBuild¶
Value: int 702
Enum value for Unit Order Order Build
36.4. cUnitOrderHeal¶
Value: int 703
Enum value for Unit Order Order Heal
36.5. cUnitOrderConvert¶
Value: int 704
Enum value for Unit Order Order Convert
36.6. cUnitOrderExplore¶
Value: int 705
Enum value for Unit Order Order Explore
36.7. cUnitOrderStop¶
Value: int 706
Enum value for Unit Order Order Stop
36.8. cUnitOrderRunAway¶
Value: int 707
Enum value for Unit Order Order Run Away
36.9. cUnitOrderRetreat¶
Value: int 708
Enum value for Unit Order Order Retreat
36.10. cUnitOrderGather¶
Value: int 709
Enum value for Unit Order Order Gather
36.11. cUnitOrderMove¶
Value: int 710
Enum value for Unit Order Order Move
36.12. cUnitOrderPatrol¶
Value: int 711
Enum value for Unit Order Order Patrol
36.13. cUnitOrderFollow¶
Value: int 712
Enum value for Unit Order Order Follow
36.14. cUnitOrderHunt¶
Value: int 713
Enum value for Unit Order Order Hunt
36.15. cUnitOrderTransport¶
Value: int 714
Enum value for Unit Order Order Transport
36.16. cUnitOrderTrade¶
Value: int 715
Enum value for Unit Order Order Trade
36.17. cUnitOrderEvasiveMove¶
Value: int 716
Enum value for Unit Order Order Evasive Move
36.18. cUnitOrderEnter¶
Value: int 717
Enum value for Unit Order Order Enter
36.19. cUnitOrderRepair¶
Value: int 718
Enum value for Unit Order Order Repair
36.20. cUnitOrderTrain¶
Value: int 719
Enum value for Unit Order Order Train
36.21. cUnitOrderResearch¶
Value: int 720
Enum value for Unit Order Order Research
36.22. cUnitOrderUnload¶
Value: int 721
Enum value for Unit Order Order Unload
36.23. cUnitOrderUnloadOverWall¶
Value: int 800
Enum value for Unit Order Order Unload Over Wall
36.24. cUnitOrderSeekAndDestroy¶
Value: int 722
Enum value for Unit Order Order Seek And Destroy
36.25. cUnitOrderGroupGather¶
Value: int 724
Enum value for Unit Order Order Group Gather
36.26. cUnitOrderExploreAndDestroy¶
Value: int 723
Enum value for Unit Order Order Explore And Destroy
36.27. cUnitOrderWait¶
Value: int 728
Enum value for Unit Order Order Wait
36.28. cUnitOrderAttackRoundup¶
Value: int 729
Enum value for Unit Order Order Attack Roundup
36.29. cUnitOrderScout¶
Value: int 730
Enum value for Unit Order Order Scout
36.30. cUnitOrderActionControl¶
Value: int 731
Enum value for Unit Order Order Action Control
36.31. cUnitOrderShepherd¶
Value: int 732
Enum value for Unit Order Order Shepherd
36.32. cUnitOrderAttackMove¶
Value: int 733
Enum value for Unit Order Order Attack Move
36.33. cUnitOrderAutoScout¶
Value: int 801
Enum value for Unit Order Order Auto Scout
36.34. cUnitOrderWaitForSolidify¶
Value: int 734
Enum value for Unit Order Order Wait For Solidify
36.35. cUnitOrderAutoBoarLure¶
Value: int 802
Enum value for Unit Order Order Auto Boar Lure
36.36. cUnitOrderEvacuate¶
Value: int 803
Enum value for Unit Order Order Evacuate
36.37. cUnitOrderEvacuateInGroup¶
Value: int 804
Enum value for Unit Order Order Evacuate In Group
36.38. cUnitOrderBackToWork¶
Value: int 805
Enum value for Unit Order Order Back To Work
36.39. cUnitOrderHeroPower¶
Value: int 806
Enum value for Unit Order Order Hero Power
37. Unit Formation Constants¶
37.1. cFormationLine¶
Value: int 2
37.2. cFormationBox¶
Value: int 4
37.3. cFormationStaggered¶
Value: int 7
37.4. cFormationFlank¶
Value: int 8
38. Action Type Constants¶
38.1. cActionTypeDefault¶
Value: int 0
Enum value for Unit Task/Action Type Default. See xsTaskUnits
38.2. cActionTypeMove¶
Value: int 1
Enum value for Unit Task/Action Type Move. See xsTaskUnits
38.3. cActionTypePatrol¶
Value: int 2
Enum value for Unit Task/Action Type Patrol. See xsTaskUnits
38.4. cActionTypeGuard¶
Value: int 3
Enum value for Unit Task/Action Type Guard. See xsTaskUnits
38.5. cActionTypeFollow¶
Value: int 4
Enum value for Unit Task/Action Type Follow. See xsTaskUnits
38.6. cActionTypeStop¶
Value: int 5
Enum value for Unit Task/Action Type Stop. See xsTaskUnits
38.7. cActionTypeAttackGround¶
Value: int 6
Enum value for Unit Task/Action Type Attack Ground. See xsTaskUnits
38.8. cActionTypeGarrison¶
Value: int 7
Enum value for Unit Task/Action Type Garrison. See xsTaskUnits
38.9. cActionTypeKill¶
Value: int 8
Enum value for Unit Task/Action Type Kill. See xsTaskUnits
38.10. cctionTypeUnload¶
Value: int 9
Enum value for Unit Task/Action Type ction Type Unload. See xsTaskUnits
38.11. cctionTypeGatherPoint¶
Value: int 10
Enum value for Unit Task/Action Type ction Type Gather Point. See xsTaskUnits
38.12. cActionTypeLock¶
Value: int 11
Enum value for Unit Task/Action Type Lock. See xsTaskUnits
38.13. cActionTypeWork¶
Value: int 12
Enum value for Unit Task/Action Type Work. See xsTaskUnits
38.14. cActionTypeUngarrison¶
Value: int 13
Enum value for Unit Task/Action Type Ungarrison. See xsTaskUnits
38.15. cActionTypeDropRelic¶
Value: int 14
Enum value for Unit Task/Action Type Drop Relic. See xsTaskUnits
38.16. cActionTypePack¶
Value: int 15
Enum value for Unit Task/Action Type Pack. See xsTaskUnits
38.17. cActionTypeUnpack¶
Value: int 16
Enum value for Unit Task/Action Type Unpack. See xsTaskUnits
38.18. cActionTypeAttackMove¶
Value: int 17
Enum value for Unit Task/Action Type Attack Move. See xsTaskUnits
38.19. cActionTypeFormationLine¶
Value: int 18
Enum value for Unit Task/Action Type Formation Line. See xsTaskUnits
38.20. cActionTypeFormationBox¶
Value: int 19
Enum value for Unit Task/Action Type Formation Box. See xsTaskUnits
38.21. cActionTypeFormationStaggered¶
Value: int 20
Enum value for Unit Task/Action Type Formation Staggered. See xsTaskUnits
38.22. cActionTypeFormationFlank¶
Value: int 21
Enum value for Unit Task/Action Type Formation Flank. See xsTaskUnits
38.23. cActionTypeTransform¶
Value: int 22
Enum value for Unit Task/Action Type Transform. See xsTaskUnits
38.24. cActionTypeSellFood¶
Value: int 23
Enum value for Unit Task/Action Type Sell Food. See xsTaskUnits
38.25. cActionTypeSellWood¶
Value: int 24
Enum value for Unit Task/Action Type Sell Wood. See xsTaskUnits
38.26. cActionTypeSellStone¶
Value: int 25
Enum value for Unit Task/Action Type Sell Stone. See xsTaskUnits
38.27. cActionTypeBuyFood¶
Value: int 26
Enum value for Unit Task/Action Type Buy Food. See xsTaskUnits
38.28. cActionTypeBuyWood¶
Value: int 27
Enum value for Unit Task/Action Type Buy Wood. See xsTaskUnits
38.29. cActionTypeBuyStone¶
Value: int 28
Enum value for Unit Task/Action Type Buy Stone. See xsTaskUnits
38.30. cActionTypeRingTownBell¶
Value: int 29
Enum value for Unit Task/Action Type Ring Town Bell. See xsTaskUnits
38.31. cActionTypeBackToWork¶
Value: int 30
Enum value for Unit Task/Action Type Back To Work. See xsTaskUnits
38.32. cActionTypeAllBackToWork¶
Value: int 31
Enum value for Unit Task/Action Type All Back To Work. See xsTaskUnits
38.33. cActionTypeForceDropOff¶
Value: int 32
Enum value for Unit Task/Action Type Force Drop Off. See xsTaskUnits
39. Store Flag Constants¶
39.1. cStoreFlagKeep¶
Value: int 0
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
39.2. cStoreFlagGive¶
Value: int 1
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
39.3. cStoreFlagGiveAndTakeOnDeath¶
Value: int 2
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
39.4. cStoreFlagGiveOnCompletionAndTakeOnDeath¶
Value: int 4
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
39.5. cStoreFlagGiveOnCompletion¶
Value: int 8
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
39.6. cStoreFlagTake¶
Value: int 16
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
39.7. cStoreFlagGiveAndTakeOnDeathAfterAnimation¶
Value: int 32
Enum value for the Store Flag First Storage, Store Flag Second Storage, and Store Flag Third Storage attributes.
40. Minimap Mode Constants¶
40.1. cMinimapModeNone¶
Value: int 0
Enum value for the Minimap Mode attribute
40.2. cMinimapModeUnit¶
Value: int 1
Enum value for the Minimap Mode attribute
40.3. cMinimapModeBuilding¶
Value: int 2
Enum value for the Minimap Mode attribute
40.4. cMinimapModeTerrain¶
Value: int 3
Enum value for the Minimap Mode attribute
40.5. cMinimapModeTerrainBig¶
Value: int 4
Enum value for the Minimap Mode attribute
41. Fog Flag Constants¶
41.1. cFogFlagNotInFog¶
Value: int 0
Enum value for the Fog Visibility attribute.
41.2. cFogFlagAlways¶
Value: int 1
Enum value for the Fog Visibility attribute.
41.3. cFogFlagOnlyIfAlive¶
Value: int 2
Enum value for the Fog Visibility attribute.
41.4. cFogFlagDoppelganger¶
Value: int 3
Enum value for the Fog Visibility attribute.
41.5. cFogFlagCheckDoppel¶
Value: int 4
Enum value for the Fog Visibility attribute.
42. Hill Mode Constants¶
42.1. cHillModeNoRestriction¶
Value: int 0
Enum value for the Hill Mode attribute.
42.2. cHillModeNoCornersOfHills¶
Value: int 1
Enum value for the Hill Mode attribute.
42.3. cHillModeFlatOnly¶
Value: int 2
Enum value for the Hill Mode attribute.
42.4. cHillModeOneElevationDifference¶
Value: int 3
Enum value for the Hill Mode attribute.
43. Move Algorithm Constants¶
43.1. cMoveAlgorithmNone¶
Value: int 0
Enum value for the Move Algorithm attribute.
43.2. cMoveAlgorithmUseStopSprite¶
Value: int 1
Enum value for the Move Algorithm attribute.
44. Run Pattern Constants¶
44.1. cDoubleClickSelectById¶
Value: int 255
Enum value for the Run Pattern attribute.